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				Re: Grand Campaign 1939-1945 (Custom Campaign)
				Posted: Sat Jul 26, 2025 7:58 am
				by SchackSchirack
				The 1944 campaigns are not playable yet, right?
			 
			
					
				Re: Grand Campaign 1939-1945 (Custom Campaign)
				Posted: Sat Jul 26, 2025 8:38 am
				by Grondel
				SchackSchirack wrote: ↑Sat Jul 26, 2025 7:58 am
The 1944 campaigns are not playable yet, right?
 
no, this will take some time till done
sers,
Thomas
 
			 
			
					
				Re: Grand Campaign 1939-1945 (Custom Campaign)
				Posted: Sat Jul 26, 2025 4:51 pm
				by raider45
				Hi Grondel, 
The overrun mechanism doesn't work on the Stug E? 
 
greetings
 
			 
			
					
				Re: Grand Campaign 1939-1945 (Custom Campaign)
				Posted: Sat Jul 26, 2025 5:46 pm
				by Grondel
				raider45 wrote: ↑Sat Jul 26, 2025 4:51 pm
Hi Grondel, 
The overrun mechanism doesn't work on the Stug E? 
 
greetings
 
Found the issue, thx for reporting. will be in next update.
sers,
Thomas
 
			 
			
					
				Re: Grand Campaign 1939-1945 (Custom Campaign)
				Posted: Sat Jul 26, 2025 8:23 pm
				by terminator
				2cm FlaK 38
I have trouble understanding with the 
switch button with this unit in your Mod :
			
		
				
			
 
						- 2cmFlaK38.jpg (603.1 KiB) Viewed 3971 times
 
		
		
		
			  
			 
			
					
				Re: Grand Campaign 1939-1945 (Custom Campaign)
				Posted: Sun Jul 27, 2025 6:10 am
				by Grondel
				terminator wrote: ↑Sat Jul 26, 2025 8:23 pm
2cm FlaK 38
I have trouble understanding with the 
switch button with this unit in your Mod :
2cmFlaK38.jpg
 
What are u not understanding?
Here´s an explanation of the unit changes:
https://steamcommunity.com/workshop/fil ... 985905977/
In the game u can see a Tutorial campaign at the top of the campaign list for PC1-remake that explains all unit changes and some of the new mechanics.
Hope this helps.
sers,
Thomas
 
			 
			
					
				Re: Grand Campaign 1939-1945 (Custom Campaign)
				Posted: Sun Aug 03, 2025 3:13 am
				by terminator
				Thank you for the explanations.
After playing two scenarios, we get used to the new rules.
			 
			
					
				Re: Grand Campaign 1939-1945 (Custom Campaign)
				Posted: Mon Aug 04, 2025 5:31 pm
				by Grondel
				update 04.08.2025
https://www.mediafire.com/file/i2yllp0p ... 1.zip/file
General
StuGIIIE overrun working properly
1941 Leningrad
Turnlimit corrected
Artillerie units will only spawn after capturing Novgorod
sers,
Thomas
 
			 
			
					
				Re: Grand Campaign 1939-1945 (Custom Campaign)
				Posted: Thu Aug 14, 2025 12:24 am
				by thefirstsamy
				Hi folks,
at first, i would like to say thank you for this incredible mod and amazing work! Currently i'm playing the "Cypress" Mission of the African Corps theatre and would like to ask about some tips? Momentarily its the most difficult mission so far...
I'm playing on the second lowest difficulty with 10 traits and the other missions so far in this campaign were mostly tough but fair. Sometimes after a second try there were doable with the bonus objectives. But here i'm failing over and over again...
In this mission you have only a very limited deployment zone and a turn limit of 25. What do you think is the solution for this map?
			 
			
					
				Re: Grand Campaign 1939-1945 (Custom Campaign)
				Posted: Thu Aug 14, 2025 5:14 am
				by Grondel
				thefirstsamy wrote: ↑Thu Aug 14, 2025 12:24 am
Hi folks,
at first, i would like to say thank you for this incredible mod and amazing work! Currently i'm playing the "Cypress" Mission of the African Corps theatre and would like to ask about some tips? Momentarily its the most difficult mission so far...
I'm playing on the second lowest difficulty with 10 traits and the other missions so far in this campaign were mostly tough but fair. Sometimes after a second try there were doable with the bonus objectives. But here i'm failing over and over again...
In this mission you have only a very limited deployment zone and a turn limit of 25. What do you think is the solution for this map?
 
