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				Posted: Tue Jun 29, 2010 11:54 pm
				by Triarii
				iversonjm wrote:petergarnett wrote:iversonjm wrote:
Thats a fight with Morbio - the map has it with Triarius
 
Sorry, for some reason I read "Triarius" as Morbio."  I guess I'm lost as to where Triarius (Tuam) comes into it.  The short answer to your question is that there is no battle between myself and Triarius.  He's my ally.  The Pascommuck fight is with New Englandia, and it is marked on the map in New Englandia's section.  So are my fights with Morbio and Clan of the Brave.  As far as I can tell, there is no campaign between myself and Triarius marked on the map.  Sorry for all the confusion.   

 
Tuam is pleased to confirm that it has no current fight with Crimea - a valued ally who has kindly given us access to the scurrilous quill pushers of Utopia.
 
			
					
				
				Posted: Wed Jun 30, 2010 12:14 am
				by gazxtrix
				On the same topic my access will be restricted/zero from the 4th to the 18th July.
Apologies in advance.
Gary
			 
			
					
				3 Days of Feasting & Gaming @ Perth
				Posted: Wed Jun 30, 2010 7:22 am
				by claymore58
				Lord Claymore The Big 2-Hander announces 3 days of feasting and gaming. All are invited (except the nasty Morbious, Hidde-d-Sausage & Scary Sporran-man). Especially welcome is my fine ally Gazxtrix of Vespa Scooter.
			 
			
					
				
				Posted: Wed Jun 30, 2010 7:47 am
				by gazxtrix
				Ahh party games and fine food, excellent I suspect Hidde the Sausage can play a game all by himself.
Thanks for the invite o Great 2 Handed One
Gazxtrix the Gastronome
			 
			
					
				Re: 3 Days of Feasting & Gaming @ Perth
				Posted: Wed Jun 30, 2010 12:30 pm
				by Morbio
				claymore wrote:Lord Claymore The Big 2-Hander announces 3 days of feasting and gaming. All are invited (except the nasty Morbious, Hidde-d-Sausage & Scary Sporran-man). Especially welcome is my fine ally Gazxtrix of Vespa Scooter.
 
 
			
					
				Re: 3 Days of Feasting & Gaming @ Perth
				Posted: Wed Jun 30, 2010 1:00 pm
				by TheGrayMouser
				Morbio wrote:claymore wrote:Lord Claymore The Big 2-Hander announces 3 days of feasting and gaming. All are invited (except the nasty Morbious, Hidde-d-Sausage & Scary Sporran-man). Especially welcome is my fine ally Gazxtrix of Vespa Scooter.
 
 
Dont be sad, let them have their sausage fest.
 
			
					
				Re: 3 Days of Feasting & Gaming @ Perth
				Posted: Wed Jun 30, 2010 1:28 pm
				by petergarnett
				Morbio wrote:claymore wrote:Lord Claymore The Big 2-Hander announces 3 days of feasting and gaming. All are invited (except the nasty Morbious, Hidde-d-Sausage & Scary Sporran-man). Especially welcome is my fine ally Gazxtrix of Vespa Scooter.
 
 
It's OK Morbio - I wasn't invited either  

 
			
					
				1.2.8  is out. Let the games begin!
				Posted: Wed Jun 30, 2010 2:14 pm
				by batesmotel
				Peter,
Do you have any general opinion whether we should or should not be using double moves by default?
Chris
			 
			
					
				Re: 1.2.8  is out. Let the games begin!
				Posted: Wed Jun 30, 2010 4:58 pm
				by petergarnett
				batesmotel wrote:Peter,
Do you have any general opinion whether we should or should not be using double moves by default?
Chris
I didn't test the beta but read the posts. If the double moves are dependant upon command range then my opinion is the same as yours I believe - we should be using this as it is more realistic.
Does anyone object to it?
 
			
					
				Re: 1.2.8  is out. Let the games begin!
				Posted: Wed Jun 30, 2010 5:26 pm
				by TheGrayMouser
				petergarnett wrote:batesmotel wrote:Peter,
Do you have any general opinion whether we should or should not be using double moves by default?
Chris
I didn't test the beta but read the posts. If the double moves are dependant upon command range then my opinion is the same as yours I believe - we should be using this as it is more realistic.
Does anyone object to it?
 
I dont believe that made it into this version....
I think it should be player choice but has to be consistant  ie cant only use it when it benefits you in certain line ups that can take advantage of the db and then not wanting it when it might beneift your opponent
Dont know how that would be tracked though and of course one might want and the other not no matter what ....
Maybe the standard default should just be on....
 
