agglwoi wrote: ↑Sat Nov 02, 2019 5:20 am
Hello
Cristi97,
I think I have identified the problem for the missing sounds for several units. Some of the unit-names for SE and SS units in the row "# Unit icon" of the section "# Effects table" in the file "efx.pzdat", which is located in the subfolder "\Graphics" of Your Panzer Corps main folder, are simply missing and some are spelled wrong, i. e. they do not match the names of the used graphic icons in the Amulet Mod 3.
Important:
Be sure You make a safecopy of the original file before You start editing it (save the safecopy with another name of course like "efx_original.pzdat")! If something goes wrong while or after editing the file, You can copy back the safecopy of the original file (don't forget to rename it then again back to "efx.pzdat") into the subfolder "\Graphics" of Your Panzer Corps main folder.
---
You can then open the file with the Windows Editor or with MS-Excel or a similar program.
First You have to look for the lines with the names of the regular units, which do not have sounds in their SE and SS versions in the Amulet Mod 3. Mark these complete lines, copy and insert them into the SE and SS parts of the same section without overwriting the existing lines there (as I already wrote, there are also some lines with not completely missing but just wrong spelled unit names in the SE and SS parts of the section, but it is not very easy to identify them exactly for overwriting them directly and so it is much safer just to ignore them and let them belong where they are).
Second You have to put the phrase "SE_" before the names in the row "# Unit icon" of the new inserted lines in the SE part of the section "# Effects table" and the phrase "SS_" before the names in the row "# Unit icon" of the new inserted lines in the SE part of the section "# Effects table" .
Third You have to save the edited file in the subfolder "\Graphics" of Your Panzer Corps main folder, but with the original ending ".pzdat", not as ".txt", ".xlsx", … (!)
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Example from the original section "# Effects table" in the file "efx.pzdat" (here You already see two lines marked in red for the regular versions of the "Hummel_AT.png" and "Hummel_Aty.png" which have no sounds in their SE and SS versions in the Amulet Mod 3):
# Effects table
# Assigns shooting animations and movement sounds to unit icons
# Offset is used to properly align animation with unit's icon. Order is the same as in the unit icon file: big icon facing right, big icon facing left, small icon facing right, small icon facing left
# Each unit can have up to 3 different animations, for ground attack and air attack separately.
# Offsets Ground attack animations Air attack animatons Movement sounds
# Unit icon Offset1 Offset2 Offset3 Offset4 Anim1 Anim2 Anim3 Anim1 Anim2 Anim3 Sound1 Sound2 Sound3
[...]
Hotchkiss_H35.png (25,-16) (-25,-16) (,) (,) Tank_37mm_2 Hotchkiss_H35_1
Hotchkiss_H39.png (21,-15) (-21,-15) (,) (,) Tank_37mm_2 Hotchkiss_H35_2
Hs-129.png 0 0 (,) (,) Hs129_1 Hs129_2 BristolFreighter_2
Humber_AC.png (34,-22) (-34,-24) (,) (,) M8_37mm_1 HumberAC_1
Hummel_AT.png (100,-40) (-100,-40) (,) (,) 15cm_AT_Switch Hummel_1 Hummel_2 Hummel_1
Hummel_Aty.png (42,-45) (-42,-45) (,) (,) Hummel_150mm_1 Hummel_1 Hummel_2 Hummel_1
Hurricane_Mk.I.png (26,-18) (-26,-18) (,) (,) FighterWings_ALV3 FighterWings_ALV4 FighterWings_ALV3 FighterWings_ALV1 FighterWings_ALV2 FighterWings_ALV1 HawkerHurricane_1
Hurricane_Mk.IIC.png (26,-16) (-26,-16) (,) (,) FighterWings_ALV3 FighterWings_ALV4 FighterWings_ALV3 FighterWings_ALV1 FighterWings_ALV2 FighterWings_ALV1 HawkerHurricane_2
Hurricane_Mk.IID.png (26,-16) (-26,-16) (,) (,) FighterWings_ALV3 FighterWings_ALV4 FighterWings_ALV3 FighterWings_ALV1 FighterWings_ALV2 FighterWings_ALV1 HawkerHurricane_3
[...]
-> First mark them completely, copy them and insert them into the SE part of the section without overwriting existing lines there.
The SE part now should look like this:
# Effects table
# Assigns shooting animations and movement sounds to unit icons
# Offset is used to properly align animation with unit's icon. Order is the same as in the unit icon file: big icon facing right, big icon facing left, small icon facing right, small icon facing left
# Each unit can have up to 3 different animations, for ground attack and air attack separately.
# Offsets Ground attack animations Air attack animatons Movement sounds
# Unit icon Offset1 Offset2 Offset3 Offset4 Anim1 Anim2 Anim3 Anim1 Anim2 Anim3 Sound1 Sound2 Sound3
[...]
