Page 69 of 112
Re: Modern Conflicts 1.8 (RELEASED)
Posted: Wed Jul 20, 2022 2:15 pm
by Imeror
Akkula wrote: ↑Sun Jul 17, 2022 7:50 pm
Nevertheless I can say that I made more than 80 new units so far, just for the Turkish armed forces
My intense lobbying for Turkey is a success far beyond the initial goal.
I can rest now
I know they are planned for the Europe scenario, but are there also campaigns or other big scenarios in preparation with them ? Maybe they can give a little temporary help during the few scenarii around the Black Sea of the main NATO campaign ?
Re: Modern Conflicts 1.8 (RELEASED)
Posted: Wed Jul 20, 2022 4:48 pm
by Akkula
Imeror wrote: ↑Wed Jul 20, 2022 2:15 pm
I know they are planned for the Europe scenario, but are there also campaigns or other big scenarios in preparation with them ? Maybe they can give a little temporary help during the few scenarii around the Black Sea of the main NATO campaign ?
I have some ideas

. But first, I want to have enough time to develop them and see of they are doable. I will keep you posted.
Best regards,
Akkula.
Re: Modern Conflicts 1.8 (RELEASED)
Posted: Thu Jul 21, 2022 11:58 am
by bondjamesbond
IT 'S COOL THAT THERE WILL BE A TURKISH CONTINGENT OF TROOPS ! THE WAR IN THE CAUCASUS BETWEEN Turkey AND Azerbaijan ON THE ONE HAND AGAINST ARMENIA AND IRAN ) LET THE RUSSIANS BE PEACEMAKERS AS IN REALITY NOW AFTER THE 44-DAY WAR BETWEEN Azerbaijan AND Armenia

Re: Modern Conflicts 1.8 (RELEASED)
Posted: Sat Jul 23, 2022 5:20 pm
by DerpMan
It's cool that we're getting Turkey, a whole host of Middle eastern Scenarios could be added, i think a focus on the middle east is the best way forward because there's a lot of rich content u can use.
Re: Modern Conflicts 1.8 (RELEASED)
Posted: Sun Aug 14, 2022 8:32 am
by Akkula
Hello guys,
I am still too busy to focus on the next update. However, work continues, at very slow pace, but continues

Here a screenshot so you can have a taste of the upcoming Turkish Army:

Next update is still at early stages, but I am confident that it will see the light of day at some point.
Best regards,
Akkula.
Re: Modern Conflicts 1.8 (RELEASED)
Posted: Sun Aug 14, 2022 6:10 pm
by DerpMan
Looks really cool, are there going to be scenarios for it ?
Re: Modern Conflicts 1.8 (RELEASED)
Posted: Sun Aug 14, 2022 6:36 pm
by 1ang
thank Akkula, you for what you do and good work and good 15 August here in Italy is a holiday of August Ciao

Re: Modern Conflicts 1.8 (RELEASED)
Posted: Sun Aug 14, 2022 10:21 pm
by bondjamesbond
Akkula wrote: ↑Sun Aug 14, 2022 8:32 am
Hello guys,
I am still too busy to focus on the next update. However, work continues, at very slow pace, but continues

Here a screenshot so you can have a taste of the upcoming Turkish Army:

Next update is still at early stages, but I am confident that it will see the light of day at some point.
Best regards,
Akkula.
Cool at the end , the Turkish national team will also be introduced ! I wish creative success to the author and hope the new version will appear soon enough
https://en.topwar.ru/163383-zachem-turc ... sirii.html
Re: Modern Conflicts 1.8 (RELEASED)
Posted: Fri Aug 26, 2022 8:32 pm
by Akkula
Turkish fighting vehicles roster:

Re: Modern Conflicts 1.8 (RELEASED)
Posted: Fri Aug 26, 2022 9:41 pm
by bondjamesbond
Akkula wrote: ↑Fri Aug 26, 2022 8:32 pm
Turkish fighting vehicles roster:
Hi Akkula
When the Kurds and the Turkish army will cling to each other for the sake of Greece )
https://news-front.info/2020/03/03/zach ... u-tehniku/
Re: Modern Conflicts 1.8 (RELEASED)
Posted: Tue Aug 30, 2022 2:10 pm
by Imeror
Akkula wrote: ↑Fri Aug 26, 2022 8:32 pm
Turkish fighting vehicles roster:
I can't wait to include them in my own big scenario
I had this idea a few years ago, and with the adding of the greeks army and soon the Turkish one, I'll have every asset that I need to ressurect my project

