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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
Posted: Wed Mar 18, 2020 6:21 pm
by AKRebel
After all our efforts, we were able to deploy the update one day earlier.
New update see first post
https://www.slitherine.com/forum/viewto ... 61#p793561
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Posted: Wed Mar 18, 2020 8:47 pm
by phcas

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Balkan scenario launched now in update v0.39
Please give us feedback about it. It is important that the Greek forces can hold against the Italians until the Yugoslav and Greek borders will open for the Germans. This scenario is in beta status and will be updated in the next update.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
Posted: Thu Mar 19, 2020 7:28 am
by captainjack
George_Parr
It's a fair cop. I got a bit too enthusiastic about the effect of sub guns on shore targets.
However, setting up a specialist anti-sub battery with an experimental radar set when you have a lot of other important war aims to deal with suggests that the threat from surfaced subs was perceived to be serious. I'll readily accept that minelaying and effect on morale were probably more important than gun damage, but it suggests that allowing some subs potential to cause nuisance damage could be justified.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.38
Posted: Thu Mar 19, 2020 12:16 pm
by phcas
RobertCL wrote: ↑Wed Mar 18, 2020 4:20 pm
France
Messages
a) Cherbourg has surrenderd --> Cherbourg has surrendered (correct the spelling)
b) Victory, the führer arrives on 11 June --> no he arrives later in the scenario (14 or 15 June), so please check the date and adapt the message accordingly
c) General Warlimont had to land a recon plane in Paris, as it is clearly stated in a message earlier in the scenario, but I have no news about it now that I have taken Paris
d) Compiegne : Führer has orderd...in the train wagon than --> Compiegne : Führer has ordered...in the train wagon then (correct the spelling).
This is a nice scenario, still not finished but it take hours to move troops...
I really like the videos and the refugees issues slowing you down.
I also like the secondary missions (the Führer visit in Paris and in Compiegne...).
A nicely made scenario, keep-up the good work!
Please correct the spelling mistakes.
Hi RobertCL,
Lets see:
a) fixed
b) fixed (17 june)
c)

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Paris - Capture the flag / empty the hex / Fly into the hex (Arc de Thriomphe)
You will get this message.

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If you close the message, the aircraft has landed and a color movie of the landing is showed.
d) whats the turn number of this message?
Thanks for your feedback!
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Posted: Thu Mar 19, 2020 1:13 pm
by RobertCL
Hi,
I missed Warlimont, I thought it was just a standard recon plane and I used it that way...
Compiegne : Führer has orderd...in the train wagon than --> Compiegne : Führer has ordered...in the train wagon then (correct the spelling).
whats the turn number of this message?
I do not know, it appears when you bring the Führer unit on the hex where you see the wagon.
NB: I am now busy with the Battle of Britain, at least a scenario where we do not invade England with land units, nice you tried to keep historical accuracy.
I also like the general intro movie + all mini movies and secondary objectives in your scenarios.
Robert
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Posted: Thu Mar 19, 2020 5:33 pm
by Latro
Greece.
Think there might be something wrong with the Greek strongpoint.
There's no graphic or unit strength. Game crashes after attack by the strongpoint.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Posted: Thu Mar 19, 2020 8:48 pm
by phcas
Latro wrote: ↑Thu Mar 19, 2020 5:33 pm
Greece.
Think there might be something wrong with the Greek strongpoint.
There's no graphic or unit strength. Game crashes after attack by the strongpoint.
Do you get a hex number? The Greek strongpoints must look like this:

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If a unit has no graphic the game will crash

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Check if this graphic is in your Graphics/Units folder:
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Posted: Fri Mar 20, 2020 4:14 am
by Latro
Yes it is in the folder and has the correct png name as in the equipment file.
However, when I enter the editor the unit is there, among all the other Greek units, but the picture is blank.
Like you get with a wrong png name.
So I don’t know what’s going on.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Posted: Fri Mar 20, 2020 7:30 am
by phcas
Latro wrote: ↑Fri Mar 20, 2020 4:14 am
Yes it is in the folder and has the correct png name as in the equipment file.
However, when I enter the editor the unit is there, among all the other Greek units, but the picture is blank.
Like you get with a wrong png name.
So I don’t know what’s going on.
I checked. Everything works. I see the unit in the editor and in the game.
Does anyone else have this problem?

