eskuche wrote: ↑Wed Feb 11, 2026 9:41 pm
Turn 18
Enemy Turn/Surrenders/Casualties:
Atlantic/Western/Mediterranean: No fighters showed up at Tobruk…however, the Atlantic situation is progressing nicely. One bomber shot down over Hamburg.
Gebirgs divisions are moved to Rostov and Crimea. Slow and steady push that is sustainable is the name of the game. We will attempt Case Blue, but uncertain about Suez. (Honestly I don’t know the Torch triggers and how they relate to Suez and if I’ll get completed pasted for advancing to Alexandria too much.
Refit/redeploy/Heroes: N/A although several non-base core units are eligible for heroes…
Upgrades/purchases/repairs: Italian 90/53 AA for Sicily to try to take some points off the Malta planes. Slightly more cost effective than German.
Prestige: 1529. Unclear how much I need to save up here or if I could get a few more units. I have 13 more core slots and 6 more turns until core slots increase. I decide to grab one of the new 12 cm mortars (2 range, 2 move) for the Finnish approach to Archangelsk → 1303 prestige.
Africa decision time. Keep units near Tobruk and prevent being historically sandwiched by British forces advancing from Egypt and the US landings from the West?
There will be a (rather late) warning message for Operation Torch. As far as I know, Torch scripts are pretty independent from Suez situation?
If I remember correctly, the warning suggests 1-2 units per class (though significantly more fighters than just 2...) to hold off the invading forces from capturing Tunis.
Though I usually tend to err on the side of caution (2+ units per class) and have a pretty repaired and useful Italian fleet, when not attempting to follow history. I also have not tried with 150% AI experience setting.
The player losing Tunis is the trigger for the next invasion stages towards Italy and so on.
Imho your prestige looks good so far, but summer time is strat bombing time, which can get costly rather quickly.
Speaking of 12cm mortars, I noticed that the Soviet one in Leningrad has switched to infantry mode for some strange reason. Which renders it rather useless for defending. I will try to fix this in the next update.
Turn 19
Enemy Turn/Surrenders/Casualties/Additional units: Rostov recon (helped push enemy artillery back), Romanian infantry in Crimea.+Sdkfz 250/11 r8. Surrender Valentine, T-34 at Rostov.
Atlantic/Western/Mediterranean: Strategic bombing actually matters outside of the triggered events (unfortunately). Fortunately, so does convoy bombing.
Refit/redeploy/Heroes: Nothing significantly different.
Upgrades/purchases/repairs: IIIJ/2 upgrades continue. 12-str flamm never saw action and will be converted to more useful artillery.
Prestige: 1818
Balance: T-34s and KVs take over the entire front that they show up in for a turn at this stage unfortunately.
Yep, looks like your investment into the Atlantic theater pays off. Your bombers are absolutely crushing them.
Both the arty and recon Panzer II options are nice. A bit more armor on your recons could help, as well as the tracks for the next mud and winter.
Turn 20
Enemy Turn/Surrenders/Casualties: One precariously motorized grenadier died near Moscow. However, it contributed to ~250 prestige in surrenders last turn so not all a waste…
Atlantic/Western/Mediterranean:One beaufighter down over the radar, but enemy fighters are NOT shy about attacking us. JG 1 has 237 experience and may be green replaced and sent to the Eastern front (or for Fw replacements as soon as that’s available actually). Ditto Africa. Perhaps I need to take a point off and force a regular replacement to drop below 3 stars…hopefully the radars will help a lot.
Also need to be careful in the Atlantic..I think x=29 is the furthest east I’ll go based on airfield and fighter fuel.
I forgot a bridging engineer…
Refit/redeploy/Heroes: Still no heroes.
Upgrades/purchases/repairs: Bison II, PzIVF, Fw to A-3, which has a LOT more attack than I thought (16).
Prestige: 1905. But weekly prestige and minors prestige increase should help this a lot. Also got two convoys.
Those surrenders are so important to keep your prestige going.
Fw 190 upgrade script works from turn 24 onward.
I'll have to remember to work on that script. It should get some safety switch, so that the player has more control when it fires. Due to the PzC engine not being able to distinguish well enough between units.
Ah, British response in the Atlantic, sending fighters to harass your strat bombers. Great to see so much action there.
Bridge engineer will also be very nice to have beyond the Don, when fighting your way towards Baku.
Yep, Fw 190 is a great bomber killer. I'll also lower the cost for those 4 special upgrades in the next update, from 200 down to 120. Since the Fw 190 is more situational with the Addon, compared to being straight up better than the Bf 109 until 44 without the Addon.
Great work!
Turn 20 and going strong. AI experience buff instead of player experience nerf worked out really well.
