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Re: Italian Wars Campaign Gameplay
Posted: Sun Feb 18, 2018 10:51 pm
by awesum4
As we have the result of the battle for Ancona, can we move to the next phase of the campaign please. I'm keen to move on and see what happens
Re: Italian Wars Campaign Gameplay
Posted: Mon Feb 19, 2018 12:17 am
by w_michael
awesum4 wrote:As we have the result of the battle for Ancona, can we move to the next phase of the campaign please. I'm keen to move on and see what happens
I'm sorry that I missed the combat results posting. I'll update everything so that we can move forward. It has been exciting so far.
The Papal Fleet 1 retreats to the Upper Adriatic, and the Turkish Army 1 now controls Ancona.
The final city count for Summer 1499 has been updated on the Record Sheet (page 5).
Fall 1499 Negotiations and Order Writing Phases
Since you have had lots of time to communicate while the Battle of Ancona raged, lets take 3 days to complete both phases:
Orders are due at the end of Wed. Feb 21st. I will process the orders on Thursday.
Here is the Fall 1499 starting campaign map (no famine or plague this turn):

- Fall 1499 Start
- P&S_Machiavelli_1499FallStart.jpg (1.26 MiB) Viewed 3785 times
Re: Italian Wars Campaign Gameplay
Posted: Mon Feb 19, 2018 12:56 am
by w_michael
Here is the Fall 1499 Record Sheet:

- Final Fall 1499 Record Sheet
- 1499FallRecords.jpg (251.14 KiB) Viewed 3509 times
Re: Italian Wars Campaign Gameplay
Posted: Mon Feb 19, 2018 2:17 am
by w_michael
ahuyton wrote:The Pope is considering a new life in Caledonia as his armies are lost to plague, invasion and battle

Let me guess: you were misled and misinformed.
I hope that everyone is having fun. There are a lot of twists & turns in this campaign game system
Re: Italian Wars Campaign Gameplay
Posted: Mon Feb 19, 2018 7:56 am
by Chromey
In the fall phase we can move units ?
Re: Italian Wars Campaign Gameplay
Posted: Mon Feb 19, 2018 8:03 am
by lascar
Chromey wrote:In the fall phase we can move units ?
Yes you can.
Re: Italian Wars Campaign Gameplay
Posted: Mon Feb 19, 2018 9:42 am
by ahuyton
w_michael wrote:ahuyton wrote:The Pope is considering a new life in Caledonia as his armies are lost to plague, invasion and battle

Let me guess: you were misled and misinformed.
I hope that everyone is having fun. There are a lot of twists & turns in this campaign game system
No, not misinformed, just outplayed on the battlefield.
One rules question, if you don't mind. I have a stray army in Modena. For them to take over the city do I need to give a particular order, eg to besiege or is it enough that they sit there on Hold orders?
Re: Italian Wars Campaign Gameplay
Posted: Mon Feb 19, 2018 3:17 pm
by w_michael
ahuyton wrote:w_michael wrote:ahuyton wrote:The Pope is considering a new life in Caledonia as his armies are lost to plague, invasion and battle

