Page 8 of 21
Re: The New Field of Glory
Posted: Fri Sep 07, 2012 7:43 pm
by TheGrayMouser
Micha wrote:More than 1 unit in a hex ???.
Sorry , but i have bad experience with this. In John Tillers Wargames and in " Horses and muskets " i had more than 1 unit in a hex.
I will not describe exactly why but the gameplay was , from my standpoint, horrible.
It was the mainreason why i create at the moment a American war of independence game because John Tillers game and other games about this te periode had this possibility to have many units in a hex.
Personally for me this will not be a advance.
If this is really planned i hop she make the player able to switch this off.
Well those games represent actual #'s of men and units of varying sizes so if you COULDNT stack units that would be even worse than horrible! BTW Horse and Musket(a great game imho) only allowed 2 units in a hex, and one of the best turnbased wargames ever, Age of Rifles, also had stacking.
BTW do you know you can edit the HPS games parameter files so in effect you can only have one unit per hex
Im not sure how stacking would work in FOG but would be eager to play test any developemnt in this area ( hint hint Cothyso) Id really love to see double hex units though!
Re: The New Field of Glory
Posted: Fri Sep 07, 2012 8:26 pm
by Micha63
If stacking could be switched of it should not be a problem.
A last word to hps games, in John Tillers games are much more things i do not like, as i said , a matter of taste.
Re: The New Field of Glory
Posted: Fri Sep 07, 2012 9:09 pm
by ericdoman1
I am still a bit confused about having more than 1 unit in a hex, why? You already have mixed formations, eg 1/2 def spr, 1/2 mf lbow.
Hopefully when it will be release it will be broken down into simple parts.
1) More than 1 unit in a hex
2) Multi-multi players
3) Flank marchers
All of the jargon can be used in the description but hopefully not too much for us lot and in reasonable simple terms.
We have also left comments in the past about possible bugs in the game, are these going to be fixed as well?
Re: The New Field of Glory
Posted: Fri Sep 07, 2012 9:28 pm
by stockwellpete
ericdoman1 wrote: We have also left comments in the past about possible bugs in the game, are these going to be fixed as well?
All the old bugs will disappear and we will get brand new bugs to complain about.