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Posted: Fri Mar 20, 2020 5:47 pm
by Latro
phcas wrote: ↑Fri Mar 20, 2020 7:30 am
I checked. Everything works. I see the unit in the editor and in the game.
Does anyone else have this problem?
I have reloaded the mod in GME and now the problem has disappeared.
The strongpoint shows up fine.
Odd. Must have done something wrong.
Sorry for the false alarm.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Posted: Sat Mar 21, 2020 11:35 am
by RobertCL
Hi,
Is there a way to win Battle of Britain scenario ?
I destroyed the ships quite easily, then it was harder for the sector stations (radar chain) and I got the rewarding messages.
Then I neutralized nearly all hexes of London and destroyed all British aircrafts but no message there.
Then the game sends the player back to game menu.
Is there something I should know ?
Thx.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Posted: Sat Mar 21, 2020 1:36 pm
by Latro
Did you neutralise enough airfields?
You should also get a message if you've neutralised enough London hexes.
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Posted: Sat Mar 21, 2020 2:31 pm
by RobertCL
Hi Latro,
Thx, I just won the scenario a few minutes ago.
I had indeed to neutralize enough airfields and London hexes.
The player has "just" to focus on objectives.
Note, a spelling mistake in the victory message: you broke the British moral --> morale
It is strange the Führer refuses to launch Sealion after a victory...but the game wants to be realistic.
On the other hand losing this scenario means end of campaign and this is not logic, a loss should anyway lead to Barbarossa.
Barbarossa: I have a game with the standard map, did PCHAS not intend to use a big map ?
In "new equipment" message I see: SDKFZ 250/1 with the word marked in red: "replace".
After Battle of Britain I am moved to Russia, shouldn't I play Balkans/Greece before ?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Posted: Sat Mar 21, 2020 2:34 pm
by Latro
The big Barbarossa scenario isn't done yet.
After the battle of Britain you should have gotten the Greece scenario. Did you install the latest version 0.39?
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Posted: Sat Mar 21, 2020 3:07 pm
by RobertCL
Yes I did.
0.38 + 0.39 where GSME asks you to replace some files from 0.38.
I disabled the mod, then reinstalled it. I am moved to Barbarossa using a small map. I am not sent to Balkans.
Sad, I shall wait for a new full mod version to be able to play the Balkans scenario...
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Posted: Sat Mar 21, 2020 4:05 pm
by phcas
RobertCL wrote: ↑Sat Mar 21, 2020 2:31 pm
Hi Latro,
Thx, I just won the scenario a few minutes ago.
I had indeed to neutralize enough airfields and London hexes.
The player has "just" to focus on objectives.
Note, a spelling mistake in the victory message: you broke the British moral --> morale
It is strange the Führer refuses to launch Sealion after a victory...but the game wants to be realistic.
On the other hand losing this scenario means end of campaign and this is not logic, a loss should anyway lead to Barbarossa.
Barbarossa: I have a game with the standard map, did PCHAS not intend to use a big map ?
In "new equipment" message I see: SDKFZ 250/1 with the word marked in red: "replace".
After Battle of Britain I am moved to Russia, shouldn't I play Balkans/Greece before ?
Hi RobertCL
*Thanks for the review. If you make any correction on a spelling mistake, please notice the turnnumber or hexnumber or action you did. (There are so many messages).
*"losing this scenario means end of campaign" is an error. It will be fixed in the next update.
*After the battle of Britain you go to the Balkans (v0.39). Big Barbarossa is the next scenario that comes, I am busy on that. The first photos from our Recon aircraft just came in

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*Units with "replace" on it has to be replaced by us (Mod makers). This has to do with the original (limited number of) transports of the game. They are everywhere in the scenarios. To quickly recognize them they are marked with "replace". You will not find this units anymore in the scenarios we reworked. After all scenarios will be reworked we delete those "replace" units out of the game. But if we do that now all kind of errors will show up in unreworked scenarios. The units with a "replace" mark are only the old original transports of the game. (German sdkfz 251 and 250, opel and sdlkfz 7) They use the "land" transport instead of our transport system (P1 P2 P3 etc).
Thanks again for the review and good luck in the Balkans.
Greetings
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Posted: Sat Mar 21, 2020 4:10 pm
by phcas

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Update of the Balkan scenario. If the Axis player takes Zagreb some Croatia units will show up now.

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Posted: Sat Mar 21, 2020 4:20 pm
by RobertCL
Hi,
The spelling mistake is the message you get when you win the Battle of Britain scenario (turn 20 for me).
As I explained I can't play the Balkans scenario since I am sent to Barbarossa (small map) no matter what I do (yes I used version 0.39 via GSME on top of v 0.38 of course).
Great picture of your future Barbarossa scenario!
I really enjoy your mod, nice use of messages, nice secondary objectives.
May be a Sea Lion scenario should be fun (in the future).
Your e-file ultimately should be 100% compatible with the vanilla e-file, this way all campaigns should be playable without the need for your to redesign each scenario (I you have to replace each scenario delivered with Pz Korps 1.30 and all DLCs, you have not finished... But I understand you need to keep it that way to avoid errors in scenario). But your 1939 campaign using big maps is really a nice addition, I enjoy Pz Korps again after a few years.
I finished the US campaign (Allied Corps) and 1945 DLC East using your e-file.
I am busy with the Soviet campaign too.
Your e-file is top, graphism of all units is great, I really like your attention to details (each unit belongs to a specific division). It is great to play on the allied side too.
I will be excited to play a Japanese or USMC campaign with your mod.
I tested for Slitherine a few official DLCs and It was fun to do so. Doing it again using your mod is worth it.
It is sad I can't play Balkans, let's wait for your next full mod download.
Am I the only one who can't play your Balkans scenario ? I reinstalled 3 times v 0.38 + v 0.39 without success!
Anyway, keep up the good work!
Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Posted: Sat Mar 21, 2020 4:38 pm
by phcas

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Working at Barbarossa at the moment, because TonyAfan made the basic map already I can speed up with the scenario.

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Re: New Projekt: Phcas & AKRebels Mod "PAK" - RELEASE v0.39
Posted: Sat Mar 21, 2020 5:03 pm
by phcas
RobertCL wrote: ↑Sat Mar 21, 2020 4:20 pm
As I explained I can't play the Balkans scenario since I am sent to Barbarossa (small map) no matter what I do (yes I used version 0.39 via GSME on top of v 0.38 of course).
Am I the only one who can't play your Balkans scenario ? I reinstalled 3 times v 0.38 + v 0.39 without success!
Oke I found the problem. It's an error. It will be fixed in the next update and with the v0.39a update (included in this post)

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