ok here's the new v1.1:
https://www.dropbox.com/sh/5g9f7g3mdrvy ... Xiv3a?dl=0
change list:
1) reduce anarchy by 20 for units with general
2) increase anarchy for whole army by 10 if cinc is dead or routed
3) changed squads file anarchy base values to -15, 0, 5, 25, and 45 (these are mostly a lot higher for the high anarchy units)
4) added anarchy roll info to combat log
5) added refuse orders roll info to combat log *definitely worth checking the combat log now to learn about the anarchy/refuse stuff if that is not something you normally turn on
6) changed double drop to only happen if at significant combat disadvantage (not unit strength below 75% anymore) *not well tested
7) display base anarchy rating in ui for unit
8 ) global anarchy modifier, increases anarchy 2% per instance of anarchy, across the whole game, up to 10%
9) disrupted units will not anarchy charge steady enemies
10) changed opportunity charge chance from pursuit to 100% if valid target is ahead within 45 degrees *needs testing, pretty large change to pursuits
11) increase charge chance anarchy modifier to 25% for outside command range
12) added charge tooltip explaining secondary zoc loss
13) make pursuits by cav if enemies adjacent and to the front stop only if one of those enemies are also cav and now only within 45 and not 90 degrees of front
14) increase infantry combat resolution time by decreasing melee casualties (not impact) between non light inf down 20% *needs testing to see if too much/not enough slowing down of inf melee
15) got rid of imposed ap loss with cav charges on inf, and instead now increasing cav fallback to 3 squares
16) chance refuse charge if disrupted flat 25%
17) +10 to impact POA if anarchy charging
18) extra +10 (so +20 total) to deep impact POA (basically warband impact)
19) cav refuse orders chance now only vs steady spears in the front, not spears in general
20) increase from 25% to 50% chance to refuse charge for light cav against non light cav (40% if rear attack, and still 0% if fragmented)
21) increase chance to test to rally at all from broken from 20 to 30 out of 100 (but it's still only within command radius/in units with general)
*thanks to snugglebunnies, nosy_rat, desicat and thegreymouser for making contributions in the forum thread that ended up in the mod, and of course to Pete for thorough testing, feedback and direction