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Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod

Posted: Wed Feb 02, 2022 9:25 am
by Thunderhog
I hope the next update fixes the sound files or if someone could upload the fixed file that would be nice too

Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod

Posted: Sat Mar 05, 2022 8:04 pm
by Messmann
Hello, dear Panzer friends !

It has taken a while once again, but the description and documentation is finished. That means that an update is to be expected soon. Amulet 3.10 is about to come.

These are the changes:

Correction/ BugFix: Sound EL StuG IIIA und IIIB implemented
Correction/ BugFix: Armored Transport possible for Nebelwerfer Artillery
Correction/ BugFix: Movement type of Waffenträger artillery is tracks
Correction/ BugFix: SdKfz 8.8cm is soft target
Correction/ BugFix: Sound EL artillery implemented
E-Series tanks: Stats slightly increased
Opel Blitz, available 01.01.1935
7,5 cm FK 16, available 01.01.1934
7.5 cm Geb.G. 36, available 01.01.1934
15 cm sFH 18, available 01.01.1934
8.8cm Flak 36, artillery mode with range 2
12.8cm Flak 40, available 01.01.1940, costs increased to 350, minor corrections, artillery mode with range 2
12.8cm Flak 40 Eisenbahn (train), available 01.01.1940, minor corrections, artillery mode with range 3
Pioniere, available ab 01.01.1935
Kommando, available 01.01.1937
Sturmpanzer I, costs reduced by 35 (due to range decrease to 2)
sIG 33 II (Sf), costs reduced by 35 (due to range decrease to 2)
8.8 cm FlaK 36, increased range in artillery mode to 2
3,7 cm Pak parachute implemented again
Elite Infanterie: can be upgraded to Grenadiere at normal costs
New unit 10.5cm Flak 38
New unit 10.5cm Flak 38 Eisenbahn (train)
New icon 10,5 cm GebH 40
New icon 7,5 cm GebG 36
New unit Fj 7,5 cm GebG 36
Kübelwagen/ MG Transport
Schwimmwagen/ MG Transport
SdKfz 251/10 37mm Transport
SdKfz 250/9 20mm Transport
SdKfz 250/10 37mm Transport
New unit VB Kommando (light Kommando)
New unit Feldjäger
New unit Funkmess VB
New unit Garnision

Stay tuned !

Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod

Posted: Mon Mar 07, 2022 4:59 am
by Thunderhog
Messmann wrote: Sat Mar 05, 2022 8:04 pm Hello, dear Panzer friends !

It has taken a while once again, but the description and documentation is finished. That means that an update is to be expected soon. Amulet 3.10 is about to come.

These are the changes:

Correction/ BugFix: Sound EL StuG IIIA und IIIB implemented
Correction/ BugFix: Armored Transport possible for Nebelwerfer Artillery
Correction/ BugFix: Movement type of Waffenträger artillery is tracks
Correction/ BugFix: SdKfz 8.8cm is soft target
Correction/ BugFix: Sound EL artillery implemented
E-Series tanks: Stats slightly increased
Opel Blitz, available 01.01.1935
7,5 cm FK 16, available 01.01.1934
7.5 cm Geb.G. 36, available 01.01.1934
15 cm sFH 18, available 01.01.1934
8.8cm Flak 36, artillery mode with range 2
12.8cm Flak 40, available 01.01.1940, costs increased to 350, minor corrections, artillery mode with range 2
12.8cm Flak 40 Eisenbahn (train), available 01.01.1940, minor corrections, artillery mode with range 3
Pioniere, available ab 01.01.1935
Kommando, available 01.01.1937
Sturmpanzer I, costs reduced by 35 (due to range decrease to 2)
sIG 33 II (Sf), costs reduced by 35 (due to range decrease to 2)
8.8 cm FlaK 36, increased range in artillery mode to 2
3,7 cm Pak parachute implemented again
Elite Infanterie: can be upgraded to Grenadiere at normal costs
New unit 10.5cm Flak 38
New unit 10.5cm Flak 38 Eisenbahn (train)
New icon 10,5 cm GebH 40
New icon 7,5 cm GebG 36
New unit Fj 7,5 cm GebG 36
Kübelwagen/ MG Transport
Schwimmwagen/ MG Transport
SdKfz 251/10 37mm Transport
SdKfz 250/9 20mm Transport
SdKfz 250/10 37mm Transport
New unit VB Kommando (light Kommando)
New unit Feldjäger
New unit Funkmess VB
New unit Garnision

Stay tuned !
Hi, would you ever think of doing amulet for the allies/soviets? Really love this mod, really breathes life into PZC for me

Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod

Posted: Fri Mar 11, 2022 11:58 am
by Messmann
Many thanks for taking an interest in the mod !

