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Hi Erik,
I did all the scenarios in Banzai and kept notes. Hope these help.
Overall,
Order of Battle-Banzai
Overall, even playing at the advanced level, it is quite easy. Only the first scenario was challenging, and just because the engineers could not get to the mines in time because of distance. Had to march troops over some.
Scenario 2 –Manchukuo:
After the last turn, I was only credited for capturing two major objectives, not the three I really captured.
Scenario 3 – Nomonhan1:
No supply icons are visible first turn. They appear around turn 5 or so.
The Russian armor force of three BA-20s coming in from the northwest stopped at Jugan Heights, a position I had captured early game. Were they programmed to occupy the nearest Japanese flag instead of the resource hex?
In my offensive to the south, the 3-tank Russian armor attack seems to arrive at the front line too late (turn 15?) to either cause much trouble or be destroyed (one Japanese objective is to destroy all armor). The second time through, since I knew they were coming, I could defeat them.
Scenario 4 – Bai Sagan1: So easy. You might shorten the no of turns to 18 or 20.
Scenario 5 – Bai Sagan2: Wait a minute. According to the scenario Intro the IJA could only deploy infantry because of a bridge mistake. But I can deploy tanks. Can you change that? (Make all deployment hexes forests?). I did it with no armor and it was still way too easy. Russian tanks did not show up until I had captured enough objectives.
Scenario 6 - Nomohan2
At the game end, the correct number of objectives I captured was shown, 7/9, but until then, even with 7, the objectives window showed I’d only taken 3.
Scenario 7 – Shansi defense
Way easy, especially if you figure out how to cut off their supply by turn 4, but even without. I did the whole scenario at Kamikaze level with just 10 command points and no reinforcements and achieved very objective except “kill all enemy”. I suggest not giving any reinforcements and requiring every objective be held every turn, not just at end.
Scenario 8 – Guam
The number of MG nests did never updated. It stayed at 9 (after i had killed all I found out later) so I never knew how many remote ones might have been remaining.
The number of objectives captured did not update until game end.
Needs more exit hexes in NE of map: the victory point condition of exiting ten units with only 1 means you have to start at turn 20/30.
A bit easy: I’d give the allies some anti-tank guns.
Scenario 9 – Siam/Tonri
Pretty good, but hard to eliminate all units in 12 turns. I’d make it 16.
The number of objectives captured did not update until game end.
Scenario 8 – Malaysia/Sadao
Tank damage vic point score updates in a weird way. It did not count the first Vickers I destroyed.
Hard to achieve objectives in 10 turns, since on defense first 4. I’d go 14.
Scenario 9 – Malaysia/Anson
Good one. Not so easy.
Turn 6 “you may deploy 2 air units” turn start message, should be “4.”
Scenario 10 – Malaysia/Jitra
Another good one. Maybe too hard to win in 12 turns. I’d go 16.
remaining scenarios pretty good