Hint: u can encircle island that have no supply hex by blocking the harbours.
hope this helps.
sers,
Thomas
 
			 
			
					
				Re: Grand Campaign 1939-1945 (Custom Campaign)
				Posted: Fri Aug 15, 2025 3:21 pm
				by raider45
				Question?
After Stalingrad Docks, can I choose my next course of action?
Does it matter what I choose for a NH 1943, as long as I win? Or do I have to make a decision here 
 
greetings
 
			 
			
					
				Re: Grand Campaign 1939-1945 (Custom Campaign)
				Posted: Fri Aug 15, 2025 3:58 pm
				by Grondel
				raider45 wrote: ↑Fri Aug 15, 2025 3:21 pm
Question?
After Stalingrad Docks, can I choose my next course of action?
Does it matter what I choose for a NH 1943, as long as I win? Or do I have to make a decision here 
 
greetings
 
if u want to go to 1943NH u need to leave stalingrad to enter the ahistorical path.
another way to get to 1943NH is to take the ahistorical path at el alamein in the africa core campaign.
sers,
Thomas
 
			 
			
					
				Re: Grand Campaign 1939-1945 (Custom Campaign)
				Posted: Fri Aug 15, 2025 4:29 pm
				by raider45
				Ok.
Thanks 

 
			 
			
					
				Re: Grand Campaign 1939-1945 (Custom Campaign)
				Posted: Sun Aug 17, 2025 8:57 pm
				by w_erewolf
				This is the second time I am starting to play this excellent mode, fantastic work!!!
I have discovered some things this time, I am using the mod from steam, so the latest version I guess?
On the map Oriel ,the computer never attacked me, the same on Ponyri and Olkhovatka, it gets a little bit to easy now:-)
Also there is an issue with the attached hero on a Flak 36.
The extra ammo perk is only triggered when in anti tank mode, unless I switch to anti tank and then back to anti air.
			 
			
					
				Re: Grand Campaign 1939-1945 (Custom Campaign)
				Posted: Mon Aug 18, 2025 9:14 am
				by DefiantXYX
				w_erewolf wrote: ↑Sun Aug 17, 2025 8:57 pm
Also there is an issue with the attached hero on a Flak 36.
The extra ammo perk is only triggered when in anti tank mode, unless I switch to anti tank and then back to anti air.
 
Yeah true, I havent noticed that so far, but AA mode always has only 4 ammo.Could really need some more especially when combined with camo.
 
			 
			
					
				Re: Grand Campaign 1939-1945 (Custom Campaign)
				Posted: Mon Aug 18, 2025 5:22 pm
				by Grondel
				w_erewolf wrote: ↑Sun Aug 17, 2025 8:57 pm
This is the second time I am starting to play this excellent mode, fantastic work!!!
I have discovered some things this time, I am using the mod from steam, so the latest version I guess?
On the map Oriel ,the computer never attacked me, the same on Ponyri and Olkhovatka, it gets a little bit to easy now:-)
Also there is an issue with the attached hero on a Flak 36.
The extra ammo perk is only triggered when in anti tank mode, unless I switch to anti tank and then back to anti air.
 
If the AI stops acting u are aflicted with a known issue. This can happen to u anywhere. Essentially the AI is broken, what is causing this is a mysterie to us modders as well as the devs of the game. Luckily it happens very rarely. I was aflicted once in roughly 8k hours of playtime. Only way to resolve this i know of is by completely reinstalling the game.
The issue with the ammo of units and attached heroes that modify the ammo is known since the beta of ?AO1940?, the one where the artillerie girl joins the core. what exactly is causing it is unknown and no one seems to care to solve it.
If this happens to u remove the hero, then switch the unit to something else and back to reset it´s values and reattache the hero to fix it.
sers,
Thomas
 
			 
			
					
				Re: Grand Campaign 1939-1945 (Custom Campaign)
				Posted: Mon Aug 18, 2025 7:14 pm
				by w_erewolf
				Grondel wrote: ↑Mon Aug 18, 2025 5:22 pm
w_erewolf wrote: ↑Sun Aug 17, 2025 8:57 pm
This is the second time I am starting to play this excellent mode, fantastic work!!!
I have discovered some things this time, I am using the mod from steam, so the latest version I guess?
On the map Oriel ,the computer never attacked me, the same on Ponyri and Olkhovatka, it gets a little bit to easy now:-)
Also there is an issue with the attached hero on a Flak 36.
The extra ammo perk is only triggered when in anti tank mode, unless I switch to anti tank and then back to anti air.
 
