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Re: Tarawa
Posted: Thu Feb 23, 2012 1:24 pm
by Erik2
bebro wrote:So it's time to say how this will go on
---------
Nov 43 you will get to do the major amphib assault on Tarawa. This one will be "normal" again, so with full core deployment. This will be the main campaign path leading to other major amphib ops in 44 and 45, ending with Iwo Jima and Okinawa.
........
Hi
I have followed this thread with much interest. Great work!
A few years back I created a detailed Tarawa scenario for TOAW (The Operational Art of War).
After installing your USMC mod I have now started converting the scenario. I will probably be platoon sized units for the Japanese and company units for the Marines.
If you haven't already done your own Tarawa version I could send you mine when the first version is finished.
You can of course do whatever you want with it
I have the map ready and have just started adding the Japanese units (if anybody can tell med how to embedd pictures I will add a screenshot too

).
Regards
Erik
Edit: BTW, this is an interesting link to a Handbook on Japanese Military Forces.
http://ibiblio.org/hyperwar/Japan/IJA/H ... html#index
Re: Tarawa
Posted: Thu Feb 23, 2012 1:55 pm
by VPaulus
Erik wrote:(if anybody can tell med how to embedd pictures I will add a screenshot too

).
You have to host the image in image hosting site.
I use imgur:
http://imgur.com/
Than just copy the link in BBCode to your post, for example like this:
Code: Select all
[img]http://i.imgur.com/xxxx.jpg[/img]
Re: Tarawa
Posted: Thu Feb 23, 2012 3:50 pm
by bebro
Erik wrote:
Hi
I have followed this thread with much interest. Great work!
Thanks
A few years back I created a detailed Tarawa scenario for TOAW (The Operational Art of War).
After installing your USMC mod I have now started converting the scenario. I will probably be platoon sized units for the Japanese and company units for the Marines.
If you haven't already done your own Tarawa version I could send you mine when the first version is finished.
You can of course do whatever you want with it
I have the map ready and have just started adding the Japanese units (if anybody can tell med how to embedd pictures I will add a screenshot too

).
Regards
Erik
I have completed work on mine, just playtested it in recent days, but would be very interested to see yours. I found some things difficult to depict, so it would be nice to see another creator's take on this. I pm you my email ...
[/quote]
Yeah, I know the link, it's very good

Re: Tarawa
Posted: Fri Feb 24, 2012 6:14 pm
by Erik2
VPaulus wrote:Erik wrote:(if anybody can tell med how to embedd pictures I will add a screenshot too

).
You have to host the image in image hosting site.
I use imgur:
viewtopic.php?f=146&t=32388&p=303784#p303784
Than just copy the link in BBCode to your post, for example like this:
Code: Select all
[img]http://i.imgur.com/xxxx.jpg[/img]
Thanks
Erik
Re: USMC Campaign, Part I released 15 Jan 2012
Posted: Fri Feb 24, 2012 6:53 pm
by VPaulus
Sorry Erik, I've posted a wrong link about imgur site. This is the correct:
http://imgur.com/
Re: USMC Campaign, Part I released 15 Jan 2012
Posted: Fri Feb 24, 2012 8:28 pm
by bebro
Had a look at Erik's Tarawa scn, it's in another scale than mine, but looking good nonetheless...
Meanwhile, I completed testing the 9th scn of mine, started creation of No.10 (Saipan). From the tests I'm overall satisfied, just some problems:
- After scn 7 (Tarawa), bonus units are enabled, but even after gazillion reloads I never got any in the following scns. I'm wondering if those bonus mechanics work for the non-axis side at all (same with medals btw, but they have no impact anyway). Right now I circumvented the prob by placing one bonus unit in scn 8 on the map so the player always gets that (will test the case further of course)...
- Morge, if you read that - I had the "axis surrendered" prob in one case too, but have found the cause (so I hope): it's probably something with the victory conditions. I hope to have it ironed out now...
- A rather funny thing: I had a case where one of the Japanese units set to immobile did still retreat
Overall nothing in the sense of dramatic errors or bugs, so I hope to get the rest done in a matter of weeks, not months, but I'm not at the point yet to give a real ETA.
Re: USMC Campaign, Part I released 15 Jan 2012
Posted: Fri Feb 24, 2012 8:39 pm
by nikivdd
bebro wrote:Had a look at Erik's Tarawa scn, it's in another scale than mine, but looking good nonetheless...
Meanwhile, I completed testing the 9th scn of mine, started creation of No.10 (Saipan). From the tests I'm overall satishied, just some problems:
- After scn 7 (Tarawa), bonus units are enabled, but even after gazillion reloads I never got any in the following scns. I'm wondering if those bonus mechanics work for the non-axis side at all (same with medals btw, but they have no impact anyway). Right now I circumvented the prob by placing one bonus unit in scn 8 on the map so the player always gets that (will test the case further of course)...
- Morge, if you read that - I had the "axis surrendered" prob in one case too, but have found the cause (so I hope): it's probably something with the victory conditions. I hope to have it ironed out now...
- A rather funny thing: I had a case where one of the Japanese units set to immobile did still retreat
Overall nothing in the sense of dramatic errors or bugs, so I hope to get the rest done in a matter of weeks, not months, but I'm not at the point yet to give a real ETA.
Putting an ETA is dangerous, it leads to certain expectations.....
Especially when you are in the playtesting phase and get kicked in the butt by your own creations
About the bonus units, if bonus = 0 up to scenario 7 and bonus = 1 in scenario 8, my best guess is that you will receive the first one in scenario 9.
Re: USMC Campaign, Part I released 15 Jan 2012
Posted: Fri Feb 24, 2012 10:22 pm
by El_Condoro
Can confirm medals and awards work for Allies. I have done them in Red Dawn and they appear as normal according to the settings in game rules.pzdat.
Re: USMC Campaign, Part I released 15 Jan 2012
Posted: Sat Feb 25, 2012 9:54 am
by bebro
That's good news

