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Re: WWI - Mod Graphics (secondary forum)
Posted: Tue Jun 03, 2014 12:47 pm
by Arvidus
You mean like this?

- Battle of the Suez Canal Preview.jpg (110.98 KiB) Viewed 6906 times
Re: WWI - Mod Graphics (secondary forum)
Posted: Wed Jun 04, 2014 6:37 am
by BiteNibbleChomp
Yeah, but it is likely to have things like the siege of Kut as well, so both the African set up and the one including India would be needed.
- BNC
Re: WWI - Mod Graphics (secondary forum)
Posted: Wed Jun 04, 2014 6:45 am
by Arvidus
Re: WWI - Mod Graphics (secondary forum)
Posted: Wed Jun 04, 2014 7:04 am
by BiteNibbleChomp
Well, if I get the full set by the 20th, then they can go in.
I see you confused the Estonia scenario for another action. My scenario includes the Operation Albion, but also has the advance from Courland into southern Estonia, as well as the Communist revolution. Also, Paris 14 and '18 are slightly different. '14 is a swing around the eastern Seine to reach Paris, whereas '18 comes from the northwest and is head on into the capital.
- BNC
Re: WWI - Mod Graphics (secondary forum)
Posted: Thu Jun 05, 2014 2:41 pm
by Arvidus
If you could send me your versions of the scenario previews, I'd be able to replicate the "offensive arrows" and other elements to your liking. And well in time before the 20th.
Re: WWI - Mod Graphics (secondary forum)
Posted: Fri Jun 06, 2014 12:31 am
by BiteNibbleChomp
Heres the ones I've been using:
https://www.mediafire.com/?y8932o7499v2x4y
Also, what was happening with the bomb crater graphics?
- BNC
Re: WWI - Mod Graphics (secondary forum)
Posted: Sat Jun 07, 2014 9:13 am
by Arvidus
I assume "Race to the Sea" is "WWIdunkirk14" and "Gallipoli" is "WWIdardanelles" among your previews.
Re: WWI - Mod Graphics (secondary forum)
Posted: Sat Jun 07, 2014 9:36 am
by BiteNibbleChomp
Yeah. Those were the scenarios' original (pre development) names before I named them what they are now. It made it easier for me to collect files in that way.
- BNC
Re: WWI - Mod Graphics (secondary forum)
Posted: Sat Jun 07, 2014 9:46 am
by Arvidus
BTW, about the Austro-Hungarian flag. In purchase format, do you want it with or without CoA:s?

