Re: Free France Campaign
Posted: Sat Apr 03, 2021 8:29 pm
Found while researching the 15th U.S. Air Force, and instantly adopted for the scenario:
Good suggestion about the delayed appearance of German planes. Will phase them in slowly and repeatedly. Also, the player will have to scramble (i.e, take off) his planes as they all start in hangars.ColonelY wrote: ↑Sat Apr 03, 2021 8:47 pm Without parity, I suggest that you don't deploy the enemy planes directly from start. Perhaps waiting few turns, to avoid that the player - having directly the air superiority - massively outnumbered the enemy planes and almost immediately eliminate them... with few turn at disposal, perhaps he will somehow disperse his fighters along the map, thus reducing this effect.(We've seen that, even starting with relative parity, we may have to spawn additional enemy units to keep the action going on in the skies for a relatively "long" scenario, long turnwise, that is... so now, without even starting parity...)
And, in case the Me 262 Schwalbe option is chosen, I would suggest to involve them much later, perhaps around a third of the scenario, or even the half... or perhaps one of the German divisions of the final defensive line has been activated... let the player feel and enjoy the air superiority and then... boom, some "nasty" surprise!
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bru888 wrote: ↑Sat Apr 03, 2021 5:05 pm [...] You can be one of the judges as to whether it's too much. One thing to the good is that only 4 of the 10 German divisions will be doing anything at first: those on the Gustav Line. Another division in the south is on static defense until it is decimated and flees westward. The five divisions on the Hitler Line will be active only when the Allies get near.
It is not marked in the text, there is a point between the two sentences that have no link between them.bru888 wrote: ↑Mon Apr 05, 2021 4:11 pm Secondly, Steel Traveler ran into a mine in the Schelde River, near Amsterdam, in December 1944, not March 1943. The crew was indeed rescued by La Combattante, but more than a year-and-a-half later and 300 kilometers away from where I had planned it for the La Combattante scenario.
Masca, cheer up. In the next scenario, La Combattante, two of four quadrants are done and the maximum number of units on the map at any time is 16! (And 8 of those are inert.) A welcome change, no doubt.Mascarenhas wrote: ↑Tue Apr 06, 2021 12:27 am Diadem 1
It´s being hard, but feasible; except for frequent freezings in my old bathtub. I have to restart it almost every other turn.
Well, and what about (at least) this famous bear?ColonelY wrote: ↑Mon Mar 29, 2021 8:49 am Looking for some cool facts to add few nice, historical and immersive events?
Here's few ideas, taken from a list of personalities who participated in the battle of Mt Cassino:
1. Corporal Wojtek of the 22nd Polish Supply Company... sort of a mascot!( https://en.wikipedia.org/wiki/Wojtek_(bear) )
2. Alain Mimoun, French athlete winner of the marathon of the Olympic Games in Melbourne in 1956, seriously wounded in the foot by a shrapnel during the battle of Mount Cassino on January 28, 1944 (so the first battle, that is), he narrowly avoided the amputation of his left leg by American doctors and benefited from a successful operation by a French surgeon; he will also take part relatively soon after the landing in Provence (Operation Dragoon) ( https://en.wikipedia.org/wiki/Alain_Mimoun )
3. Ahmed Ben Bella and Mohammed Boudiaf, respectively first and fourth president of independent Algeria![]()


I will bare my soul to tell you that I could not bear to program this bear. This scenario bare-ly runs on Masca's machine as it is and it will not bear much more input. We do not want to bore the player with a bear. Therefore I must bar the bear. Otherwise, the player may need a Bayer (aspirin).
Thanks. Stick around. There is much more to come.