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Re: Order Of Battle - v5.2.8 - Open Beta
Posted: Sun Feb 18, 2018 8:21 am
by uran21
Is upcoming patch going to break current MP games?
Re: Order Of Battle - v5.2.8 - Open Beta
Posted: Sun Feb 18, 2018 1:04 pm
by bru888
uran21 wrote:Is upcoming patch going to break current MP games?
Such a simple and innocent question, yet one fraught with anxiety. It's always a concern anytime they make changes and for anything that has been designed for OOB, even their own DLC.
Re: Order Of Battle - v5.2.8 - Open Beta
Posted: Sun Feb 18, 2018 4:14 pm
by 13obo
The Two Bridges MP game doesn't end despite one team reaching the 50 VP count. This happened twice in a row while playing as team 1.
Edit: game doesn't end at turn end, nor at turn start the next turn.
Re: Order Of Battle - v5.2.8 - Open Beta
Posted: Sun Feb 18, 2018 4:54 pm
by GabeKnight
13obo wrote:The Two Bridges MP game doesn't end despite one team reaching the 50 VP count. This happened twice in a row while playing as team 1.
Edit: game doesn't end at turn end, nor at turn start the next turn.
I was
first! ("Green VP")
But you should be able to (minor) win as the other team until the update.
Re: Order Of Battle - v5.2.8 - Open Beta
Posted: Sun Feb 18, 2018 5:20 pm
by 13obo
Ah, thanks! Hopefully, this is fixed though in both games, the other player was honourable and conceded the game.
Re: Order Of Battle - v5.2.8 - Open Beta
Posted: Sun Feb 18, 2018 8:00 pm
by Shards
5.2.9 should have an updated version with no green team
And it shouldn't break any ongoing games
Re: Order Of Battle - v5.2.8 - Open Beta
Posted: Mon Feb 19, 2018 9:36 am
by Andy2012
Just a quick one, finished Maykop on medium, 5.2.8. 22 turns, works fine. Resources have improved markedly; however, I am also reinforcing differently now. Two star exp is fine and I try to maintain it. Right now, anything above that is just not worth it. Arty and air force have five stars, though.
Still, upgrade and unit costs are misaligned. I got that KV in Kalach and since it is just a lumbering piece of heavy armour I wanted to change it into a German tank. However: PzIIIN is more expensive than a powerful PanzerIV? Seriously? Also, Upgrading my Stugs to a new version is just absurdly expensive and 100 credits each (!) not worth one point of additional armour. Shepherding my core and letting them grow over various tank versions with discounted upgrades was one of the most motivating things in Panzercorps. Overpriced 'discounted' upgrades with incremental or even marginal gains kind of destroy this aspect IMO. Game is still fun, though.
Re: Order Of Battle - v5.2.8 - Open Beta
Posted: Mon Feb 19, 2018 12:11 pm
by Shards
Re: Order Of Battle - v5.2.8 - Open Beta
Posted: Mon Feb 19, 2018 12:41 pm
by Horst
Release that thing already! Many OOB players like to play on with Panzerkrieg and other campaigns!
PS: My new Jagdpanther's gun is pointing on the devs and publishers!
Re: Order Of Battle - v5.2.8 - Open Beta
Posted: Mon Feb 19, 2018 1:23 pm
by Shards
It's coming!
p.s. Congrats

- Horst.png (15.83 KiB) Viewed 2718 times
Re: Order Of Battle - v5.2.8 - Open Beta
Posted: Mon Feb 19, 2018 1:31 pm
by 13obo
New versions still coming out 1 day before supposed release (given tournament starts tomorrow)- what could go wrong?
Best of luck!
Re: Order Of Battle - v5.2.8 - Open Beta
Posted: Mon Feb 19, 2018 1:32 pm
by Shards
This is why we've been doing the Open Betas
FUN!!
Re: Order Of Battle - v5.2.9 - Open Beta
Posted: Mon Feb 19, 2018 4:39 pm
by Shards
Final Open Beta update:
5.2.9
- Shader fixes
- Waffen SS II description fixed to reflect its effect
- Tweaks to some unit costs and stats
(and removed Green Team from Two Bridges)
Re: Order Of Battle - v5.2.9 - Open Beta
Posted: Mon Feb 19, 2018 5:24 pm
by bru888
Shards wrote:Final Open Beta update:
5.2.9
- Shader fixes
- Waffen SS II description fixed to reflect its effect
- Tweaks to some unit costs and stats
(and removed Green Team from Two Bridges)
Shards, unmanly or not, I will virtually kiss you (on the cheek) if this means what I think it means!
Re: Order Of Battle - v5.2.9 - Open Beta
Posted: Mon Feb 19, 2018 5:30 pm
by Shards
Sadly not
It's fixes to some shaders, but not your bĂȘte noire
Re: Order Of Battle - v5.2.9 - Open Beta
Posted: Mon Feb 19, 2018 7:16 pm
by bru888
Shards wrote:Sadly not
It's fixes to some shaders, but not your bĂȘte noire
Thanks. I will continue to lurk.

Re: Order Of Battle - v5.2.9 - Open Beta
Posted: Mon Feb 19, 2018 11:21 pm
by terminator
Su-152 with 5.2.9 not synchronized :

- SU152(tank)5.2.9.jpg (14.66 KiB) Viewed 2675 times

- SU152(art)5.2.9.jpg (15.33 KiB) Viewed 2675 times
Re: Order Of Battle - v5.2.9 - Open Beta
Posted: Mon Feb 19, 2018 11:28 pm
by terminator
Hex Grid : straight line which deform. Am I reached of macular degenerescence due to age ?

- HexGrid.jpg (134.1 KiB) Viewed 2674 times
Re: Order Of Battle - v5.2.9 - Open Beta
Posted: Mon Feb 19, 2018 11:53 pm
by Shards
Sadly the latest engine updates are slowly and steadily frying our brains when it comes to irritating abnormalities like this. This was sadly the price of adding Music back into the game and fixing the artillery range UI!! Sometimes you have to choose slightly ugly over utterly horrid
We're going to keep digging away on this stuff, we will Make OOB Pretty Again!
Re: Order Of Battle - v5.2.9 - Open Beta
Posted: Mon Feb 19, 2018 11:54 pm
by Shards
terminator wrote:Su-152 with 5.2.9 not synchronized :
SU152(tank)5.2.9.jpg
SU152(art)5.2.9.jpg
Yeah, same with the SU122 as well :/
We'll squash all of these soon!!