Re: The Rally Point (discussion and questions)
Posted: Thu Jun 04, 2020 2:10 am
There's exactly one game I remember feeling that I lost primarily due to luck. And that was mainly due to my lancer line spontaneously combusting.
You're comparing the specific to the generic, that's a logical fallacy. The chance factor in this game is subject to fat tails, that leads to disproportionate differences in many games of the chance factor itself, and makes the biggest difference in the closest games.SnuggleBunnies wrote: ↑Thu Jun 04, 2020 12:51 amIf that's the case why do dkalenda and pantherboy keep trashing me over and over again? Seems to me like the game rewards skill more than anything still.MikeMarchant wrote: ↑Wed Jun 03, 2020 10:50 pmHere, here.paulmcneil wrote: ↑Wed Jun 03, 2020 10:27 pm
Combination of double drops and lopsided rallies from rout decides a huge number of games, de-skills and passes outcome to chance.
Best Wishes
Mike
Yes, exactly right.
Well obviously. If a game was otherwise exactly equal, the only thing that could decide it is RNG.
Confirmation Biasrbodleyscott wrote: ↑Thu Jun 04, 2020 6:53 amWell obviously. If a game was otherwise exactly equal, the only thing that could decide it is RNG.
My above statement is a simple logical fact, not an empirical observation. As such, it is not subject to confirmation bias.paulmcneil wrote: ↑Thu Jun 04, 2020 7:02 amConfirmation Biasrbodleyscott wrote: ↑Thu Jun 04, 2020 6:53 amWell obviously. If a game was otherwise exactly equal, the only thing that could decide it is RNG.
Your confirmation of my confirmation of confirmation bias. Can we get someone to confirm this?rbodleyscott wrote: ↑Thu Jun 04, 2020 7:12 amMy above statement is a simple logical fact, not an empirical observation. As such, it is not subject to confirmation bias.paulmcneil wrote: ↑Thu Jun 04, 2020 7:02 amConfirmation Biasrbodleyscott wrote: ↑Thu Jun 04, 2020 6:53 am
Well obviously. If a game was otherwise exactly equal, the only thing that could decide it is RNG.
However, I do agree that confirmation bias plays a large part in people's differing views on this issue.
1. The world is all that is the case.paulmcneil wrote: ↑Thu Jun 04, 2020 7:24 amYour confirmation of my confirmation of confirmation bias. Can we get someone to confirm this?rbodleyscott wrote: ↑Thu Jun 04, 2020 7:12 amMy above statement is a simple logical fact, not an empirical observation. As such, it is not subject to confirmation bias.
However, I do agree that confirmation bias plays a large part in people's differing views on this issue.
Because otherwise they would a walkover in melee, and they weren't. (e.g. the Seleucid pikes in square at Magnesia that the Romans did not engage until the elephants went berserk).MikeMarchant wrote: ↑Thu Jun 04, 2020 4:48 pm Does anyone know why pike in suqare are not given a penlty in melee?
They seem to get their full bonus for being pike and the full bonus for being deep pike (assuming they are deep pike).
Best Wishes
Mike
-1 Significant melee casualties received this turn
Thanks, Richard.rbodleyscott wrote: ↑Thu Jun 04, 2020 6:05 pmBecause otherwise they would a walkover in melee, and they weren't. (e.g. the Seleucid pikes in square at Magnesia that the Romans did not engage until the elephants went berserk).MikeMarchant wrote: ↑Thu Jun 04, 2020 4:48 pm Does anyone know why pike in suqare are not given a penlty in melee?
They seem to get their full bonus for being pike and the full bonus for being deep pike (assuming they are deep pike).