Some islands are biggest than they should be : it's because some of them will have military airports to support naval battles. The capture of those islands will be essential.
But there are still imperfections, I will continue to refine the map until the release of the next version. Then, it will be unit placement, scipts and others things that I will have to learn.
Re: Modern Conflicts 1.8 (RELEASED)
Posted: Tue Aug 30, 2022 5:37 pm
by Akkula
Imeror wrote: ↑Tue Aug 30, 2022 2:10 pm
Akkula wrote: ↑Fri Aug 26, 2022 8:32 pm
Turkish fighting vehicles roster:
I can't wait to include them in my own big scenario
I had this idea a few years ago, and with the adding of the greeks army and soon the Turkish one, I'll have every asset that I need to ressurect my project

Some islands are biggest than they should be : it's because some of them will have military airports to support naval battles. The capture of those islands will be essential.
But there are still imperfections, I will continue to refine the map until the release of the next version. Then, it will be unit placement, scipts and others things that I will have to learn.
Hello Imeror.
Wow, impressive map!. I see huge potential there
I think you will make good use of the new Turkish faction
By the way, the Turkish vehicles are being painted with the impressive Wurschtmaxe camos:

Re: Modern Conflicts 1.8 (RELEASED)
Posted: Tue Aug 30, 2022 7:08 pm
by bondjamesbond
Akkula wrote: ↑Tue Aug 30, 2022 5:37 pm
Imeror wrote: ↑Tue Aug 30, 2022 2:10 pm
Akkula wrote: ↑Fri Aug 26, 2022 8:32 pm
Turkish fighting vehicles roster:
I can't wait to include them in my own big scenario
https://solncepek-film.com/
I had this idea a few years ago, and with the adding of the greeks army and soon the Turkish one, I'll have every asset that I need to ressurect my project

Some islands are biggest than they should be : it's because some of them will have military airports to support naval battles. The capture of those islands will be essential.
But there are still imperfections, I will continue to refine the map until the release of the next version. Then, it will be unit placement, scipts and others things that I will have to learn.
Hello Imeror.
Wow, impressive map!. I see huge potential there
I think you will make good use of the new Turkish faction
By the way, the Turkish vehicles are being painted with the impressive Wurschtmaxe camos:
what an interesting second nato army))) I hope the army of Armenia and Azerbaijan will be added to the region , then it will be possible to recreate the 44-day war in Karabakh )
https://warspot.ru/17709-turetskaya-zve ... lone-kipra
You can also defend Cyprus with old T-34-85)))
https://en.topwar.ru/177328-tragicheski ... tilla.html
Re: Modern Conflicts 1.8 (RELEASED)
Posted: Sun Sep 04, 2022 5:12 pm
by grau81
Imeror wrote: ↑Tue Aug 30, 2022 2:10 pm
Akkula wrote: ↑Fri Aug 26, 2022 8:32 pm
Turkish fighting vehicles roster:
I can't wait to include them in my own big scenario
I had this idea a few years ago, and with the adding of the greeks army and soon the Turkish one, I'll have every asset that I need to ressurect my project

Some islands are biggest than they should be : it's because some of them will have military airports to support naval battles. The capture of those islands will be essential.
But there are still imperfections, I will continue to refine the map until the release of the next version. Then, it will be unit placement, scipts and others things that I will have to learn.
I had an idea of making a whole modern Greek campaign, where Greece would first conquer southern Albania and northern Cyprus, and later eastern coast of Aegean sea; and in the end Constantinople with help of Russia and Bulgaria.
Re: Modern Conflicts 1.8 (RELEASED)
Posted: Mon Sep 05, 2022 6:14 pm
by bondjamesbond
grau81 wrote: ↑Sun Sep 04, 2022 5:12 pm
Imeror wrote: ↑Tue Aug 30, 2022 2:10 pm
Akkula wrote: ↑Fri Aug 26, 2022 8:32 pm
Turkish fighting vehicles roster:
I can't wait to include them in my own big scenario
I had this idea a few years ago, and with the adding of the greeks army and soon the Turkish one, I'll have every asset that I need to ressurect my project

Some islands are biggest than they should be : it's because some of them will have military airports to support naval battles. The capture of those islands will be essential.
But there are still imperfections, I will continue to refine the map until the release of the next version. Then, it will be unit placement, scipts and others things that I will have to learn.
I had an idea of making a whole modern Greek campaign, where Greece would first conquer southern Albania and northern Cyprus, and later eastern coast of Aegean sea; and in the end Constantinople with help of Russia and Bulgaria.
This is too fantastic a scenario for the Greeks )
https://www60.zippyshare.com/v/khZZQXvy/file.html
Re: Modern Conflicts 1.8 (RELEASED)
Posted: Mon Sep 05, 2022 9:05 pm
by McGuba
The new Turkish units look really good, especially with that camo added. Hopefully you will find the time to add some Turkish action to the Syrian campaign in the end.

