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Re: Modern Conflicts 1.7 (RELEASED)

Posted: Thu Mar 17, 2022 6:52 am
by Vano2004

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Sat Mar 19, 2022 1:01 am
by Thunderhog
Hi everyone, I'm currently modding MC some and putting some music I think would fit. What music do you guys would fit with the Russia vs. NATO and Syria campaigns? I've already added the Storm from Bad Company 2 to play during the Russia vs. NATO campaign.

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Sat Mar 19, 2022 12:55 pm
by Imeror
Excellent idea ! The same musics again and again begin to bore me a little bit.
The "wargame" serie by Eugen System has a very good soundtrack. Most (if not all) of them are for Europe.
Two of my favs, I think they would fit well.

https://m.youtube.com/watch?v=IqCSTYDEOgg&

https://m.youtube.com/watch?v=6x2E3YRovNI


In the battlefield serie, The MEC loading theme would be cool for Syria campaign (I've not try it very far, this will change soon). It's from battlefield 2.

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Sun Mar 20, 2022 2:02 am
by Thunderhog
Imeror wrote: Sat Mar 19, 2022 12:55 pm Excellent idea ! The same musics again and again begin to bore me a little bit.
The "wargame" serie by Eugen System has a very good soundtrack. Most (if not all) of them are for Europe.
Two of my favs, I think they would fit well.

https://m.youtube.com/watch?v=IqCSTYDEOgg&

https://m.youtube.com/watch?v=6x2E3YRovNI


In the battlefield series, The MEC loading theme would be cool for Syria campaign (I've not try it very far, this will change soon). It's from battlefield 2.
I think those would work pretty well, I do tend to like Eugen's soundtracks. I've played BF2 only a little and it's tracks were good. Good finds

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Sun Mar 20, 2022 11:43 am
by kwarktaart
is there any way to set the ukraine side as core instead of aux on the nato campaign? want to try one with only their units

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Mon Mar 21, 2022 4:07 am
by Thunderhog
kwarktaart wrote: Sun Mar 20, 2022 11:43 am is there any way to set the ukraine side as core instead of aux on the nato campaign? want to try one with only their units
You can get them as core units later on

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Tue Mar 22, 2022 12:58 pm
by gaius21
the campaigns have scenarios or its a big map?

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Tue Mar 22, 2022 3:32 pm
by Thunderhog
gaius21 wrote: Tue Mar 22, 2022 12:58 pm the campaigns have scenarios or its a big map?
Russia vs NATO campaigns are both 20 scenarios long and I think the Syria one is shorter. The big map is Europe 2020

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Tue Mar 22, 2022 5:30 pm
by Akkula
That's correct.

Tutorial (NATO): 3 scenarios
NATO Campaign: 22 scenarios
Russian Campaign: 20 scenarios
Syrian Campaign (historical): 15 scenarios

Grand Scenarios (historical):
South Atlantic 1982
Persian Gulf 1991
Persian Gulf 2003

Grand scenario (fictional)
Europe 2021 (NATO and Russian first turn options)

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Wed Mar 23, 2022 12:32 pm
by gaius21
thanks, are there heroes/elite units awards?

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Wed Mar 23, 2022 1:05 pm
by Thunderhog
gaius21 wrote: Wed Mar 23, 2022 12:32 pm thanks, are there heroes/elite units awards?
You can get heros but I I've played both the NATO and Russian campaign and had no special units or heros.

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Wed Mar 30, 2022 3:14 pm
by Lynx57
Hello , i just activated the mod in GME , following instruction in the .txt , but the game is not modded ..
Could you help me to install ? ( my version is panzercorps gold , steam version)
Thx :)

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Thu Mar 31, 2022 3:17 pm
by Sapa
Hi

Working on a new scenario for this excellent mod but i had to change the look of the Russian units a bit. I hope this is ok?

Regards Mats
Modern Corps 1.jpg
Modern Corps 1.jpg (483.5 KiB) Viewed 3554 times
Modern Corps 2.jpg
Modern Corps 2.jpg (275.64 KiB) Viewed 3554 times

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Thu Mar 31, 2022 4:22 pm
by terminator
Sapa wrote: Thu Mar 31, 2022 3:17 pm Hi

Working on a new scenario for this excellent mod but i had to change the look of the Russian units a bit. I hope this is ok?

