GSv2.10-RC9 (Release Candidate #9) (February 3, 2012)
IMPORTANT: This update will invalidate all saved games.
PC users can go to
here for release candidate (RC9). RC9 is a full file set and can be applied to version 1.12 MH or Gold of the standard (or vanilla) game or to any version of GS.
Username:
GrandStrategyTeam@slithdata.net
Password:
1Kr35MazgsZR
PC Incremental Update:
GSver2.10-RC9.zip (325-MB)
MAC users -- Update provided by Paul.
GSv2.10RC9 - February 3, 2012
230. Increased the war effort of axis minors for the following minor and under the following conditions as applicable:
a. Finland will use the German war effort.
b. Bulgaria will use the German war effort instead of Bulgarian war effort if Athens is Axis controlled.
c. Hungary and Romania will use the German war effort instead of the local war effort if Belgrade is Axis controlled.
d. This means that the Axis minor powers will have slightly better production. Finland always (because Finland wanted to reclaim Karelia from USSR). Hungary and Romania will become more actively involved in the Axis if Yugoslavia is pacified.
e. Bulgaria will become more actively involved in the Axis if Greece is pacified.
f. The change is minor, but you will notice a slightly higher oil production for the Germans.
231. Fixed a bug where Finnish ports were not returning to neutral when Finland did. Now they do.
232. MAJOR CHANGE: Units can now only rail to and from hexes in or adjacent to resources (i.e., cities, ports, mines and oil fields).
233. Fixed a bug where the icons from French partisans weren’t showing up under certain conditions.
234. Implemented a supply model for 2 sets of rail heads based on the Russian broad gauge and German standard gauge. After Russia enters the war, the standard gauge will move eastwards 2 hexes per turn in fair weather and 1 hex per turn in mud/winter, but not further than the easternmost core Russian city/resource that's Axis controlled. The limit will be the column of the city plus 1. The broad gauge will move westwards 2 hexes per turn in fair weather and one hex per turn in mud/winter, but not further than the westernmost city/resource that's USSR controlled. The limit will be the column of the city minus 1.
235. This model of the rail heads based on the two different rail gauges are a approximation based on a vertical front line and no 2 rail heads, one that benefit each side the most. Usually the front line will straighten itself because it's easier to defend, but some times you get a breakthrough in one section like 1942 Case Blue. With this system we don't need rules for Russia paying to send units to the west. Now they need instead convert their captured / liberated cities to broad gauge.
236. Russian captured cities are checked everywhere and not in core Russian territory. The reason is that everywhere except Russia had standard gauge so the Russians needed to convert the rail lines there. Germany didn't need to change the rail lines in captured hexes outside Russia.
237. For Germany only core Russian hexes are checked because those were the ones with broad gauge. It's very unlikely that Russia will manage to push the Germans into Poland / Germany and then the Germans push the Russians back into Russia. This is so unlikely as to not be worth the complexity of code and risks of bugs needed to handle this special case. Therefore, all German and Polish cities will be available for the Germans the turn after conquest for this very rare case.
238. Russian units can only rail within broad gauge and Axis units only within standard gauge. Allied units can use both because some Allied minors can move in Russian territory (like liberated Romania and Bulgaria).
239. For each hex an image is drawn in the hexinfo showing the rail gauge for that hex. This way players can click on hexes on the map to find where the rail heads are. For applicable hexes, the corresponding hexinfopanel will show either a broad or standard gauge rail symbol.
240. Units can only rail to / from a hex with the same rail gauge as the side. Axis = standard, Russian = broad, Allies =standard. Note that not ever hex shown with a rail symbol can be railed to; only those hexes in or adjacent to a resource can be. The rail hex symbol in this case is used to show which hexes will have “normal” supply and which will have to be supplied by truck.
241. Another rule implemented is to flag hexes with a truck image (in the hexinforpanel) for hexes that are not within the same rail gauge as the current side and show a supply image for those hexes that are close to a rail head. Units within this range can have supply level 4 or 5. Units outside the range can max have supply level 3. This would simulate trucks supplying units between rail heads and the front line. The truck range can be 10 (set in general.txt). When you get above 40 hexes from a major capital the supply would drop to 3 anyway because of the long distance to send supplies. So the rule would simulate that e. g. the Axis army would rely upon trucks to get supply until the rail heads get nearby. The same for the Russians when they advance westwards. Truck supply would only be used where you are in a hex with a different rail gauge than what your side can use. Once you're within the same side rail gauge you get rail supply instead.
242. For truck supply the ranges is 6 for fair weather, and it’s possible to extend this range with industry tech. The range is 2 for mud and 4 for winter. For severe winter the range is still 4 for Russia; but is 0 for the axis. In mud terrain the roads were very difficult to drive on. In winter the roads were good, but the engines suffered a bit. In severe winter the engines suffered a lot for the Axis, but not so much for the Russians. So Russians can treat severe winter as winter while the Germans struggle with no truck range at all.
243. Players can see both the rail and truck status for each hex in the hexinfopanel and also the unitpanel.
244. Added a functionality so the supply level 4 for the Axis is extended 10 hexes in Russia if Moscow is Axis controlled. That should make Moscow even more important and definitely worth defending. Moscow was a major rail hub and would make it easier for the Axis to send supply if captured.