If the AI stops acting u are aflicted with a known issue. This can happen to u anywhere. Essentially the AI is broken, what is causing this is a mysterie to us modders as well as the devs of the game. Luckily it happens very rarely. I was aflicted once in roughly 8k hours of playtime. Only way to resolve this i know of is by completely reinstalling the game.
The issue with the ammo of units and attached heroes that modify the ammo is known since the beta of ?AO1940?, the one where the artillerie girl joins the core. what exactly is causing it is unknown and no one seems to care to solve it.
If this happens to u remove the hero, then switch the unit to something else and back to reset it´s values and reattache the hero to fix it.
sers,
Thomas
 
Lol uninstalling did indeed fix the game, thank you so much!
Now new issue.
Olkhovatka, I did the bonus objective, but the screen look like this and " the "next mission button" is grayed out.
 
			 
			
					
				Re: Grand Campaign 1939-1945 (Custom Campaign)
				Posted: Tue Aug 19, 2025 8:37 am
				by Grondel
				w_erewolf wrote: ↑Mon Aug 18, 2025 7:14 pm
Grondel wrote: ↑Mon Aug 18, 2025 5:22 pm
w_erewolf wrote: ↑Sun Aug 17, 2025 8:57 pm
This is the second time I am starting to play this excellent mode, fantastic work!!!
I have discovered some things this time, I am using the mod from steam, so the latest version I guess?
On the map Oriel ,the computer never attacked me, the same on Ponyri and Olkhovatka, it gets a little bit to easy now:-)
Also there is an issue with the attached hero on a Flak 36.
The extra ammo perk is only triggered when in anti tank mode, unless I switch to anti tank and then back to anti air.
 
If the AI stops acting u are aflicted with a known issue. This can happen to u anywhere. Essentially the AI is broken, what is causing this is a mysterie to us modders as well as the devs of the game. Luckily it happens very rarely. I was aflicted once in roughly 8k hours of playtime. Only way to resolve this i know of is by completely reinstalling the game.
The issue with the ammo of units and attached heroes that modify the ammo is known since the beta of ?AO1940?, the one where the artillerie girl joins the core. what exactly is causing it is unknown and no one seems to care to solve it.
If this happens to u remove the hero, then switch the unit to something else and back to reset it´s values and reattache the hero to fix it.
sers,
Thomas
 
Lol uninstalling did indeed fix the game, thank you so much!
Now new issue.
Olkhovatka, I did the bonus objective, but the screen look like this and " the "next mission button" is grayed out.
 
u need to turn the mod back on in the mod-manager. restart the game after to make sure evrything is installed.
come again if it persists.
sers,
Thomas
 
			 
			
					
				Re: Grand Campaign 1939-1945 (Custom Campaign)
				Posted: Tue Aug 19, 2025 6:12 pm
				by raider45
				Launched in 1943 NH. Shock, my forces reduced to 19 or 8 units, okay.
I'd like to upgrade my Finnish Ski Infantry, did you forget about them? 
 
greetings
 
			 
			
					
				Re: Grand Campaign 1939-1945 (Custom Campaign)
				Posted: Tue Aug 19, 2025 7:05 pm
				by Grondel
				raider45 wrote: ↑Tue Aug 19, 2025 6:12 pm
Launched in 1943 NH. Shock, my forces reduced to 19 or 8 units, okay.
I'd like to upgrade my Finnish Ski Infantry, did you forget about them? 
 
greetings
 
They can be upped to 41 during Viipuri 1941. I have not continued the Finnish part beyond that so far.
I´ll think about it, but for now i would suggest to turn them to grenadiers.
sers,
Thomas