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Re: Unit issues 6.1.8
Posted: Sun Oct 21, 2018 5:59 pm
by kondi754
Horst wrote: ↑Sun Oct 21, 2018 5:25 pm
Kondi, you clearly prove that almost no anonymity exists anymore thanks to internet and facial recognition. Do you have contacts in intelligence services?
Terrific work!

maybe... like de Niro in the "Meet the Parents" movie
thanks Horst
Re: Unit issues 6.1.8
Posted: Tue Oct 23, 2018 7:11 pm
by Horst
Has no one noticed yet, part #911: Japanese engineers still cost the same 30 bucks from year 39-45.
Has no one noticed yet, part #912: US engineers still cost the same 40 bucks from year 42-45.
I should better go back playing Wacht am Rhein instead of taking a look at vanilla stats.

Re: Unit issues 6.1.8
Posted: Tue Oct 23, 2018 9:18 pm
by GabeKnight
Horst wrote: ↑Tue Oct 23, 2018 7:11 pm
Has no one noticed yet, part #911: Japanese engineers still cost the same 30 bucks from year 39-45.
Has no one noticed yet, part #912: US engineers still cost the same 40 bucks from year 42-45.
I should better go back playing Wacht am Rhein instead of taking a look at vanilla stats.
Sorry, Horst, but I'm
not "no-one"
GabeKnight wrote: ↑Fri Jun 01, 2018 3:09 pm
And looking at this, you should consider equalizing the
RP costs of Japanese and US engineers to all the other nations as well...
(Second post of this thread)
Re: Unit issues 6.1.8
Posted: Wed Oct 24, 2018 11:59 am
by terminator
Here is the usual
cost of the engineers (german, british, italian, soviet, finnish, dutch...) :

- Engineers(cost).JPG (25.1 KiB) Viewed 1607 times
I noted two other problems concerning the engineers :

indian_engineers_41 = indian_engineers_42 (strictly identical units)

Greek_engineers_41 & Yugoslavian_engineers_41 : no value of shock & assault
Usually for the engineers, shock = 10 and assault = 7
Re: Unit issues 6.1.8
Posted: Sun Oct 28, 2018 6:55 am
by Mojko
Norwegian Mortar Infantry (1324) belongs to incorrect faction. It's currently listed under "finland". It should be "norway", obviously.
Re: Unit issues 6.1.8
Posted: Sun Oct 28, 2018 11:34 am
by Admiral_Horthy
I also have a whole list of unit/graphics bugs but I wait till the new release to see if they are still up. I corrected them for myself but of course they need to be done centrally

Re: Unit issues 6.1.8
Posted: Mon Oct 29, 2018 4:02 pm
by Horst
Sub_Orzel/Sub_Orzel_submerged's fuel: 99 -> 3
I don't think it's intentional to let it dive forever.