Posted: Tue Nov 09, 2010 9:17 pm
More information than we require, Powell...
Well, not only is it ahistorical for steppe armies to fight close terrain armies on the steppe, as Lawrence noted, it was relatively usual for steppe armies to fight in terrain, because they were invading it!olivier wrote:Ah, you are talking about the tactical defensive, whereas the poster mentioned the strategic.
Yep, but in fine, his complain from some posts is about defensive tactic who doesn't work.
But we play generally on a 180*120 cm table (6*4) not specially a wide open spacenor by advancing blindly into a wide open space to be encircled.
Were these equal battles, did both armies have the same points value of troops in the field? I think the Russ did quite well in the steppe, and they're certainly a heavy foot army.azrael86 wrote:Well, not only is it ahistorical for steppe armies to fight close terrain armies on the steppe, as Lawrence noted, it was relatively usual for steppe armies to fight in terrain, because they were invading it!
Interesting but we would then have to make sure MF were worth the points.philqw78 wrote:Hooray.nikgaukroger wrote:Reminds me - I think I'd not have HF slowed by Uneven, just the disorder (and associated nastiness for some capabilities).
Assuming we keep the way the PBI score is calculated the same as at present ... which we are mulling over.....shall wrote:
One thing we are considering is to allow the player who wins the PBI roll to either:
Choose terrain and deploy second move second
or
Let opponent choose terrain and deploy first and move first
Would allow high PBI foot armies to move first for instance.
Si
Problem is Si you don't have high PBI foot armies. Most they can have is +2 with IC. So if you consider a PBI steppe army with a PBI of 4 will mostly win that roll: the first option is wthe one they have at the moment. The second option could be an advantage to them in some circumstances.
So this surely gives more choice to a PBI4 steppe army - another thing in their favour (assuming they'll make more good choices than bad).
Did you want that to happen?
shall wrote: Assuming we keep the way the PBI score is calculated the same as at present ... which we are mulling over.....
Personally I am wondering about having PBI score based just on generals - 3 for an IC, 2 for and FC and 1 for a TC - add em up and add a dice. My Parthians would be a 5 on this, my Ancient Britons a 6. Early days as not an agreed position at all - personal thought only. But would welcome thoughts from the forum on merits or otherwise?
But you wouoldn't take and IC and a TC rather and IC and 2 TCsThat would make 4TCs as good as an IC and a TC. I dont see lots of mediocre generals outwitting a military genius. It could even be a case of to many cooks spoil the broth.
Would and haveshall wrote:But you wouoldn't take and IC and a TC rather and IC and 2 TCs
S
Why not just scrap the whole homeland idea altogether as someone suggested and have players pick whatever they want. Everyone should be equally (un)happy then.hannibal wrote:Personally I don't see why the decision on a "home or away" fixture has anything to do with who has what generals, or PBI for that matter. Keep it simple - throw a dice, highest score is at home. No mods
Marc
Hooraywaldo wrote:Why not just scrap the whole homeland idea altogether as someone suggested and have players pick whatever they want. Everyone should be equally (un)happy then.hannibal wrote:Personally I don't see why the decision on a "home or away" fixture has anything to do with who has what generals, or PBI for that matter. Keep it simple - throw a dice, highest score is at home. No mods
Marc
Walter
Yes. And while we're at it, lets get rid of those confining army lists as well. Why should my army have to conform to someone elses idea of what an ancient army should look like?waldo wrote:Why not just scrap the whole homeland idea altogether as someone suggested and have players pick whatever they want. Everyone should be equally (un)happy then.hannibal wrote:Personally I don't see why the decision on a "home or away" fixture has anything to do with who has what generals, or PBI for that matter. Keep it simple - throw a dice, highest score is at home. No mods
Marc
Walter
Thats a useful comment Gozerius. My arse.gozerius wrote:Yes. And while we're at it, lets get rid of those confining army lists as well. Why should my army have to conform to someone elses idea of what an ancient army should look like?
So Picts fight in steppes without a scrap of cover because they lost a die roll? Ilkhanids fight in woodlands because they lost a die roll? What is the logic?gozerius wrote:Yes. And while we're at it, lets get rid of those confining army lists as well. Why should my army have to conform to someone elses idea of what an ancient army should look like?waldo wrote:Why not just scrap the whole homeland idea altogether as someone suggested and have players pick whatever they want. Everyone should be equally (un)happy then.hannibal wrote:Personally I don't see why the decision on a "home or away" fixture has anything to do with who has what generals, or PBI for that matter. Keep it simple - throw a dice, highest score is at home. No mods
Marc
Walter
No it doesn't. It means one player gets something that is appropriate, the other gets something that is often completely inappropriate.waldo wrote: At least the alternative means each player gets something that is vaguely appropriate for his or her army.
Walter
That is how it is now. One of the players often ends up with totally inappropriate terrain.Polkovnik wrote:No it doesn't. It means one player gets something that is appropriate, the other gets something that is often completely inappropriate.
Yes. That is what we (me and waldo) are advocating.Maybe the terrain should be randomly chosen from both players terrain choices ?