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Re: how many engineers does it take to build a pontoon?
Posted: Sun May 17, 2015 12:37 pm
by Celeborn
enric wrote:Celeborn wrote:The rules say you need two--on either side of channel--however I was able to build one with only one...
No, the rules say you need four engineers actions, if you put one in each side you will get your pontoon earlier.
Ok now I see what was intended. Suggest revising to the following:
Building a pontoon requires an engineer to select the Build Pontoon action four consecutive(?) turns. (ie what if suppressed and unable to build...is all previous work lost?). Another engineer can speed construction by up two turns by building from the other side of the channel.
Btw do you have Patreon account? I would like to pay you for all of the tremendous work you have done.
Re: BA2 Scenarios by Enric
Posted: Sun May 17, 2015 1:53 pm
by enric
Thanks Celeborn, I do not have a Patreon account or similar I do it just for fun.
No, the pontoon actions don't need to be consecutive.
The work done is not lost if suppressed. This is similar to the procedure to demolish a bridge, see CHANNELS scenario, an engineer may put the demo charges, and be killed or suppressed, but the charges keep there and any other infantry unit may activate the trigger to blow up the bridge.
Re: BA2 Scenarios by Enric
Posted: Sun May 17, 2015 5:25 pm
by buckykatt
enric wrote:Piepsk
The goal for the German side is to keep the Piepsk village. The scenario is based on a Squad Leader scenario, in SL the soviet rifle infantry had 25% less range of fire than the German infantry, so the BA2 scenario has been modded to reduce 25% the range of the Soviet infantry. They are much more, but need to go closer.
The new scenario will be available immediately. It is an alpha version.
I will open several challenges, please, those accepting the matches, I expect at least a turn a day in each one.
Thanks for all the great scenarios Enric. Being a Squad leader player back in the day, I would like to make a suggestion for Piepsk. In SL you can only take one shot, or one combined group of shots. You also can take a shot at 1/2 attack strength at twice your range.(That would help the Russians) That said, after playing Piepsk as the Russians, I am finding it difficult to make a decent attack within the 11 turns you give us. I understand the scenario, as I've played it many times in SL. Maybe more turns? I think the leaders are fine, as the number of squads. I also think the range is ine as well. (Germans had 6 hex range, as the Russians had 4) Keep up the good work!!
Re: BA2 Scenarios by Enric
Posted: Sun May 17, 2015 6:03 pm
by enric
Thanks. We have played much this scenario and both sides may win. Porting from SL is always an adaptation as BA has different units values and scale. I always try to make the scenario as close as possible and with the help of testers we try to get as much as possible the scenario balanced.
If you don't find how to make a decent Russian attack open several matches as German.
Re: BA2 Scenarios by Enric
Posted: Wed May 20, 2015 3:23 am
by pbhawkin1
Enric,
Could you make the following two scenarios available to download for iOS users please?
Paws of the Tiger
Streets of Stalingrad
NEVER mind!! I have just read some of the previous pages and worked out that when testing is complete they will be made available by Slitherine.
So thank you and keep up the good work.
Now, just need to issue some challenges!!
Peter
Re: BA2 Scenarios by Enric
Posted: Wed May 20, 2015 5:09 am
by enric
pbhawkin wrote:Enric,
Could you make the following two scenarios available to download for iOS users please?
Paws of the Tiger
Streets of Stalingrad
NEVER mind!! I have just read some of the previous pages and worked out that when testing is complete they will be made available by Slitherine.
So thank you and keep up the good work.
Now, just need to issue some challenges!!
Peter
In fact, you already may play them on the iPad right now, just go to the
viewtopic.php?f=313&t=53404&p=498802#p498802
there you'll find the latest version we are testing, install and open a challenge, some other are also testing and will pick up the game.
Re: BA2 Scenarios by Enric
Posted: Mon Jun 08, 2015 10:17 am
by enric
Streets of Stalingrad goes to final version.
Re: BA2 Scenarios by Enric
Posted: Tue Jun 09, 2015 7:32 am
by enric
New scenario in preliminar version, just as it was designed in Squad Leader, needs probably to be balanced.
I'll pick up any matches. Thanks.

- Sowchos.jpg (91.61 KiB) Viewed 5840 times
Re: BA2 Scenarios by Enric
Posted: Wed Jun 10, 2015 4:56 pm
by enric
New scenario:
Blocking action at Lipki
Re: BA2 Scenarios by Enric
Posted: Thu Jun 11, 2015 7:36 am
by enric
Hube's pocked new scenario
Re: BA2 Scenarios by Enric
Posted: Thu Jun 11, 2015 3:04 pm
by morge4
been a busy bee I see...

Re: BA2 Scenarios by Enric
Posted: Thu Jun 11, 2015 3:12 pm
by enric
morge4 wrote:been a busy bee I see...

I get free time I must take advantage of it !

Re: BA2 Scenarios by Enric
Posted: Fri Jun 12, 2015 5:21 pm
by morge4
Playing Hube's Pocket, was able to exit 10 units off the map, it poped-up 'German Victory'. When I hit the check box and then the Turn End button, it told me 'Objective Failed'?

We were about 4-5 turns in.
Re: BA2 Scenarios by Enric
Posted: Fri Jun 12, 2015 7:12 pm
by enric
morge4 wrote:Playing Hube's Pocket, was able to exit 10 units off the map, it poped-up 'German Victory'. When I hit the check box and then the Turn End button, it told me 'Objective Failed'?

We were about 4-5 turns in.
Thank you, this probably has to do with the SIDES, will check out.
Re: BA2 Scenarios by Enric
Posted: Fri Jun 12, 2015 10:51 pm
by PanzerMan1001
Question:
I have the mobile version of BA2, and was wondering if it is possible to make a scenario/campaign, and if so, how to i make one? Thanks!
Re: BA2 Scenarios by Enric
Posted: Sat Jun 13, 2015 5:27 am
by enric
PanzerMan1001 wrote:Question:
I have the mobile version of BA2, and was wondering if it is possible to make a scenario/campaign, and if so, how to i make one? Thanks!
I'm not Slitherine team so my answer it's not official, I think, if you are talking about creating scenarios from the iPad, that the answer is: not possible.
Re: BA2 Scenarios by Enric
Posted: Mon Jun 15, 2015 10:45 pm
by glenghiscan
Haven't played lipki or chowsos yet but have played hube pocket and think it's one of your better maps then again I prefer the bigger maps as there's more room for stratargy
Re: BA2 Scenarios by Enric
Posted: Tue Jun 16, 2015 6:52 am
by enric
glenghiscan wrote:Haven't played lipki or chowsos yet but have played hube pocket and think it's one of your better maps then again I prefer the bigger maps as there's more room for stratargy
Try Sowchos, it's big map also.
Re: BA2 Scenarios by Enric
Posted: Wed Jun 17, 2015 4:09 pm
by enric
Hube's pocked gets an update to a5.
E2_FUNCTIONS modified to fix winner when side 0 is German
Modified TERRAIN, truck goes faster in roads and tracks
All Panther are G.
Re: BA2 Scenarios by Enric
Posted: Thu Jun 18, 2015 9:55 am
by enric
Showchos update to a2
Fixed minor terrain issues and opened a route for German to reach the village
Fixed Flag 3 error