I just wondered because I had none appearing so far, but maybe they're still coming later.
nikivdd wrote:
Especially when you are in the playtesting phase and get kicked in the butt by your own creations

.
That's exactly my experience this week

Re: USMC Campaign, Part I released 15 Jan 2012
Posted: Wed Feb 29, 2012 8:38 pm
by bebro
I've been somewhat busy otherwise in recent days, but at least I'm done until scn 11 (Guam) now. So now it's only three scns left...
Re: USMC Campaign, Part I released 15 Jan 2012
Posted: Thu Mar 01, 2012 12:26 am
by flakfernrohr
Hey Bebro, If you'll fly the Enola Gay in to Hiroshima, you won't even have to do any more scenarios! LOL
Re: USMC Campaign, Part I released 15 Jan 2012
Posted: Thu Mar 01, 2012 6:38 pm
by bebro
But where's the fun in that

Re: USMC Campaign, Part I released 15 Jan 2012
Posted: Thu Mar 01, 2012 6:43 pm
by VPaulus
bebro wrote:But where's the fun in that

Mushrooms, sometimes, can provoke some "fun" effects in your brain.

Re: USMC Campaign, Part I released 15 Jan 2012
Posted: Fri Mar 02, 2012 4:20 pm
by bebro
VPaulus wrote:bebro wrote:But where's the fun in that

Mushrooms, sometimes, can provoke some "fun" effects in your brain.

Meanwhile completed scn 12: Peleliu, only two more to go. I found it a difficult to depict since there was the army taking over in the midst due to stubborn Japanese resistance and heavy combat exhaustion of the Marines. I first thought to give free army units from a certain point, but it didn't work well with the map and the rest of the setup.
So it's limited to the USMC assaulting, and in case you get a minor victory it will be explained in the debriefing that the army is finishing the job from there....
The second prob was the caves: I now have two types of "caved" inf units, one on hills, the other for "real" mountains. The latter is used on Saipan and Guam, the first in Peleliu because it fits better to the hill terrain there. Graphically I like the other more though, but I found it quite difficult to get something useable at all that blends in well with the background...
Here's a little preview:

Re: USMC Campaign, Part I released 15 Jan 2012
Posted: Fri Mar 02, 2012 4:47 pm
by VPaulus
Brilliant, bebro. The cave idea is great the and the graphic tile is just awesome.
Re: USMC Campaign, Part I released 15 Jan 2012
Posted: Fri Mar 02, 2012 5:10 pm
by flakfernrohr
VPaulus wrote:Brilliant, bebro. The cave idea is great the and the graphic tile is just awesome.
I concur with VPaulus, Bebro. Great job. I was curious to know how you would do this. It turns out great. Maybe you can use these on Okinawa and Iwo Jima...................although I would like see more graphics made since you do such a good job. Whether you know it or not, will admit it or not, you are making a big contribution to Panzer Corps with this campaign. I for one appreciate it very much.

Re: USMC Campaign, Part I released 15 Jan 2012
Posted: Sat Mar 03, 2012 5:11 pm
by dan_hnnng
Looks really good! Can not wait to play

Re: USMC Campaign, Part I released 15 Jan 2012
Posted: Sat Mar 03, 2012 7:33 pm
by bebro
Thx everyone
Now only Okinawa has to be done, then it's polishing and testing everything for release. In the days directly before the release I'll post some longer previews showing a bit of the new content and explain some changes and key concepts since they are now quite some additions and changes compared to the first version

Re: USMC Campaign, Part I released 15 Jan 2012
Posted: Wed Mar 07, 2012 1:46 pm
by macnab
Many thanks for making this Mod ,it looks great,

Re: USMC Campaign, Part I released 15 Jan 2012
Posted: Wed Mar 07, 2012 3:49 pm
by bebro
Thanks

I hope it's not too long anymore before the next version arrives.