SE_He_162A.png (23,-27) (-23,-27) (,) (,) JetNose1 JetNose2 JetNose1 JetNose2 Jet_2
SE_He_177A.png (-11,-33) (11,-33) (,) (,) BomberHeavy_1 AirDefenseH1 Douglas_DC-3_1
SE_Hetzer.png (59,-10) (-59,-17) (,) (,) Hetzer75mm_1 Jagdpanzer38T_Hetzer_1 Jagdpanzer38T_Hetzer_2 Jagdpanzer38T_Hetzer_1
SE_Hetzer_schurzen.png (59,-10) (-59,-17) (,) (,) Hetzer75mm_1 Jagdpanzer38T_Hetzer_1 Jagdpanzer38T_Hetzer_2 Jagdpanzer38T_Hetzer_1
SE_Hs-129.png 0 0 (,) (,) Hs129_1 Hs129_2 BristolFreighter_2
Hummel_AT.png (100,-40) (-100,-40) (,) (,) 15cm_AT_Switch Hummel_1 Hummel_2 Hummel_1
Hummel_Aty.png (42,-45) (-42,-45) (,) (,) Hummel_150mm_1 Hummel_1 Hummel_2 Hummel_1
SE_Inf.png 0 0 0 0 Wehrmacht_3 Wehrmacht_2 Wehrmacht_1 Leg_2
SE_Inf_43.png (,-) (-,-) (,) (,) Wehrmacht_2 Wehrmacht_1 Wehrmacht_3 Leg_2
SE_Inf_45.png (-,-) (-,-) (-,-) (-,-) Wehrmacht_45_1 Wehrmacht_45_2 Wehrmacht_45_3 Leg_2
[...]
-> Second put the phrase "SE_" before the names in the row "# Unit icon" of the new inserted lines in the SE part of the section (do the same with "SS_" in the SS part).
The SE part now should look like this:
# Effects table
# Assigns shooting animations and movement sounds to unit icons
# Offset is used to properly align animation with unit's icon. Order is the same as in the unit icon file: big icon facing right, big icon facing left, small icon facing right, small icon facing left
# Each unit can have up to 3 different animations, for ground attack and air attack separately.
# Offsets Ground attack animations Air attack animatons Movement sounds
# Unit icon Offset1 Offset2 Offset3 Offset4 Anim1 Anim2 Anim3 Anim1 Anim2 Anim3 Sound1 Sound2 Sound3
[...]
SE_He_162A.png (23,-27) (-23,-27) (,) (,) JetNose1 JetNose2 JetNose1 JetNose2 Jet_2
SE_He_177A.png (-11,-33) (11,-33) (,) (,) BomberHeavy_1 AirDefenseH1 Douglas_DC-3_1
SE_Hetzer.png (59,-10) (-59,-17) (,) (,) Hetzer75mm_1 Jagdpanzer38T_Hetzer_1 Jagdpanzer38T_Hetzer_2 Jagdpanzer38T_Hetzer_1
SE_Hetzer_schurzen.png (59,-10) (-59,-17) (,) (,) Hetzer75mm_1 Jagdpanzer38T_Hetzer_1 Jagdpanzer38T_Hetzer_2 Jagdpanzer38T_Hetzer_1
SE_Hs-129.png 0 0 (,) (,) Hs129_1 Hs129_2 BristolFreighter_2
SE_Hummel_AT.png (100,-40) (-100,-40) (,) (,) 15cm_AT_Switch Hummel_1 Hummel_2 Hummel_1
SE_Hummel_Aty.png (42,-45) (-42,-45) (,) (,) Hummel_150mm_1 Hummel_1 Hummel_2 Hummel_1
SE_Inf.png 0 0 0 0 Wehrmacht_3 Wehrmacht_2 Wehrmacht_1 Leg_2
SE_Inf_43.png (,-) (-,-) (,) (,) Wehrmacht_2 Wehrmacht_1 Wehrmacht_3 Leg_2
SE_Inf_45.png (-,-) (-,-) (-,-) (-,-) Wehrmacht_45_1 Wehrmacht_45_2 Wehrmacht_45_3 Leg_2
[...]
-> Third save the edited file in the subfolder "\Graphics" of Your Panzer Corps main folder and start Panzer Corps. It should work perfectly then for all of the artillery units should have the dedicated sounds in the Amulet Mod 3.
Last but not least: Many thanks to Messmann for making one of the best Mods for my all time favorite game Panzer Corps!
Best regards
agglwoi