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Re: Unit issues 6.1.8

Posted: Sun Oct 21, 2018 5:59 pm
by kondi754
Horst wrote: Sun Oct 21, 2018 5:25 pm Kondi, you clearly prove that almost no anonymity exists anymore thanks to internet and facial recognition. Do you have contacts in intelligence services?
Terrific work!
:D maybe... like de Niro in the "Meet the Parents" movie :wink:
thanks Horst

Re: Unit issues 6.1.8

Posted: Tue Oct 23, 2018 7:11 pm
by Horst
Has no one noticed yet, part #911: Japanese engineers still cost the same 30 bucks from year 39-45.
Has no one noticed yet, part #912: US engineers still cost the same 40 bucks from year 42-45.
I should better go back playing Wacht am Rhein instead of taking a look at vanilla stats. :wink:

Re: Unit issues 6.1.8

Posted: Tue Oct 23, 2018 9:18 pm
by GabeKnight
Horst wrote: Tue Oct 23, 2018 7:11 pm Has no one noticed yet, part #911: Japanese engineers still cost the same 30 bucks from year 39-45.
Has no one noticed yet, part #912: US engineers still cost the same 40 bucks from year 42-45.
I should better go back playing Wacht am Rhein instead of taking a look at vanilla stats. :wink:
Sorry, Horst, but I'm not "no-one" :wink:
GabeKnight wrote: Fri Jun 01, 2018 3:09 pm And looking at this, you should consider equalizing the RP costs of Japanese and US engineers to all the other nations as well...
(Second post of this thread)

Re: Unit issues 6.1.8

Posted: Wed Oct 24, 2018 11:59 am
by terminator
Here is the usual cost of the engineers (german, british, italian, soviet, finnish, dutch...) :

Engineers(cost).JPG
Engineers(cost).JPG (25.1 KiB) Viewed 1607 times

I noted two other problems concerning the engineers :

:arrow: indian_engineers_41 = indian_engineers_42 (strictly identical units)

:arrow: Greek_engineers_41 & Yugoslavian_engineers_41 : no value of shock & assault
Usually for the engineers, shock = 10 and assault = 7

Re: Unit issues 6.1.8

Posted: Sun Oct 28, 2018 6:55 am
by Mojko
Norwegian Mortar Infantry (1324) belongs to incorrect faction. It's currently listed under "finland". It should be "norway", obviously.

Re: Unit issues 6.1.8

Posted: Sun Oct 28, 2018 11:34 am
by Admiral_Horthy
I also have a whole list of unit/graphics bugs but I wait till the new release to see if they are still up. I corrected them for myself but of course they need to be done centrally :)

Re: Unit issues 6.1.8

Posted: Mon Oct 29, 2018 4:02 pm
by Horst
Sub_Orzel/Sub_Orzel_submerged's fuel: 99 -> 3
I don't think it's intentional to let it dive forever.