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Re: Nato mod
Posted: Thu Mar 24, 2016 10:05 am
by danijocker90
Dont look so bad. The land unit is shown when you want to move it or attack other land.
If you select an AAA then you tab to spot the air unit and Bam! Problem resolved.
Re: Nato mod
Posted: Sun Mar 27, 2016 12:23 pm
by terminator
Happy Easter !
Just to say that tomorrow I shall bring out a first version.
Here is a special unit for the occasion :

- Easter_Egg.JPG (174.89 KiB) Viewed 5309 times
Re: Nato mod
Posted: Sun Mar 27, 2016 5:39 pm
by danijocker90
Thanks for the incoming first release
Re: Nato mod
Posted: Mon Mar 28, 2016 4:56 pm
by terminator
Here is the link for the first version (Not the final but playable version):
http://www.mediafire.com/download/nl4md ... ato%29.zip
If it interests you, I shall continue by driving improvements
Re: Nato mod
Posted: Mon Mar 28, 2016 5:31 pm
by Oxybeles
Terminator,
Thank you for this interesting Graphics Mod.
Units are larger than I thought they would be.
Re: Nato mod
Posted: Tue Mar 29, 2016 11:44 am
by RussW
Thank you Terminator for the outstanding work....I'm an old board gamer and like counter over the animated things....One question could you explain what the numbers on the counters represent??I'm good with unit size designations but can't grasp what the numbers mean....Thanks again for all your hard work I can see you invested a lot of time on it
Re: Nato mod
Posted: Tue Mar 29, 2016 4:39 pm
by danijocker90
I know is a wip version but i found something that maybe is a "bug".

- nato test 1.jpg (204.27 KiB) Viewed 5224 times
The oval around the point is to say the unit is armored right? Then the one that is armored is the Karl cannon. No?
The rest i think are ok, i do not count missing big units etc
Nice job
EDIT:
Another one, this is not so important.

- nato test 2.jpg (17.39 KiB) Viewed 5222 times
That recon unit do not have the binoculars icon

numbers on counters
Posted: Tue Mar 29, 2016 6:51 pm
by RussW
Thank you Terminator for your hard work...I'm an old board war gamer and like counters better than animated sprites Will load them into JSGME later and try them out...They will work in JSME???? tried it and works fine.Good Job!!!
Re: Nato mod
Posted: Tue Mar 29, 2016 10:57 pm
by terminator
Thank you for the encouragements.
Next weekend I will make an update with some corrections (KarlGerat, Lysander, Pioniere 43... , assault guns for other tanks, bigunits, startscreen I forgot).
Here is an image with some explanations:

- explications.JPG (139.19 KiB) Viewed 5193 times
Re: Nato mod
Posted: Sat Apr 02, 2016 2:16 pm
by terminator
Here is the link for the second version with the promised corrections (109 bigunits...) :
http://www.mediafire.com/download/5svfh ... .01%29.zip
Re: Nato mod
Posted: Sat Apr 02, 2016 9:06 pm
by danijocker90
Starting GC 39
I tried to buy my first artillery unit and i saw that the 7.5 FK 16 has an icon with 15 - 5 Attack instead of 7 - 4
For a moment i thought the unit got buffed
There are a lot of units so will take time to check all
EDIT:
Ha! in the screen i posted the other day that unit was already with those numbers

Re: Nato mod
Posted: Sat Apr 02, 2016 9:45 pm
by danijocker90
Checklist
-
German -
Motorcycle 41 -> Defense 6 not 4
StuG III G -> Soft Attack 4 not 3
Hetzer -> Hard Attack 14 not 15 || Defense 10 not 15
Jagdtiger -> Soft At. 7 not 9 || Hard At. 21 not 17 || Defense 28 not 23
K 29 (p) 10.5 captured -> Hard At. 6 not 9 || Defense 4 not 2
Go 229A has better ground attacks than the rest of german fighters 5-7 while the rest has mostly 1 or 2, maybe this unit can get a different icon to reflect that.
Captured Spitfire IX -> 18 attack not 19
SE Bf 110 D has better soft attack with 6 while 5 hard at. (shared icon with C version?)
SE Bf 110 F has both soft and hard attack of 6 -> change icon to half colors
SE Bf 110 G same as F but 7 (be careful, different defense ;P )
SE Ju 87 R another one with both attacks at 8
SE Ju 87 D has better soft attack with 10. Hard is 9
I don't know about naval units or nopurchase units since i did this with the buy page and all eqp cheat.
Tell me if you need this so i check the rest of nations...right now after germany and his huge list i'm a bit tired

Re: Nato mod
Posted: Sun Apr 03, 2016 8:36 pm
by terminator
Thank you to have reported these errors. They will be corrected in the next version the next weekend.
For the SE planes, I showed the value modified in yellow and not the highest value.
As I see that it is confusing, it is simpler to show in the future the highest value for all the planes.
If you want to check the rest of nations, make as you want.
I prefer to concentrate at present on the graphics (animations).
Re: Nato mod
Posted: Wed Apr 13, 2016 7:35 am
by terminator
Here is a new version (1.02):
- corrections of errors (thank you danijoker90)
- ground animations are centered on the symbol
- addition of landing crafts
http://www.mediafire.com/download/q5r7l ... .02%29.zip
Re: Nato mod
Posted: Thu Apr 21, 2016 9:12 pm
by terminator
Here is a new version (1.03):
- centring animations of Rangers and Engineer
- damages and TextAnim are shown from the bottom up (adding TextAnim "Evade!")
- The animation of the destroyer was worked again
- adding graphics of units and BigUnits for RedTeam and BlueTeam
- Correction of the name of some units
- Light modification of the aspect of the type of the movement
http://www.mediafire.com/download/632fe ... .03%29.zip
Re: Nato mod
Posted: Fri Apr 22, 2016 7:57 pm
by Magic1111
terminator wrote:Here is a new version (1.03):
Thanks, will try that!

Re: Nato mod
Posted: Wed May 25, 2016 1:33 pm
by terminator
Hello,
- 27 new units with regiment(cost & max strength -30%) and battalion (cost & max strength -50%)
- some landing craft
http://www.mediafire.com/download/1kn4x ... .04%29.zip

- Divisions.JPG (147.72 KiB) Viewed 4643 times
Re: Nato mod
Posted: Wed May 25, 2016 7:46 pm
by Magic1111
Download it, many thanks! Looks very nice!

Re: Nato mod
Posted: Sun May 29, 2016 8:24 am
by papajack
never really get into PzC and just came across your mod today
Download the counters and load up the game , suddenly the game has become much more interesting
Thanks for all the hard work
Re: Nato mod
Posted: Sun May 29, 2016 9:26 am
by terminator
Thank you for the encouragements,
the next release "regiment DLC" will add regiments for the other class of units and specific transport