Re: Pike Re-Balance Workshop
Posted: Sat Apr 04, 2020 4:43 pm
I think to get pikes to really drag things out they perhaps they should also be receiving and imposing +1 to CT when in combat with other heavy infantry?
The 75 POA swing seems fine. I'm picturing a Hoplite getting close to a phalangite, at which point, the large shield and shorter spear become a distinct advantage. Same with swords. Reinforces the idea that maintaining the formation is key. Flanking, terrain, and protecting your line become key.Schweetness101 wrote: ↑Sat Apr 04, 2020 4:27 pm one thing is because pikes both impose a POA loss on offensive spears, but only when steady, and also suffer themselves a POA loss when not steady, there is a very large swing in net POA when you go from steady pike vs steady offensive spears to disrupted pikes vs steady or disrupted offensive spears, perhaps too much?
Melee:
Steady Pikes (100 base) vs steady spears (100 base -25 vs steady pikes, or 75) for a net +25 for pikes
Disrupted Pikes (100 base reduced to 50 because of disruption) vs steady spears (100 base and no longer vs steady spears so not reduced) for a net +50 to spears
is that too much? should it not be getting burnt from both ends as it were in that way? Maybe disruptions/disorderings for pikes should reduce them in Melee from 100 to 75 to 50 instead of from 100 to 50 to 0?
Edit: although even with the above 10 pikes are defeating 10 armoured hoplites with ease, losing only 2 units and hoplites losing 7
Agreed. Why don't you start it with a title like "Pike Testing Workshop"?Schweetness101 wrote: ↑Sat Apr 04, 2020 5:10 pm one more thing, I think perhaps we should split into two threads here, one for historical analysis and one for gameplay balancing pike POAs and other attributes.
ok postedGeffalrus wrote: ↑Sat Apr 04, 2020 5:23 pmAgreed. Why don't you start it with a title like "Pike Testing Workshop"?Schweetness101 wrote: ↑Sat Apr 04, 2020 5:10 pm one more thing, I think perhaps we should split into two threads here, one for historical analysis and one for gameplay balancing pike POAs and other attributes.![]()
I'm not saying discard. I'm saying build upon. You can't just take 16 ranks and stop there. Why is it 16 ranks? In what context? We use the primary sources to give us a starting point - but then - we use testing, comparative historical analysis, and investigation to build a better understanding of what happened. We don't just stop at the written word.Athos1660 wrote: ↑Sat Apr 04, 2020 4:08 pm If you discard the Ancient authors, what remains as evidence ?
Even if they are gappy, unclear, incomplete or even wrong, there is no other 'primary' source, isn't there ? No archaeological evidence of tactics (apart from the equipment and weapons) to put them to the test, right ?
Everything else is only hypotheses.
Hypotheses are nice, sometimes interesting ; some can certainly be enjoyable in a game but are only hypotheses.
great work Mike! Do you have any advice about how various numbers, POA, armor, cost, quality, poa changes from disruption, etc...ought to be tweaked from this point onward?