- Austria-Hungary.png (3.37 KiB) Viewed 6782 times

- Austria-Hungary 2.png (3.57 KiB) Viewed 6782 times
Earlier, I thought it would be too cramped with CoA:s. But since you have them in your version, I want to be sure.
Re: WWI - Mod Graphics (secondary forum)
Posted: Sat Jun 07, 2014 10:07 am
by BiteNibbleChomp
Coats of Arms are better, as they are more historically accurate.
- BNC
Re: WWI - Mod Graphics (secondary forum)
Posted: Thu Jun 19, 2014 10:27 am
by BiteNibbleChomp
I'm still awaiting the bomb crater graphic file. The battle of Loos would like to have bomb craters on it.
Also, I'm happy to extend the trench lines to the edges of hexes, as long as this file can be made as well (or more the base 1 is edited)
So, are they going in or not?
- BNC
Re: WWI - Mod Graphics (secondary forum)
Posted: Thu Jun 19, 2014 10:31 am
by BiteNibbleChomp
asuser wrote:Hi BNC,
Yes, blend into is very important but not so easy...in reality No Man comes 1916 fist time, so I have some time to make it ready.
Next I will try to make the new trench lines.
Btw. Do you use also the observer/recon balloon? I could make the F/GB version also.
Actually the first is GC '15, with Loos.
Hopefully you can make the deadline (or at least read it) before 28/Jul.
- BNC
Re: WWI - Mod Graphics (secondary forum)
Posted: Sun Jun 22, 2014 12:26 am
by BiteNibbleChomp
#############################################################################
Still waiting on these icons (improved versions of my terrible ones)
Airco DH2
Airco DH5
Bristol F2 B
Sopwith Pup
Nieuport 11
Nieuport 24
SPAD S.VII
SPAD S.XIII
Albatros C.II/C.III
Fokker D.VIII
Gotha G.V.
Barbed Wire
Gas Shell
Bomb Crater terrain
Improved Trench Terrain
WWI Light Cruiser (Brit or German is fine)
WWI Seaplane Carrier (Brit or German)
and some new ones:
Berg D.I (Austrian Fighter)
Phönix D.I (" " ")
Phönix D.III (" " ")
Ottoman WWI Infantry
Ottoman WWI Mountain Infantry
Camel Archers (Mobile ottoman artillery) (+ sound)
Camel Transport (+ sound)
Ottoman WWI Infantry '18
Native Arab Troops
Sopwith 1.5 Strutter
Sopwith Triplane
Sopwith Dolphin
Sikorsky S.16 (Russian Fighter)
Vickers FB19 (in Russian colours, British Fighter)
E-1 Fighter (United States Figther)
Hanriot HD1 (Italian Fighter)
Fahrpanzer (Railroad-Mounted AT gun)
Halberstadt D.II
- BNC
Re: WWI - Mod Graphics (secondary forum)
Posted: Sun Jun 22, 2014 7:42 pm
by ThvN
BiteNibbleChomp wrote:
Barbed Wire
Gas Shell
Fahrpanzer (Railroad-Mounted AT gun)
Questions:
Barbed Wire: How do you want it to look? It's basically a minefield, yes, so just a tangle ? Do you have any photos/images to give some inspiration? For example, I found this, which can be turned into an icon:
Gas Shell: How do you want to portray the Gas Shell? I took a look at the current one, right now it is this big shell which functions as a tac bomber (I had guessed it would be a strat bomber actually). So how should an improved (or new) icon look?
Fahrpanzer: I saw one in a museum (in Brussels), it is hilarious! Especially as I estimated I would barely fit inside, and then realized it was crewed by two people...
Re: WWI - Mod Graphics (secondary forum)
Posted: Mon Jun 23, 2014 11:24 am
by BiteNibbleChomp
*Barbed Wire
That image is good. I would prefer if the wire doesn't change the way it faces when attacked from different directions, but if that can't happen then so be it. In v1.2, I'm using a barbed wire unit that bcnkor2 made and can be found in the WWI Grand Armoury.
*Gas Shell
I've actually decided to change the gas shell for the GCs, but as GC14 doesn't use them, it won't be changed in v1.2 (rather in v1.3 / GC15). The simplest edit there would be a 3d image, rather than a 2d one, with shadows. If possible, a group of them (~4) in the same hex would look pretty cool.
*Fahrpanzer
I know, they are probably the work of a donkey (as I said a number of months ago). The only reason I'm adding them is because at this stage I only have a very bad (20mm?) AT gun, but ultimately there is no real way to defeat the enemy tanks without artillery, which is overused a lot in the mod. So, I decided that the 53mm gun of the Fahrpanzer would be a good substitute. (Maybe it won't be rail-mounted then? - Rail transport, 1 move otherwise, and no horse transports)
- BNC
Re: WWI - Mod Graphics (secondary forum)
Posted: Tue Jun 24, 2014 2:23 am
by ThvN
Well... since I had a few hours to kill and wanted to get into the icon-making business again, so I tried to make you a barbed wire unit. Problem: the image I posted earlier left me a bit underwhelmed. Too feeble. So, I found this image, which I thought would 'fill' the hex better:
http://www.turbosquid.com/3d-models/3d- ... ers/440830
After much fiddling I have come up with something useable, I'm not sure about the way it looks yet, but that is in my nature (Whenever I make something I usually go through a lot of versions before I am close to being satisfied).
But if you can take this initial version, have a look and let me know what you think I can make further adjustments. At the moment I feel it is a touch too dark, but the wire coils come out a bit better at these settings, at first the wire between the stakes was very blurry and bluish.
Re: WWI - Mod Graphics (secondary forum)
Posted: Tue Jun 24, 2014 3:37 am
by guille1434
Excellent looking unit!
Re: WWI - Mod Graphics (secondary forum)
Posted: Tue Jun 24, 2014 6:38 am
by BiteNibbleChomp
ThvN wrote:Well... since I had a few hours to kill and wanted to get into the icon-making business again, so I tried to make you a barbed wire unit. Problem: the image I posted earlier left me a bit underwhelmed. Too feeble. So, I found this image, which I thought would 'fill' the hex better:
http://www.turbosquid.com/3d-models/3d- ... ers/440830
After much fiddling I have come up with something useable, I'm not sure about the way it looks yet, but that is in my nature (Whenever I make something I usually go through a lot of versions before I am close to being satisfied).
But if you can take this initial version, have a look and let me know what you think I can make further adjustments. At the moment I feel it is a touch too dark, but the wire coils come out a bit better at these settings, at first the wire between the stakes was very blurry and bluish.

Awesome!
- BNC
Re: WWI - Mod Graphics (secondary forum)
Posted: Tue Jun 24, 2014 6:40 am
by Wellingham
BiteNibbleChomp wrote:ThvN wrote:Well... since I had a few hours to kill and wanted to get into the icon-making business again, so I tried to make you a barbed wire unit. Problem: the image I posted earlier left me a bit underwhelmed. Too feeble. So, I found this image, which I thought would 'fill' the hex better:
http://www.turbosquid.com/3d-models/3d- ... ers/440830
After much fiddling I have come up with something useable, I'm not sure about the way it looks yet, but that is in my nature (Whenever I make something I usually go through a lot of versions before I am close to being satisfied).
But if you can take this initial version, have a look and let me know what you think I can make further adjustments. At the moment I feel it is a touch too dark, but the wire coils come out a bit better at these settings, at first the wire between the stakes was very blurry and bluish.

Awesome!
- BNC
WOW! Even beter than my graphics...just

.
Re: WWI - Mod Graphics (secondary forum)
Posted: Tue Jun 24, 2014 9:48 am
by BiteNibbleChomp
Also ,It's going in my Grand Armoury.
- BNC