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Re: PHCAS Final MOD (RELEASED)
Posted: Fri Jun 17, 2016 1:46 am
by Akkula
I love that zoo

Those details really impact on the visual aspect of the game. Great work!.
Re: PHCAS Final MOD (RELEASED)
Posted: Fri Jun 17, 2016 4:26 am
by captainjack
I assume it's 10 prestige to enter the zoo hex, but only 5 in February (well, our zoo has half price admission in the winter).
Re: PHCAS Final MOD (RELEASED)
Posted: Fri Jun 17, 2016 9:14 am
by phcas
Update v005 is online now.
You can go to the Zoo in Warsaw if you like
================
PHCAS_UPDATE_005
================
*New rules for AT guns. Up to 37mm, movement is 2 now. AT units can not be spotted until the enemy unit is next to them. This makes ambush possible and AT guns more interesting.
*The following units can not be spotted until the enemy unit is next to them: Partisans, Snipers, Secret agents, AT guns and some special forces like British SAS.
*Update Belgium, Canadian units and Greek Navy
*Remove the "Readme" of early updates, it is replaced by the "Readme - Credits & Updates".
*The "Optional" folder is now placed outside the "Panzer Corps" Folder (updates will come there in the future). You can delete the "Optional" folder inside the "Panzer Corps" Folder if you want.
*Reworked first scenarios Allied Corps
*Play the first scenarios "Desert rats" Allied Corps
Re: PHCAS Final MOD (v005)
Posted: Sat Jun 18, 2016 5:50 am
by phcas
Users of the 40mm Bofors AA gun & AT mode for all (incoming in v006)
Re: PHCAS Final MOD (v005)
Posted: Sat Jun 18, 2016 10:43 am
by phcas
Reworking Taranto Raid scenario (Allied Corps) (incoming in v006)
Re: PHCAS Final MOD (v005)
Posted: Sat Jun 18, 2016 9:33 pm
by danijocker90
Hi phcas, im enjoying the mod a lot.
The info popus are very interesting and dont spam like i thought it would be. +1 for that.
The fact that real heroes are used and they have the same stats and arent op are a really good feature. I am at Lodz and i am amazed by the change to the 2nd gebirgs, the unit is no longer so crazy and the picture of oleh is cool too.
The +1 on those stats are really welcomed because they let you know that the unit is special but also are really well balanced. ;D
I have to ask you a pair of things:
- If i finish the 39 dlc, i can continue the gc40 or we have to wait for an update because it can break or crash or whatever? I see that you chenged the equipment but if vanilla works, the dlc should work too...no?
- How can i know if a unit must be placed to be upgraded? I placed the 1st SS artillery unit at Lodz and a popup told me it was upgraded but was totally random, since breafings do not told me about that and i wasnt even sure about using it because i got 3 artillery units already placed.
- Can you change the Kommandeur unit to a car like a general with binoculars in a kubelwagen? Looks weird that man stading there alone. Also is strange that it works like a common infantry unit. I could see it more like a recon.
Do not like the fact that a so special unit has to be there, will see if such a challenge can work when at Stalingrad o_o
At least make it cooler. Maybe even upgrade it to a panzerkampfwagen when the war progress. :0
-̶ ̶W̶h̶e̶n̶s̶ ̶u̶n̶l̶o̶c̶k̶e̶d̶ ̶R̶u̶d̶e̶l̶ ̶?̶ ̶J̶u̶s̶t̶ ̶c̶u̶r̶i̶o̶u̶s̶.̶
Nevermind, lol, I got it at Lodz. Also, i found a typo.