Indeed, I have considered doing an Amulet version for the Italian units as well. Also, it would truly be remarkable if the same would be possible for the Soviet units, for example.

On the other hand, I think I need to be realistic about this. I think it would take a lot of time to create animations and units for a single country alone. Even if I had most of the icons, many would have to corrected, based on my experience. Then, it also requires research and historical knowledge about what kind of units were available at what time. I still remember that I started my work with the intention of just changing a little bit, and then, lo and behold, it expanded ever more.

All in all, I do not see the opportunity for me to the same thing on such a large scale again. So, unfortunately, at this time no expansion to another country is being planned.

As to the current mod, I am considering to create another armored transport vehicle and create an artillery option of the anti-tank vehicle sd-Kfz 222. Stay tuned.

Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod

Posted: Fri Mar 11, 2022 12:07 pm
by Vano2004
Hello, how soon are you planning to release your update?

Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod

Posted: Fri Mar 11, 2022 7:52 pm
by Messmann
The Amulet Mod 3.1 is online and be downloaded here:

https://www.mediafire.com/file/vsggw5m3 ... 0.rar/file

Please bear in mind that I put off major additional changes to a later version. These are the changes:

Changes 3.10
New Rules and Corrections
Correction/ BugFix: Sound EL StuG IIIA und IIIB implemented
Correction/ BugFix: Armored Transport possible for Nebelwerfer Artillery
Correction/ BugFix: Movement type of Waffenträger artillery is tracks
Correction/ BugFix: SdKfz 8.8cm is soft target
Correction/ BugFix: Sound EL artillery implemented
E-Series tanks: Stats slightly increased
SdKfz 222, available 16.06.1937
Panzer II a, available 01.01.1935
Panzer II C, available 01.01.1937
Opel Blitz, available 01.01.1935
7,5 cm FK 16, available 01.01.1934
7.5 cm Geb.G. 36, available 01.01.1934
15 cm sFH 18, available 01.01.1934
12.8cm Flak 40, available 01.01.1940, costs increased to 350, minor corrections
12.8cm Flak 40 Eisenbahn (train), available 01.01.1940, minor corrections
Pioniere, available ab 01.01.1935
Kommando, available 01.01.1937
Sturmpanzer I, costs reduced by 35 (due to range decrease to 2)
sIG 33 II (Sf), costs reduced by 35 (due to range decrease to 2)
8.8 cm FlaK 36, increased range in artillery mode to 2
3,7 cm Pak parachute implemented again
Elite Infanterie: can be upgraded to Grenadiere at normal costs
New unit 10.5cm Flak 38
New unit 10.5cm Flak 38 Eisenbahn (train)
New icon 10,5 cm GebH 40
New icon 7,5 cm GebG 36
New unit Fj 7,5 cm GebG 36
Kübelwagen/ MG Transport
Schwimmwagen/ MG Transport
SdKfz 251/10 37mm Transport
SdKfz 250/9 20mm Transport
SdKfz 250/10 37mm Transport
New unit VB Kommando (light Kommando)
New unit Feldjäger
New unit Funkmess VB
New unit Garnision
SdKfz 251/1 and 251/10 transports available for 10.5cm Artillery and bridge eng.
Partial cust reduction of transportation units

You may inform me about bugs, and I will do my best.

Happy fighting :)

Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod

Posted: Sat Mar 12, 2022 11:06 am
by jeffoot77
thxs for the update!

Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod

Posted: Tue Mar 15, 2022 12:42 pm
by HHT1
Danke, gleich mal probieren.
äh Thanks, try it right away ....

Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod

Posted: Fri Mar 25, 2022 7:16 am
by agglwoi
Hello Messmann,

first many thx for the update! I found some minor, mainly copy/paste errors in the equipment.pzeqp file, which seem to have been responsible for some minor bugs (missing/doubled units or transports for units) I recognized in the unit buy and upgrade menues of the game:

1. The regular, EL and SE variants of the Feldjäger and Feldjäger 45 entries all have the wrong spelled Add Traits "revonmove" (instead of "reconmove").

2. The SE 8.8 cm Aty 36 entry and all three SE 10.5 cm Flak 38 entries have the wrong Usable Transports "SE_heavypull" (instead of the herefor correct "SS_heavypull").

3. The EL and SE variants of the Feldjäger, Feldjäger 43, Feldjäger 45 and Funkmess VB entries all have the same table numbers "40XX" from their regular variants, but they must have separate numbers in the "20XX" (EL) or "30XX" (SE) table number range.