Regards Mats
It is more or less forbidden in several German Länder but I don’t play this Mod (besides I never managed to make it work).

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Thu Mar 31, 2022 6:58 pm
by Akkula
Sapa wrote: Thu Mar 31, 2022 3:17 pm Hi

Working on a new scenario for this excellent mod but i had to change the look of the Russian units a bit. I hope this is ok?

Regards Mats
Hi Sapa. Wow, interesting concept.
But I think you are not using the latest version of the mod, I see a few icons that I remade in the latest updates. The 2S19 for example.
Good luck with your scenario creation, it is always great to see people creating new content using others mod :D
Lynx57 wrote: Wed Mar 30, 2022 3:14 pm Hello , i just activated the mod in GME , following instruction in the .txt , but the game is not modded ..
Could you help me to install ? ( my version is panzercorps gold , steam version)
Thx :)
Hi Lynx, can't tell much more aside from the Readme file instructions.
Just to be sure:
- The MODS folders is located inside the game folder?. Something like:
C:\Program Files (x86)\Steam\steamapps\common\Panzer Corps\MODS
Keep in mind that the Slitherine and Steam versions have different file paths.

Best regards,
Akkula.

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Fri Apr 01, 2022 7:01 pm
by Vano2004
Oh, I-I! Das ist fantastisch! :)
viewtopic.php?f=147&t=105728

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Sun Apr 03, 2022 10:38 am
by HHT1
terminator wrote: Thu Mar 31, 2022 4:22 pm
Sapa wrote: Thu Mar 31, 2022 3:17 pm Hi

Working on a new scenario for this excellent mod but i had to change the look of the Russian units a bit. I hope this is ok?

Regards Mats
It is more or less forbidden in several German Länder but I don’t play this Mod (besides I never managed to make it work).
Seamlessly integrated into other official nonsense in G. Soon the whole alphabet will be banned.
Want an example? BH could be interpreted as a homage to blood and honour, HH for Heil H..., SH for Sieg Heil, AH for Adolf H... etc. This is not a joke....
In the city of Zwickau (registration letter Z on licence plates on cars) the licence plates must now be exchanged. (this is a joke on my part). The are crazy. The Germans.
I see it like the swastikas in some mods/games. When I play it for myself, everything is OK. Only borderline in multiplayer....
I think it's OK with the Z. V and O (as well as licence plates on Russian vehicles in the Ukraine war) are also not forbidden.

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Sun Apr 03, 2022 5:41 pm
by Akkula
Hello folks,
I am working in the next MdC update.
The scripting of the South Atlantic '82 scenario is being a true nightmare :x but I expect to have it done sooner or later.
At the moment I am developing the British "AI", the results are promising but still there are several glitches to fix... there is no doubt the game AI is not prepared for such scenarios! :o

Ships and helicopters now patrol the coasts ready to fire in anger:
Image

Also, aircrafts perform attack missions on critical player assets:
Image

....and the AI will try to take the western island by heli drops. Although I am still struggling to make it work consistently.
Image

The UI shall be slightly improved. Now you can see who is the attacker before launching the scenario. Also, a small book will indicate if the scenario is historical or not :P
Image

And this is just a part of 1.8 8) More announcements will come in the following days, a lot of new content is coming.

Best regards,
Akkula.

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Mon Apr 04, 2022 4:26 am
by MarechalJoffre
Great news Akkula, thank you for your work. This mod is the only reason why I'm still sticking to Panzer Corps. Loads of fun.

Re: Modern Conflicts 1.7 (RELEASED)

Posted: Tue Apr 05, 2022 6:01 pm
by Akkula
MarechalJoffre wrote: Mon Apr 04, 2022 4:26 am Great news Akkula, thank you for your work. This mod is the only reason why I'm still sticking to Panzer Corps. Loads of fun.
Wow, those are the words a modder likes to read/hear :lol:
Thanks a lot, I'm glad you are enjoying the game.