			
					
				
				Posted: Wed Jun 30, 2010 5:42 pm
				by deeter
				Command range is very definately in the patch.  I vote to use double moves.  It's not that big of a deal and definately imporves the game.
Deeter
			 
			
					
				
				Posted: Wed Jun 30, 2010 5:55 pm
				by TheGrayMouser
				deeter wrote:Command range is very definately in the patch.  I vote to use double moves.  It's not that big of a deal and definately imporves the game.
Deeter
oh, cool, didnt realize that
What i really like is that units no longer get an xtra move hex beyond their max by causing a light to evade .....
 
			
					
				
				Posted: Wed Jun 30, 2010 5:55 pm
				by Blathergut
				use double moves...command range is in
			 
			
					
				
				Posted: Wed Jun 30, 2010 5:59 pm
				by TheGrayMouser
				Blathergut wrote:use double moves...command range is in
How do you think your leaderless army will fair w double moves?
Speaking of which, any allies or neutrals ( ah heck even enemies) feel like some test matches w dm's before the Lost World War 2 starts?
 
			
					
				
				Posted: Wed Jun 30, 2010 6:00 pm
				by batesmotel
				TheGrayMouser wrote:deeter wrote:Command range is very definately in the patch.  I vote to use double moves.  It's not that big of a deal and definately imporves the game.
Deeter
oh, cool, didnt realize that
What i really like is that units no longer get an xtra move hex beyond their max by causing a light to evade .....
 
But there is also the corollary change that troops charging evaders will continue to the limit of their move after them (barring something else getting in the way/ Makes it a good deal more dangerous for LF with javelins to throw them at LH, or to charge skirmishers with non skirmishers when the skirmisher's supports are within charge range and not something you want to charge.
Chris
 
			
					
				
				Posted: Wed Jun 30, 2010 6:04 pm
				by TheGrayMouser
				batesmotel wrote:TheGrayMouser wrote:deeter wrote:Command range is very definately in the patch.  I vote to use double moves.  It's not that big of a deal and definately imporves the game.
Deeter
oh, cool, didnt realize that
What i really like is that units no longer get an xtra move hex beyond their max by causing a light to evade .....
 
But there is also the corollary change that troops charging evaders will continue to the limit of their move after them (barring something else getting in the way/ Makes it a good deal more dangerous for LF with javelins to throw them at LH, or to charge skirmishers with non skirmishers when the skirmisher's supports are within charge range and not something you want to charge.
Chris
 
Excellent 
I only had time to dl the patch prior to work and fire up one scenareo real quick to check out...
Is it me or do the graphics etc seem smoother as well?
 
			
					
				
				Posted: Wed Jun 30, 2010 6:10 pm
				by deeter
				Graffics are said to be higher res.
Deeter
			 
			
					
				
				Posted: Wed Jun 30, 2010 6:25 pm
				by Blathergut
				TheGrayMouser wrote:Blathergut wrote:use double moves...command range is in
How do you think your leaderless army will fair w double moves?
Speaking of which, any allies or neutrals ( ah heck even enemies) feel like some test matches w dm's before the Lost World War 2 starts?
 
Well, have only played a couple turns in one game.
>Like the TT, you have a first-move advantage now with the double-moves.  LH especially can fly way out in front and cause the other side to slow down (but I've had said LH attacked and it never evaded 

 ).
I don't think I'd worry about not getting double moves for everything.  The main centre block cranks on the first turn and possibly the second.  Then it slows down.  Maybe a second commander so the whole line could move...will see.  But the Romans need the swarms of infantry.
I'll post a game for you...password 
dribble...500pts...the swarm seems to work better at 600 but ah well.
 
			
					
				
				Posted: Wed Jun 30, 2010 6:32 pm
				by TheGrayMouser
				Blathergut wrote:TheGrayMouser wrote:Blathergut wrote:use double moves...command range is in
How do you think your leaderless army will fair w double moves?
Speaking of which, any allies or neutrals ( ah heck even enemies) feel like some test matches w dm's before the Lost World War 2 starts?
 
Well, have only played a couple turns in one game.
>Like the TT, you have a first-move advantage now with the double-moves.  LH especially can fly way out in front and cause the other side to slow down (but I've had said LH attacked and it never evaded 

 ).
I don't think I'd worry about not getting double moves for everything.  The main centre block cranks on the first turn and possibly the second.  Then it slows down.  Maybe a second commander so the whole line could move...will see.  But the Romans need the swarms of infantry.
I'll post a game for you...password 
dribble...500pts...the swarm seems to work better at 600 but ah well.
 
Sounds good, will get to it tonite!
I agree different armies do come into theri own at certain point levels,  howver  LW is now 500 per the great ones orders:(
uh  dribble  ?? 

 
			
					
				
				Posted: Wed Jun 30, 2010 8:27 pm
				by rbodleyscott
				King Mithridates of Kappadokia wishes to announce that, in honour of his royal Achaemenid ancestors, the Kingdom of Kappadokia will be fielding Early Achaemenid Persians when Immortal Fire arrives.