Re: Battlefield: Europe MOD v1.6
Posted: Sun Nov 22, 2015 8:45 pm
it was just the patch (1.24)!!!!! now everything seems allright .. i'll let u know .... thanks a lot (!!!!)
There's instructions on how to operate a 'nocache' switch somewhere in either the readme or (probably) the first page of this thread. Other than that, restarting is the only option to prevent endless game crashes.Farre wrote:Hello
The only other option is to make a new savegame after playing 4-5 turns, quit the game and then restart and reload??????
Do i need to do that all the time when i play? (i havent downloaded it yet)
JimmyC wrote:Playing through this mod for a 2nd time, I’m finding that its difficult to follow my pre-planned strategic objectives, as I lose sight of them. Partly this is due to the map being so huge, but also its because I have very little time at the moment to play the game, so generally just get in 6 or so turns per week (and hence forget what the short term plan was!). I’m finding that rather than positioning and advancing my troops strategically, I tend to move them based on the closest enemy around them. As a result they get pulled out of position. Case in point - my planned drive on the Russian Caucuses was pushed back 3 months because most of my armour found itself fighting with Army Group Center south-west of Moscow (which isn’t even one of my strategic objectives for the moment).
Another thing I’m noticing is that Malta seems to be a lot harder to capture. Was it buffed since the previous version?
Yes, you are advised to save, quit and reload after a few turns in the big 99 turn scenario (Barbarossa), otherwise the game would crash to desktop after a while as the base game was not designed for such large maps. Even then, keep in mind that in this large map one turn takes approximately half an hour so you do not have to do it too often.Farre wrote:Hello
The only other option is to make a new savegame after playing 4-5 turns, quit the game and then restart and reload??????
Do i need to do that all the time when i play? (i havent downloaded it yet)
Thanks, and you are welcome!cicciopastic wrote: I just played all introductive scenarios .... is far ahead any official mod i've played till know .... honors and glory to the developer of this mod ....
Well, if you do not want to invade the glorious Soviet Union, you do not have to.anyway i feel too rokie to play the great patriotic war by the wrong side ... i dunno mayby i will givi it just a try on a very easy (colonel?) level
Yes, I understand, but it happens to everyone, I guess. Reading through the history of WWII and having watched all those movies I have a feeling that it happened to the real commanders, too. They often changed their original plans according to the actual situation or just lost their focus and started offensives which had nothing to gain from. I think it is part of our human nature, it is very hard to be a cold blooded commander and only to go after our pre-determined objectives. In this regard the computer AI is well above us...JimmyC wrote:Playing through this mod for a 2nd time, I’m finding that its difficult to follow my pre-planned strategic objectives, as I lose sight of them.
I’m finding that rather than positioning and advancing my troops strategically, I tend to move them based on the closest enemy around them. As a result they get pulled out of position.
I think it is only bad luck, actually I made it rather easier in v1.6, as if you can successfully blockade it and prevent the Allied merchants and carriers from reaching it there will be less British fighters to worry about. The recommended solution is still using the Ju-87 with the hero Rudel against it.Another thing I’m noticing is that Malta seems to be a lot harder to capture. Was it buffed since the previous version?
Thank you, and welcome to this forum!DavidWill wrote:Dear McGuba,
thank you very much for the most enjoyable mod I ever played.
That makes the two of us.I am a fan of Panzer General since it's first release in the 90ties and spent hours beyond count playing the series and it's mods.
Congratulations, and thank you very much for your report, I always like to read how other players try to win in this mod. There are many possible solutions and yours is just one of them. For example until now, to my knowledge, no one has ever let the AI to take Tunis only to stop it at Tobruk and then retake the whole North Africa and then achieve a Total Victory. It is in itself a very nice achievement as the loss of Tunis triggers the Allied landings in the Med which can be a great problem.I managed to reach a total victory in my second game (Colonel, AI level 2, new game rules) and like to share some tips for everyone interested.
I think most players fail at their first attempt, which is in accordance with the historical facts: I am quite sure that if they were given a second chance, the German commanders would do many things differently as well.(In my first game my forces were stopped south of Stalingrad and then crushed by the soviet counter offensive in winter 41/42.)
Why am I not seeing Rise of the Mongols there?McGuba wrote:Yes it is the same. JSGME stands for JoneSoft's Generic Mod Enabler. It is also known simply as GME.
Intenso82 wrote:What your opinion about Combat Random - normal, limited, chess in this mod?
What you will advise to use?
I faced that in Combat Random - normal turn out very different results at a replay turn. Small cheating metod.