- in in typo
- pz.jpg (122.29 KiB) Viewed 3609 times
If i see something more i will let you know. Back to Lodz ;D cya
Again. Awesome mod.
Re: PHCAS Final MOD (v005)
Posted: Sun Jun 19, 2016 7:36 pm
by RobertCL
Hi,
Congrats, this is one of the best Pz Corps mod I have ever seen (despite the enormous amount of info on screen).
Just to be sure: the player has to use the original download + all 5 updates in GME in the sequential order ?
This is what I did.
You should consider having one download for everything...
I love the idea to protect myself (the general) and to have units with an auto-update system.
I also love the icons you are using.
Let's hope you will finalize all DLCs and the original campaign of Pz Corps.
I played the very 1st scenario in Poland, outstanding game experience!!!
Thx for such a hard work!
Re: PHCAS Final MOD (v005)
Posted: Sun Jun 19, 2016 7:59 pm
by phcas
RobertCL wrote:Hi,
Just to be sure: the player has to use the original download + all 5 updates in GME in the sequential order ?
This is what I did.
You should consider having one download for everything...
Hello Robert CL,
When we reach update v010 I will put one update online V001-010. I realize the updates are small and many. But I am still working every day on the mod. I want to share with you all what I have every time, so I can hear your comment about it. I can put also a Original v010 online (complete mod) if you like that better.
Greetings Caspar
Re: PHCAS Final MOD (v005)
Posted: Sun Jun 19, 2016 8:15 pm
by phcas
danijocker90 wrote:Hi phcas,
I have to ask you a pair of things:
- If i finish the 39 dlc, i can continue the gc40 or we have to wait for an update because it can break or crash or whatever? I see that you chenged the equipment but if vanilla works, the dlc should work too...no?
- How can i know if a unit must be placed to be upgraded?
- Can you change the Kommandeur unit to a car like a general with binoculars in a kubelwagen? Looks weird that man stading there alone. Also is strange that it works like a common infantry unit. I could see it more like a recon.
Do not like the fact that a so special unit has to be there, will see if such a challenge can work when at Stalingrad o_o
At least make it cooler. Maybe even upgrade it to a panzerkampfwagen when the war progress. :0
You can play on with the GC39 GC40 but you won't get any upgrades anymore till I reworked the scenario's. As I told earlier I have to work hard on the database first. When that is finished, I can go on with greater speed with the new rework of scenario's. Anyway try the first scenario's of Allied Corps in the next update. They look better now.
Albert Speer tell you in about turn 10 every scenario which units must be placed in the next scenario for updates. Take attention when you see the Albert Speer picture and read what he has to tell you.
I look at the Hans Rudels error
I will think about the Kommandeur. But for the moment it stays like it is, enjoy his nice cars
Greetings PHCAS
Re: PHCAS Final MOD (v005)
Posted: Sun Jun 19, 2016 8:59 pm
by danijocker90
Ok thanks, I started GC40. By now the new graphics are enough for me, but im sure the dlc will look great when finished. Dont worry and take your time ;D
About Speer, i do not remember seeing him popup, i do play on very easy diff so maybe i completed the map too fast? Of course it tooks me more than 10 turns to complete but maybe i captured a city early than expected and the whole thing stops working. o_O oops!
I do remember clicking over the units already placed to show the unit stats screen because i wanted to check the icons and the 1.SS LSSAH Arty Div. got his upgrade, before starting the map (deployment phase).... ???
Maybe some info like that would work added to the mission briefing, so the map do not need so much scripts. Anyway thanks for the info and again, Great mod !!!
Re: PHCAS Final MOD (v005)
Posted: Mon Jun 20, 2016 9:14 am
by Magic1111
phcas wrote:
...
I look at the Hans Rudels error
His correct name was
Hans-Ulrich Rudel!
>>
https://en.wikipedia.org/wiki/Hans-Ulrich_Rudel
Re: PHCAS Final MOD (v005)
Posted: Mon Jun 20, 2016 9:25 am
by RobertCL
Hi PHCAS,
I can put also a Original v010 online (complete mod) if you like that better.
All I wanted to know was if the sequential order was the way to go so far when installing the mod in GME.
I guess and hope your answer would be yes.
A unique download would be perfect when you will have finalized some more stuff like DLC 40 for instance.
Keep up the good work!
Re: PHCAS Final MOD (v006)
Posted: Wed Jun 22, 2016 3:19 pm
by phcas
Update v006 online now
*AT mode added for many axis and allies AA guns.
*Update Hungarian units.
*Update gamemenu PC AC SC AK
*Reworked first scenario's Allied Corps
Greetings PHCAS
Re: PHCAS Final MOD (v006)
Posted: Wed Jun 22, 2016 8:18 pm
by Magic1111
Downloaded!
Pics looking absolutely nice!
Re: PHCAS Final MOD (v006)
Posted: Thu Jun 23, 2016 5:15 am
by captainjack
It's an impressive bit of work.
I'm taking a bit of time to get used to the different mix of units (and in some cases different attributes) than I normally use and to get the hang of unit recognition, but that keeps it fresh.
I also like the side missions - I'd been working on one or two similar concepts in my private French 1939 mod but hadn't got beyond proving it could be done, so I'm hoping I'll feel inspired to update it later.
Re: PHCAS Final MOD (v006)
Posted: Thu Jun 23, 2016 12:59 pm
by Skylar27
PHCAS
In the GC40 the Belgian troops and arty units have no movement sound
Re: PHCAS Final MOD (v006)
Posted: Thu Jun 23, 2016 1:59 pm
by phcas
53rdVaInf wrote:PHCAS
In the GC40 the Belgian troops and arty units have no movement sound
Hello 53rdVaInf,
I found the problem. Errors in the efx file lines. It is fixed now, in the next update it will be fixed.
Thank you for testplaying.
(Remember the GC40 is not reworked yet. I'am working on the databases. This can mess up the unreworked campaigns a little but this will all be corrected in the future.)
Greetings PHCAS
Re: PHCAS Final MOD (v006)
Posted: Thu Jun 23, 2016 3:54 pm
by Skylar27
Thanks PHCAS
Just wanted to give ya a heads up ... keep the goodness coming

PHCAS Final MOD (v006)
Posted: Sat Jun 25, 2016 5:07 pm
by Insider
Thank you for the excellent Mod. I am very happy.
Re: PHCAS Final MOD (v007)
Posted: Sun Jun 26, 2016 2:10 pm
by phcas
Update v007 online now
Finnish-Russian-Japan update