Re: Suggestions, wishlist and ideas for Panzer Corps 2 gamep
Posted: Tue Apr 18, 2017 2:45 pm
what about supporting fire from antitank guns and tank destroyers? these were typically used in defense supporting other units, this way, they could act similarly to artillery, firing only when unit they are neighboring is attacked. this would make antitank guns a lot more useful, and heavily defended positions much harder to break through.. This way, you could make all antitank units have much lower initiative, so they would not be that effective in active role, but instead would be more suitable in defense.
Another suggestion - different heights for airplanes. strategic bombers should not be impacted by light flak, while tactical bombers should be not impacted by heavy flak.. similarly, fighter planes could have different stats based on their ceiling.. highly maneuverable planes would have advantage in low heights, while others might be better in high skies..
Multiplayer campaign, or actually some kind of a grand war multiplayer scenario, where two players could play against each other on a bigger front, even entire Europe, similarly like in Commander Great War game.
Also, maybe another way how to handle the suppression? it could be slightly longer term for armored units, simulating damaged vehicles that need to be repaired. Tanks are not always completely destroyed, but are much easier to disable, therefore most of damage taken should be in term of suppression that would have to be removed by repairs.
and with mechanized infantry - i think these should be handled a bit differently than they are right now. Their APCs should not be just the transport, but also a fighting vehicle, as these very often provided fire support to the infantry. Mechanized infantry should have longer combat radius, as these soldiers should be capable getting into combat quickly. Maybe they could be considered a hybrid unit, where it would have abilities of infantry with protection coming from their APCs, but at the other side more vulnerable against close combat attacks and ambushes, as well as more vulnerable against tanks and other heavy hitters.
Another suggestion - different heights for airplanes. strategic bombers should not be impacted by light flak, while tactical bombers should be not impacted by heavy flak.. similarly, fighter planes could have different stats based on their ceiling.. highly maneuverable planes would have advantage in low heights, while others might be better in high skies..
Multiplayer campaign, or actually some kind of a grand war multiplayer scenario, where two players could play against each other on a bigger front, even entire Europe, similarly like in Commander Great War game.
Also, maybe another way how to handle the suppression? it could be slightly longer term for armored units, simulating damaged vehicles that need to be repaired. Tanks are not always completely destroyed, but are much easier to disable, therefore most of damage taken should be in term of suppression that would have to be removed by repairs.
and with mechanized infantry - i think these should be handled a bit differently than they are right now. Their APCs should not be just the transport, but also a fighting vehicle, as these very often provided fire support to the infantry. Mechanized infantry should have longer combat radius, as these soldiers should be capable getting into combat quickly. Maybe they could be considered a hybrid unit, where it would have abilities of infantry with protection coming from their APCs, but at the other side more vulnerable against close combat attacks and ambushes, as well as more vulnerable against tanks and other heavy hitters.