Let me guess: you were misled and misinformed.
I hope that everyone is having fun. There are a lot of twists & turns in this campaign game system
No, not misinformed, just outplayed on the battlefield.
One rules question, if you don't mind. I have a stray army in Modena. For them to take over the city do I need to give a particular order, eg to besiege or is it enough that they sit there on Hold orders?
"B" is the order to besiege a garrisoned fortified city. It takes two "B" orders on consecutive turns to take the city.
Re: Italian Wars Campaign Gameplay
Posted: Tue Feb 20, 2018 11:30 pm
by w_michael
Not that there is anything wrong with the orders submitted so far, but remember that you can use your Fall military orders to maximize Spring 1500 revenue if you have nothing better to do.
Re: Italian Wars Campaign Gameplay
Posted: Tue Feb 20, 2018 11:47 pm
by KiwiWarlord
w_michael wrote:Not that there is anything wrong with the orders submitted so far, but remember that you can use your Fall military orders to maximize Spring 1500 revenue if you have nothing better to do.
How ?
Re: Italian Wars Campaign Gameplay
Posted: Wed Feb 21, 2018 3:00 am
by w_michael
KiwiWarlord wrote:w_michael wrote:Not that there is anything wrong with the orders submitted so far, but remember that you can use your Fall military orders to maximize Spring 1500 revenue if you have nothing better to do.
How ?
Fixed revenue is derived from:
- each occupied sea 1d
- each controlled province 1d
- each controlled city or city point 1d
For example, don't leave a Fleet in a controlled coastal province when I can be at sea to gain 1d. Of course strategic considerations may trump economic ones.
Orders
Posted: Wed Feb 21, 2018 11:53 pm
by lascar
When are the Fall orders due?
Re: Orders
Posted: Thu Feb 22, 2018 12:20 am
by w_michael
lascar wrote:When are the Fall orders due?
Today, but I will not likely be processing the turn until 10:00 am tomorrow.
Still waiting for orders from Papacy. I will wait until 11:00 am today before processing orders.
Re: Italian Wars Campaign Gameplay
Posted: Thu Feb 22, 2018 4:18 pm
by w_michael
Fall 1499 Expense Orders Execution
No expense orders
Fall 1499 Military Orders Execution
Papacy
A1 - Besiege Modena
A3 - Hold in Rome
F1 = Move to Lower Adriatic
Milan
My sole army holds its ground
Genoa
Army 1 A Pavia
Florence
A1 Advance Florence
A3 Advance Pisa
A2 Support Rome (in favor of Papal Army 3)
Venice
Army1 B Farrara
Army2 A Milan
Army3 A Croatia
Fleet1 S Upper Adriatic
Fleet2 A Upper Adriatic
Austria
[Austrian A2] support [Venetian A2] Milan
France
A1 A Tyrolia
A2 A Como
F1 fishing in Western Gulf of Lyon
Sienna
I move my 1 army from Pisa to Lucca
Naples
Army 1 advance to Urbino
Army 2 advance to Rome
Fleet 1 advance to Eastern Tyrrhenian
Fleet 2 advance to Patrimony
Turks
F1 A Ragusa
F2 A Western Med
A1 H Acona
Re: Italian Wars Campaign Gameplay
Posted: Thu Feb 22, 2018 4:26 pm
by w_michael
Here is the campaign map reflecting Fall 1499 Military Orders:

- Fall 1499 Movements
- P&S_Machiavelli_1499FallMoves.jpg (1.28 MiB) Viewed 3687 times
Re: Italian Wars Campaign Gameplay
Posted: Thu Feb 22, 2018 4:34 pm
by w_michael
The Battle of Milan
Milan sets up either an Open Battle or Defend scenario, because they started in the battle province. Milan has 1,200 FP and Venice has 1,400 FP. The additional 200 FP for the attacker is due to the support that Venice is receiving from Austria. Retreat paths: Florence to Trent, Milan to a Milan Garrison.
The Battle of Rome
Papacy sets up either an Open Battle or Defend scenario, because they started in the battle province. Papacy has 1,400 FP and Naples has 1,200 FP. The additional 200 FP for the defender is due to the support that Papacy is receiving from Florence. Retreat paths: Naples to Tivoli, Papacy to Rome Garrison.
Battle results are due in 15 days: at the end of Friday March 9, 2018.
Note that the Defend scenario will reduce the FP of the defender from that stated above. That is the cost of the defensive entrenchments.
Re: Italian Wars Campaign Gameplay
Posted: Fri Feb 23, 2018 12:29 am
by TheGrayMouser
The battle is up Habsburg, , oh, oops I mean Doge...
Open battle
password: puppet
Re: Italian Wars Campaign Gameplay
Posted: Fri Feb 23, 2018 1:00 am
by w_michael
There are two battles to be resolved, but here is the preliminary Spring 1500 map for advanced negotiations and planning:

- Preliminary Spring 1500 Start
- P&S_Machiavelli_1500SpringStart.jpg (1.75 MiB) Viewed 3668 times
You can estimate your Spring revenues and plan for your builds (a maximum of 1 military unit per city in a home province). Note that if you have an Army or Fleet in a province then you can still build a Garrison in an empty fortified city. Conversely, you can build an Army or Fleet in a province where there is already a Garrison.
Re: Italian Wars Campaign Gameplay
Posted: Fri Feb 23, 2018 12:47 pm
by ahuyton
To my Neapolitan visitors,
Battle is posted
Password - requiem
Alan
Re: Italian Wars Campaign Gameplay
Posted: Fri Feb 23, 2018 6:00 pm
by awesum4
The dogs of war have been unleashed....we look forward to this contest of arms.....we Spanish relish being outnumbered.....but 1,400 to 1,200 is nothing compared to our conquests of the Aztec and Inca empires. We doubt there is as much gold in Rome, but there are souls to be converted to the true (Spanish) church