4. The SE Feldwagen Hf1, SE Feldwagen Hf2 and SE Feldwagen Hf7 entries have only the Add Traits "close", but must have the Add Traits "bonus close", if they are still meant to be available as light/medium transports for the corresponding SE infantry, artillery, pak, flak a. s. o. units in Amulet Mod Version 3.10 (which I suppose is the case).

5. The SE Kübelwagen/ MG Transport entry has no table number (it is marked with a "#"), but must have the table number "3908" instead.

6. The table numbers "200" and "201" for the SE Panther D and SE Panther A entries have to be switched, so they are shown in the upgrade menue in their right order and with their right stats.

7. The icon for the EL Panzer IIIN entry has to be changed from "SE_Panzer_IIIL.png" to "SE_Panzer_IIIN.png" in order to show the right image for the unit ingame.

After correction of the above mentioned errors, the bugs I had recognized earlier, did not occur anymore.

I also fixed the EL and SE variants of the Brücken Inf, 43 Brücken Inf, 45 Brücken Inf, Brücken Gren, 43 Brücken Gren and 45 Brücken Gren entries for their Max Fuel numbers (reduced them all from "85"/"80" to "0" just like their regular variants) and fixed the prestige cost of the EL 43 Brücken Inf from "260" to "360" (1.5 x the cost of its regular variant which costs "240" prestige points).

Unfortunately for unknown reasons I cannot attach the so far fixed equipment.pzeqp file to this post - so anyone interested has to fix the bugs manually in their own files, sorry! :?

Best regards

agglwoi

Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod

Posted: Thu Jun 16, 2022 8:35 pm
by Messmann
Hello dear Panzer-Friends,

https://www.mediafire.com/file/13nvcqor ... pzeqp/file

This is the link which contains the corrected eqp file. It should work fine now. Also, I uploaded the corrected Amulet Mod 310 file as a whole, which you can find here:

https://www.mediafire.com/file/vsggw5m3 ... 0.rar/file

The "only" change is the equipment file. So in case you have downloaded the mod already, just take care to replace the equipment file.

Last but not least, I would like to sincerely thank Agglwoi for his bug report. It is true that I made some mistakes, since the table was so long that I lost sight. But maybe it is correct now, so you can start your mission or campaign unhindered.

Alas, may the gods of war be with you, honorable warriors :)

In case you find something which does not work, let me know.

Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod

Posted: Sun Jun 19, 2022 6:10 am
by terminator
Thanks for the fix !

Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod

Posted: Thu Jul 21, 2022 7:26 pm
by MjrOu812
Hey, Messmann...love your latest Mod, just wondering what skin color you used for the SE_Units, that yellow with brown spots, i tried looking for it in dwights spraypaint mod but cant match that skin?

Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod

Posted: Sat Jul 23, 2022 11:08 am
by jfk2
Ok, to download it, to see if it is still compatible with all campaigns, thanks

Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod

Posted: Wed Nov 23, 2022 4:51 am
by Obadiah333
I cannot get this mod to work. I have tried it with JSME and actually copying the folder overwriting the game files (after backing them up, of course). No matter what I do, I cannot get 310 to work properly. It will not even start the game. I cannot get the game to launch half the time, and the times it has launched, it does not have the mod enabled. any help?

I used to have mod version 3.0 and it worked fine. but I uninstalled it a while ago and the generic mod enabler. I do know how to set it up and install it. however, no luck with 310. sorry for the trouble. I loved 3.0 and want to play it again. thanks!!

let me clarify: when I remove the base game (gold edition) Audio, Data, Graphics and UI folders and replace them completely with the amulet 310 folders, the game will not launch. When I keep the base game folders and copy the amulet mod folders over the top and replace the files that are different, the mod is NOT enabled. Also, when I use the generic mod enabler and enable the amulet mod, it does not enable it. I feel like there is a file of some sort missing from the process that allows the mod to activate. Otherwise, when I replace the files with the mod files completely, the game would launch still. Sorry for the long winded explanation, just trying to be thorough. I love this game and want to play with this mod very badly! thanks!!

____*****UPDATE****_____
I did a clean reinstall of everything and it works now. However, the mod opening graphic that shows it is installed does not work. however, the unit changes are in place.

Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod

Posted: Sun Jan 01, 2023 7:27 pm
by Messmann
Obadiah333 wrote: Wed Nov 23, 2022 4:51 am
____*****UPDATE****_____
I did a clean reinstall of everything and it works now. However, the mod opening graphic that shows it is installed does not work. however, the unit changes are in place.
Many thanks for taking an interest in the mod.

