Re: Free France Campaign
Posted: Sun May 02, 2021 6:24 pm
Free France 1940-1945 v0.45 has been uploaded. It includes the following changes to the Argentan scenario:
- Added a Me 262 jet fighter to German air units.
- Condensed the pilot's report of seeing this plane to 'Commandant, that is a Messerschmitt 262!' (I took out the 'Me' after debating which would sound more realistic for the pilot to say in a tense situation: 'Messerschmitt' or 'Me'? Certainly not both. If you say it to yourself, you may agree that 'Messerschmitt two-six-two' rolls off the tongue easier and more realistically than 'Emm Eee two-six-two.')
- Added another T85 MGMC, for the US 5th Armoured to match the same AA-unit in the 2e DB. (Swapped out an artillery unit, for balance).
- Rearranged the U.S. battle line so that no land unit must suffer the indignity of starting the scenario with wet feet/wheels (i.e., standing in a river without a bridge).
- Added a "Flank VPs counter" to count the flank VP's independently of the end-of-scenario objective trigger.
- If I worried about 'Messerschmitt' or 'Me,' I am certainly going to want the more accurate 'Prends Ça'!
- Fixed TWO instances of double-spacing in this message (which often results from copying and pasting):
- Provided for an airstrip to be built near Alençon (Turn start; Allies have taken the VP; no German land units within 4 hexes):
Agree about not adding a campaign variable for destroying the Me 262. For one thing, I would be stumped as to a reward. Secondly, we have seen the last of campaign variables unless it's one of those two-scenario arcs like the Greek outfit's experience in Medenine and Mareth Line. Hard to track and program, especially when they get into two and three tiers like Air Experience 1, Air Experience 2, and Air Experience 1+2.
Don't agree about artificially changing flags on things like river labels. The player is supposed to be reconnoitering the woods, looking for enemy units. If he is worried about possible "enemy pockets," he ought to go investigate them.
Free France 1940-1945 (sixteen scenarios)
- Added a Me 262 jet fighter to German air units.
- Condensed the pilot's report of seeing this plane to 'Commandant, that is a Messerschmitt 262!' (I took out the 'Me' after debating which would sound more realistic for the pilot to say in a tense situation: 'Messerschmitt' or 'Me'? Certainly not both. If you say it to yourself, you may agree that 'Messerschmitt two-six-two' rolls off the tongue easier and more realistically than 'Emm Eee two-six-two.')
- Added another T85 MGMC, for the US 5th Armoured to match the same AA-unit in the 2e DB. (Swapped out an artillery unit, for balance).
- Rearranged the U.S. battle line so that no land unit must suffer the indignity of starting the scenario with wet feet/wheels (i.e., standing in a river without a bridge).
- Added a "Flank VPs counter" to count the flank VP's independently of the end-of-scenario objective trigger.
- If I worried about 'Messerschmitt' or 'Me,' I am certainly going to want the more accurate 'Prends Ça'!
- Fixed TWO instances of double-spacing in this message (which often results from copying and pasting):
- Provided for an airstrip to be built near Alençon (Turn start; Allies have taken the VP; no German land units within 4 hexes):
Agree about not adding a campaign variable for destroying the Me 262. For one thing, I would be stumped as to a reward. Secondly, we have seen the last of campaign variables unless it's one of those two-scenario arcs like the Greek outfit's experience in Medenine and Mareth Line. Hard to track and program, especially when they get into two and three tiers like Air Experience 1, Air Experience 2, and Air Experience 1+2.
Don't agree about artificially changing flags on things like river labels. The player is supposed to be reconnoitering the woods, looking for enemy units. If he is worried about possible "enemy pockets," he ought to go investigate them.
Free France 1940-1945 (sixteen scenarios)