Re: The New Field of Glory
Posted: Fri Sep 07, 2012 10:06 pm
by ericdoman1
Yes, Version X kills all known bugs, it's the unknown ones that will pop up LOL.
Re: The New Field of Glory
Posted: Fri Sep 07, 2012 10:29 pm
by deeter
Hopefully, what's being discussed here is multple hex units NOT multiple units in a hex. Wouldn't like the latter, but would love the former.
Deeter
Re: The New Field of Glory
Posted: Fri Sep 07, 2012 10:51 pm
by ericdoman1
Hey D
What's the difference and how would they work? Is it the equivalent to a bg in tt with 2 or more bases?
Re: The New Field of Glory
Posted: Fri Sep 07, 2012 11:15 pm
by TheGrayMouser
ericdoman1 wrote:Hey D
What's the difference and how would they work? Is it the equivalent to a bg in tt with 2 or more bases?
I dont think anyone knows how it would work in the PC version...
Some ideas guesses:
double hex BG ( dhbg for short) costs double
counts 2 BP's just as any other BG
gets a positive modifier for cohesion tests, +1?
takes 50% of the causalties as currently calculated.
needs both of its rear hexes "filled" by a friendly to get rear support
if is in MELEE combat vs an enemy single hex BG it ideally should get an xtra dice PLUS the enemy BG loses a dice via the combat support mechanism already in game (ie the overlap bonus per the TT)
One thing, if even considered, would be what BG's in which DAG lists would automaticlly be dhbg's or if there would be options....
Re: The New Field of Glory
Posted: Sat Sep 08, 2012 12:13 am
by ericdoman1
Hi TGM
Yep some of those makes sense.
So in a 400pt game average bp = 36ish. You could potentially have 18 battle groups. OK sounds good but a lot of space to outflank?
Re: The New Field of Glory
Posted: Sat Sep 08, 2012 7:44 am
by stockwellpete
deeter wrote:Hopefully, what's being discussed here is multple hex units NOT multiple units in a hex. Wouldn't like the latter, but would love the former.
Deeter
I got the info from here, deeter. The features seem to be available to the developers but will not be activated immediately in the new version . . .
"At this point, we've also added (some) code support for the following new gameplay features (they are functional at this point):
- double sized BGs (DS BG)
- multiple BGs in the same hex
- partial postponed BG moves (BG's doing a part of their movement, then re-selected after dealing with other BGs movements (fully or partial) and moved again, fully or partial, for the remaining of their movements)
- multiple sides/multiple players
They will not be fully developed/activated in FoG(U) new version, but they might be at some point in the future"
viewtopic.php?f=84&t=35722
Re: The New Field of Glory
Posted: Sat Sep 08, 2012 8:16 am
by ericdoman1
Points 3 and 4 sounds great.
The multiple sides thang, would open up even greater probabilities. Historical scenarios, each player ONLY controls his bgs/units but will be great fun. Also doubles competitions. I think there each player controls troops that are left or right of central hexe line.
Would be great for cmpaigns as well. Think I read that we can design our own armies. In the armies used at present you can only have historical allies. With this system you could form an alliance with another player and pay x amount to hire a force from him, which you can then include in your army?
OK I am getting a teensy weensy bit excited now:)
Re: The New Field of Glory
Posted: Sat Sep 08, 2012 6:55 pm
by deeter
Eric,
Multiple-hex bgs would cut down on hord armies over-effectiveness. As was discussed months ago, a PC battlegroup usually represents four bases on the TT, but many foot TT bgs have a minimum size of eight to 12 bases making them cumbersome to maneuver. Imagine what this would do to the current 60bg Thracian armies that can swamp better armies, attacking from multiple directions if instead there were on 20 big and cluncky bgs?
Deeter
Re: The New Field of Glory
Posted: Sat Sep 08, 2012 7:13 pm
by ericdoman1
Yes that makes sense.
Although it may mean that less armies will be chosen.
Horde armies are dangerous but can be beaten. This multi-hex bg would therefore take them out of the equation.
You may end up with dare I say super armies. Only x armies will always be chosen. That is one of the big problems with the tt game. Players will only take certain armies.
In my view most armies in the pc game have a chance of winning this multi hexing will stop that.
You pay x amount of money to buy a FOG-TT book and yet you will prob never use 75% + of those armies. Something similar will happen to the pc game.
The more I think about it, if that was the case, I'd prob stop playing.
Re: The New Field of Glory
Posted: Mon Sep 10, 2012 8:57 am
by IainMcNeil
We don't have multiple units per hex, but we are looking at having units occupy multiple hexes. E.g. a Phalanx could occupy 2 hexes. Unless there is another feature I missed!
Re: The New Field of Glory
Posted: Mon Sep 10, 2012 10:15 pm
by FedeM
Hi,
Any idea when could be tasting the beta for the new system?
Tks
Re: The New Field of Glory
Posted: Tue Sep 11, 2012 6:46 am
by Turk1964
I wouldnt mind getting in on this Beta testing. Do you have to be invited for that or put your name down?
Re: The New Field of Glory
Posted: Tue Sep 11, 2012 6:49 am
by stockwellpete
Turk1964 wrote:I wouldnt mind getting in on this Beta testing. Do you have to be invited for that or put your name down?
They will use the forum to invite people to join the beta test shortly before it starts is my understanding, Turk.

Re: The New Field of Glory
Posted: Tue Sep 11, 2012 9:41 am
by Turk1964
Ok thanks for that Pete. Now we wait in eager anticipation of great things to come

Re: The New Field of Glory
Posted: Mon Sep 17, 2012 5:35 pm
by cothyso
Hello guys,
Here's a screenshot from the current development build, just to know we haven't forgot about you

Re: The New Field of Glory
Posted: Mon Sep 17, 2012 6:31 pm
by ianiow
That looks reassuringly familiar... Elite, drilled Sacred Band with a general...
anarchy charging poor LF!
I know. Build first, tinker later.
Cheers for the update Dan. If you get the time to throw us any more scraps, all will be appreciated!