Uhu wrote:I say, the ground attack possibilities would add not much plus to the AA's. The BE is a really fine tuned, balanced system now, and I fear, this change would be quite a bit.
Hm, if it would not add much plus to the AAs, why would it change the balance?
The mod is indeed well balanced at the moment, even if it is still a bit too easy to win the war for the Axis. From late 1941 Germany and its minor allies were at war with the three major powers of the world (and their numerous minor allies) so there was very little realistic chance for an Axis victory from that point. Therefore I plan to further increase the number of enemy units appearing to increase the difficulty and to make a DV or MV even harder. At the moment there is 140 more units in the coming v1.7 build compared to the last release. Which might sound a lot but in fact it is only a 7% increase as there were nearly 2.000 enemy units on the map already. However, not all of these would appear as if the player takes the key objectives their number can be reduced significantly. As a comparison the Axis have around 450 units which means the Allies have 4-5 times more units, and indeed historically they produced 4-5 times more tanks, aircraft, guns, etc. So the ratios are still more or less accurate, as long as the mod is played historically.
And yet still, the increased number of enemy units in the next version will likely change the balance a
quite a bit. Which necessitates some compensation given to the player.
In the face of ever increasing enemy opposition the Germans were forced to use their available assets as flexible as possible. A nice example would be the dual use of AA guns. Apart from being historically accurate it would also help to counter the increasing number of enemy units, especially during winter when AA guns are otherwise mostly useless. I made some more research on the possible dual use of German flak and I managed to dig up a WW2 US intelligence report on the subject:
http://usacac.army.mil/cac2/cgsc/carl/w ... mber10.pdf
Among others it makes the following statements (bold by me):
The possibility of employing AA guns in forward areas in an offensive role definitely removed them from the status of defensive weapons and placed them in the category of important offensive weapons. The Polish Campaign, the French Campaign, and the early successes of Rommel in the Libyan Desert are eloquent proofs of the increasing development and use of AA weapons against mechanized ground targets. It should be remembered, of course, that AA gunnery demands weapons with a high rate of fire, rapid fire-control calculation, fast tracking speeds, and a high muzzle velocity. These factors contributed materially in the decision to adapt these weapons to an AT role.
Aside from AT roles, light flak weapons, particularly the 20-mm, have been used for many different purposes against ground targets. They have been used against hostile machinegun nests, and bunkers have been neutralized by using these weapons for attacks on the openings. They have been employed in occupied villages and towns to overcome scattered resistance, and, like the 88-mm guns, they have also given ground support to engineers engaged in bridging operations
Conclusions
...
4. The principal German AA weapons are dual purpose AA and AT weapons which can be and are used in other roles as well.
5. In the approach to battle, and until air superiority has been obtained, German AA weapons which are actually assigned to an AA role remain in that role, except for purposes of self-defense against ground targets or where sudden opportunities for surprise fire against ground targets outweigh the necessity for AA protection. As air superiority is obtained, however, AA weapons are released for AT missions as well as for other roles against ground targets.
The fact that even US intel recognized the German doctrine to use their light AA guns extensively, and on many cases offensively, against ground targets tends to provide the historical evidence to do so in this mod.
Uhu wrote: The other question, how the AI would use it.
It seems that the AI is quite good with the 85 mm Soviet AA gun: it uses it in both roles according to the available targets. I am under the impression that it tries to make as much damage to the player units in terms of prestige points percentage as it can when choosing the targets. I assume it would do the same with other dual purpose AA guns. Additionally, not all allied AA guns would be dual purpose as allied dual use of those guns was not so wide spread, if I am right.
I think, there is already a wide variety of possibilities with units, tactics, strategy, micro-, and macro management in the game, so no need to even more extra.
This mod is not for the faint hearted casual players anyway, so I think it would not make a big difference. And now it seems that it would be fully accurate historically.
hugh2711 wrote:I change most of the german AA's to 88mm's.
Which would strengthen the point. Currently only the 88 is dual purpose and upgrading all AAs is unhistorical as the Germans used large numbers of light AAs as well. If they are made dual purpose they would become more valuable and it is more likely that players would leave them as they are which is desirable to better represent a historical army composition. Especially if AA guns would no longer be in the same upgrade family, making their upgrade much more expensive.
the satellite nations ones are a waste of space and disbanding them gives a few valuable slots. The german 2cm flak vierling can be useful in the early air war so i keep those but use them as decoys/cannon fodder during and after.
Which is in start contrast to the above quoted German doctrine: "as air superiority is obtained, however, AA weapons are released for AT missions as well as for other roles against ground targets." Which is currently not possible as they cannot be changed to AT mode. Whereas if they could, players would less likely to waste them.
If the statistics of the AA units were changed i would have to change my strategy completely!
Probably yes, at least when it comes to the use of AA guns. But, if it works the mod can be a bit more accurate historically.