Page 7 of 7

Re: Field of Glory II - Community Content

Posted: Wed Dec 10, 2025 4:33 pm
by rbodleyscott
Added:

Created by kronenblatt

Custom Battles:

- Danelaw v1
This army list mod is for kronenblatt's "Danelaw" campaign. It uses a subset of Schweetness101's Dark Ages Britain Mod.

Re: Field of Glory II - Community Content

Posted: Thu Feb 12, 2026 6:29 pm
by rbodleyscott
Added:

Created by kronenblatt

Custom Battles:

- TAILORMADE_LOS (SP & MP versions)
Custom Battles module allowing tailormade LOS distances.

kronenblatt's description: "This mod allows each side's line of sight (LoS) to be lower than the base game's 20 tiles, to be set through its respective unit (ones) digit of force points (FP). Thus, the two sides can, if desired, have differing LoS. When setting up a challenge, click the "Hiding Advanced Options" button and set the Force Points of Sides A and B there. The unit (ones) digit of each Side's FP (e.g., 9 if 1209 FP) decides the LoS of that side, representing a certain proportion of the base game's LoS of 20 tiles. For example, 1 represents 10% and a LoS of 2 tiles (10% of 20 tiles), 2 represents 20% and a LoS of 4 tiles (20% of 20 tiles), and so on, up to 0 representing 100% and a LoS of 20 tiles (i.e., same as base game's). So if Side A has 1203 FP and Side B 1205 FP, Side A gets a LoS of 6 tiles (3 => 30% of 20 tiles) and Side B a LoS of 10 tiles (5 => 50% of 20 tiles)."

Re: Field of Glory II - Community Content

Posted: Fri Mar 20, 2026 12:18 pm
by rbodleyscott
Created by kronenblatt & Paul59

Custom Battles:
- Vae Victis v1 (MP only)
This army list mod is for kronenblatt's "Vae Victis" campaign, set in the early years of Rome's rise to power. It uses banners, textures and army lists from Paul59's TT_Mod

Re: Field of Glory II - Community Content

Posted: Thu Apr 09, 2026 9:28 am
by rbodleyscott
Updated:

Created by kronenblatt

Custom Battles:
- Low Los (SP & MP versions) (Updated to v2 by Karvon)
Custom Battles module with reduced LOS distance