Re: Modern Conflicts 1.8 (RELEASED)
Posted: Tue Sep 06, 2022 2:02 pm
by bondjamesbond
I know how to end the war quickly))) Send GRU to destroy and damage these objects ) The financial crisis is a war of the 21st century who has a lot of oil, gas and gold and other natural resources is right)
The amount of gold in Fort Knox peaked during World War II at just over 20,000 tons, and today approximately 4,500 tons of metal are stored there. But this is only a part of the gold reserves of the United States. The rest of the gold is in the American Mint in Denver (1,400 tons), West Point (1,700 tons) and deep vaults of the Federal Reserve Bank of New York (400 tons).
https://goldenfront.ru/articles/view/es ... ort-nokse/
https://www.youtube.com/watch?v=WPiOxnS ... 24&index=2
Re: Modern Conflicts 1.8 (RELEASED)
Posted: Tue Sep 06, 2022 2:17 pm
by The Almighty Turtle
grau81 wrote: ↑Sun Sep 04, 2022 5:12 pm
Imeror wrote: ↑Tue Aug 30, 2022 2:10 pm
Akkula wrote: ↑Fri Aug 26, 2022 8:32 pm
Turkish fighting vehicles roster:
I can't wait to include them in my own big scenario
I had this idea a few years ago, and with the adding of the greeks army and soon the Turkish one, I'll have every asset that I need to ressurect my project

Some islands are biggest than they should be : it's because some of them will have military airports to support naval battles. The capture of those islands will be essential.
But there are still imperfections, I will continue to refine the map until the release of the next version. Then, it will be unit placement, scipts and others things that I will have to learn.
I had an idea of making a whole modern Greek campaign, where Greece would first conquer southern Albania and northern Cyprus, and later eastern coast of Aegean sea; and in the end Constantinople with help of Russia and Bulgaria.
That does sound nice, and the Greeks deserve love... But Greeks and Bulgarians cooperating together?!? That is almost heresy.
I say fight them all. Conquer South Albania, Northern Cyprus, Northern Macedonia, Northern Thrace, Constantinople... and fight off all comers! Including the Russians trying to retake Tsargrad!
Re: Modern Conflicts 1.8 (RELEASED)
Posted: Tue Sep 06, 2022 5:58 pm
by PeteMitchell
The island idea is great!
Re: Modern Conflicts 1.8 (RELEASED)
Posted: Tue Sep 06, 2022 8:18 pm
by Imeror
grau81 wrote: ↑Sun Sep 04, 2022 5:12 pm
I had an idea of making a whole modern Greek campaign, where Greece would first conquer southern Albania and northern Cyprus, and later eastern coast of Aegean sea; and in the end Constantinople with help of Russia and Bulgaria.
Don't hesitate : do it

I'll do my big scenario ; you : do your campaign.
I don't think Akkula will be annoyed if we do little "Greek-Turkey" unoficial downloads for Modern Conflict. And I also think players will be happy to have more scenarii to try.
I also had a plan to make a 15 missions campaign, but I fear to not find enough time. A scenario (even a big one) is more managable for me. But I keep it in my head, maybe one day...
The initial story is the same as the big scenario that I have bagan.
Context : In 2020, at the peak of the crisis between Greece and Turkey ; the Oruç Reis, sent into Greeks economical zone, is sunk. Turks blame a greek submarine ; Greeks accuse Turkey to have done it itself to increase tension and justify a war ; Some claim it was an accident (remember the USS Maine...) ... Nobody know the truth. What is sure, is that in the following weeks, there was no desescalation. Invasion of Greece begin.
Story is ready, now time to work ^^
Little question before I end my topic hijacking : what scale would you use if you want to make a scenario where each unit represent a battalion ? I know that panzer corps is a very abstract game engine, but I try to be a little accurate. How many km a hex would be ? I'm still not satisfied with the map ; it seems too small ...
bondjamesbond wrote: ↑Tue Sep 06, 2022 2:02 pm
I know how to end the war quickly))) Send GRU to destroy and damage these objects ) The financial crisis is a war of the 21st century who has a lot of oil, gas and gold and other natural resources is right)
Be sure it is well protected. You'll need an army.
My dear bondjamesbond : remember Goldfinger. Even James Bond was here to protect Fort Knox