Best Wishes
Mike
It isn't the RNG at all it is the probability of silly things happening. If you play games with the mods currently being created by schweetness you will see that skill is the deciding factor and not one in a lifetime events that happen once or twice a game. The argument about real life isn't valid. Everyone knows that life throws curve balls but it is the frequency that they occur that is the issue. The mods probably still need a bit of tweaking but they are a vast improvement on certain aspects.SLancaster wrote: ↑Wed Jun 03, 2020 11:52 pm It seems to be like the old argument about RNG.. I think that the game is okay regarding double drops and rallies. Yes, chance but nothing on the battlefield in real life was precisely premeditated and exact.
Yes it does sometimes even out. But it isn't about the luck. The highly improbable happens far too often and games ARE decided by them. I think the issue with rallies is something else though. Yes they can happen far too much but it is when they happen so far away from the action and save a defeated army that it makes no sense.harveylh wrote: ↑Thu Jun 04, 2020 1:39 amAnd let's not forget Nosy_Rat. And I agree with SnuggleBunnies, they beat me more often than not. However Cunningcain has a point in that close games can be decided by luck. And luck usually averages out in my experience.SnuggleBunnies wrote: ↑Thu Jun 04, 2020 12:51 am
If that's the case why do dkalenda and pantherboy keep trashing me over and over again? Seems to me like the game rewards skill more than anything still.
It would seem to indicate then that better play yields more favourable results more often than not? You do understand that any game system that has any degree of randomness, or any amount of hidden information, that affects the final outcome will have this feature right? The only way in which equal players, playing equal forces, in equal form playing a game against each other to NOT be the result of RNG would be if the system HAS no RNG at all. Luck not only "can become an increasingly important factor", but it logically must be the *ONLY* factor which drives the final outcome in such scenarios where the game has any degree of RNG in it. Similarly in games where players have imperfect information as to their opponent's specific capabilities at any point in time and must make a decision before knowledge is revealed then luck also will be the major determinant, assuming all things being equal. An example being a goalkeeper being forced to commit to one side of the net or the other in the fraction of a second before the shot is struck on a penalty kick and must rely on luck to some degree to have guessed right and be in a position to stop the ball assuming that the shooter didn't miss. Otherwise, if it wasn't for luck deciding outcomes between two equal opponents, what other factors could be possible here?stockwellpete wrote: ↑Thu Jun 04, 2020 6:45 am The reason that players like dkalenda, Nosy_Rat and pantherboy win most of their matches is because they are better players than everyone else. Luck can become an increasingly important factor though between players of fairly similar skill levels. If the top players just played each other and no-one else for a while they would quickly come to understand what many players further down the ratings have known for some time - that luck can often play quite a big part in deciding the outcome of particular battles.
While you are technically correct on the fallacy, you didn't address Snuggles' specific comment on why the same players keep winning. Are you proposing that they are skating by on pure chance alone? This could be possible, but unlikely. IE, If we were to hold a 64 man coin flipping tournament 5 times, it is not impossible, but also HIGHLY IMPROBABLE that the same group of individuals keep showing up at the top of the standings. If your belief isn't that it is pure chance, then it would presumably run counter to your original claim that those things "de-skills and passes outcome (of the game) to chance".paulmcneil wrote: ↑Thu Jun 04, 2020 6:42 amYou're comparing the specific to the generic, that's a logical fallacy. The chance factor in this game is subject to fat tails, that leads to disproportionate differences in many games of the chance factor itself, and makes the biggest difference in the closest games.SnuggleBunnies wrote: ↑Thu Jun 04, 2020 12:51 amIf that's the case why do dkalenda and pantherboy keep trashing me over and over again? Seems to me like the game rewards skill more than anything still.
It isn't the RNG it is the probability of these events happening that is the problem. I refer here mostly to double drops and units rallying although LH sticking is a personal bugbear. In one of Schweetness' mods I think casualty mitigation helped prevent the frequency of the double drop but I am not 100% sure what mod it was. With the rallying issue the fix could for example be as simple as only being able to rally when in command range of a general or dropping the probability to 1 in 1000 if not.rbodleyscott wrote: ↑Thu Jun 04, 2020 6:53 amWell obviously. If a game was otherwise exactly equal, the only thing that could decide it is RNG.