The opening graphic that shows that it is installed is probably what is referred to as "startscreen". This you can change by copying the intro picture from the UI/ startscreen folder of the mod and renaming it to menu_wide_bg_gold. At least that worked out for me. :)

Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod

Posted: Sun Jan 01, 2023 7:30 pm
by Messmann
MjrOu812 wrote: Thu Jul 21, 2022 7:26 pm Hey, Messmann...love your latest Mod, just wondering what skin color you used for the SE_Units, that yellow with brown spots, i tried looking for it in dwights spraypaint mod but cant match that skin?
This is my suggestion of how to color units. You can also find this description in the file Amulet DCD Sprayshop. This file is automatically attached to the file of the mod if you download it.


At first: Use the skins of guille.

You can find them here: viewtopic.php?f=147&t=36536&p=396987&hi ... ns#p396987

You should be able to find them as skin group when opening the sprayshop. So I have included as an own "skin group".

Normal units: Just take the base icon. If this color does not look like normal grey, then try another type of grey.

Normal units desert: 03-Desert base color-a. It has to lighter yellow.

SE units deserts: 01-SE Desert Camo-b. It has to be darker than average.

SE units normal regions: 01-SE Green 2 Tone Light Camo-b. Use this only for vehicles, but not for infantry and transport units such as Opel Blitz and similar canvas units.

SE infantry, normal regions: O1-SE Green 2 Tone Light Camo-b, BUT the infantry is a little greenish now. So, go to secondary color (tracks etc.) and go to "web", then "system", then apply Inactive Caption Text. This is the color for text, but is good for darkening the infantry sufficiently well.

SE transport units: The same as SE infantry for normal regions. Because of the canvas of transport vehicles.

SS units: 02-SS Ambush Camo. But not for transport vehicles with canvas!

SS transport units with canvas: 02-SS Ambush Camo, but once again, change the secondary color. Go to web, system and then pick once again inactive caption text.


Advice for picking other colors: I have colored the canvas of transport vehicles with the secondary (red) color. The secondary color is also used for infantry clothing. The tertiary color is used for barrels and arms.

Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod

Posted: Sun Jan 01, 2023 7:35 pm
by Messmann
Hello, dear Panzerfriends!

Minor changes here and there, and lo and behold, you have version 3.20.

Changes 3.20
New Rules and Corrections
Movement "Swimleg" for Sturmpioniere: Lake Movement consumes all movement
Movement "Swimboat" für Sturmboote: Boats can be unloaded everywhere but
in extreme regions (high mountains, rough desert, encarpment)
Sturmboote are available as boat transport for all infantry units (except for
Cavalry, Motorcyle-Infantry and bridge engineers), but limits normal movement
SdKfz 251/22 7.5cm Pak are available as transport units, at Nov 15th 1943
New Icon for SdKfz 10/4
Ground Defense of Sdkfz 8, 8.8 Pak increased to 6
Ground Defense of SdKfz 251/22 7.5cm Pak increased to 8
SdKfz 251/22 7.5cm Pak has artillery switch
12.8 cm Pak Sfl: Increased range to 3 in artillery mode


I guess it will be uploaded within the coming days and be put alongside the version of 3.10. The two versions are not compatible, in my opinion, because I had to change unit numbers in the anti-air and anti-tank and transportation section.

Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod

Posted: Sun Jan 01, 2023 9:21 pm
by Messmann
The new version 3.20 is ready for download:

https://www.mediafire.com/file/86m6ojn3 ... 0.rar/file

See also the first entry at the beginning of this thread.

Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod

Posted: Tue Jan 03, 2023 8:04 am
by bondjamesbond
Messmann wrote: Sun Jan 01, 2023 9:21 pm The new version 3.20 is ready for download:

https://www.mediafire.com/file/86m6ojn3 ... 0.rar/file

See also the first entry at the beginning of this thread.
I downloaded it perfectly, I will play now what is new and global in this version?
https://aviarmor.net/tww2/halftracks/halftracks.htm
https://www.pinterest.com/stanislawmart ... sion-1939/

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The mod 's title page has disappeared , is that how it should be ?

Re: [Mod] Amulet Mod - Units/Graphics/Sound Mod

Posted: Wed Jan 04, 2023 6:46 pm
by Messmann
Hello, the startscreen should be this one:

https://www.directupload.net/file/d/678 ... 65_jpg.htm

You can find it in the file UI / startscreen in the mod. The name is menu_wide_bg. Or, if this does not work, menu_wide_bg_gold . You can also replace the original file, of course.