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Re: War of the World v1.1

Posted: Mon Apr 28, 2014 6:57 am
by Wellingham
No, Don't scrap it! I love the idea, especially the whole China-Korea thing.

~Ulisses Montagna

Re: War of the World v1.1

Posted: Mon Apr 28, 2014 7:03 am
by BiteNibbleChomp
Wellingham wrote:No, Don't scrap it! I love the idea, especially the whole China-Korea thing.

~Ulisses Montagna
If you're reffering to a multiplayer, send me a PM (by clicking PM under the Panzer in this post) so that I can send you a code.

- BNC

Re: War of the World v1.1

Posted: Mon Apr 28, 2014 7:14 am
by Wellingham
BiteNibbleChomp wrote:
Wellingham wrote:No, Don't scrap it! I love the idea, especially the whole China-Korea thing.

~Ulisses Montagna
If you're reffering to a multiplayer, send me a PM (by clicking PM under the Panzer in this post) so that I can send you a code.

- BNC
Well, not really a multiplayer because you could beat the "Master"? I just thought you were deleting the files.

~Ulisses Montagna

Re: War of the World v1.1

Posted: Thu May 01, 2014 12:46 pm
by BiteNibbleChomp
Why would I delete the files? That would just make everyone sad (and worried by the stormtroopers)

- BNC

Re: War of the World v1.1

Posted: Sun May 04, 2014 9:11 am
by BiteNibbleChomp
Following Kaisershclacht's patch, I have decided to make a patch for this mod as well (v1.2).

Things that will be done:

- Map Loop rebuilt - I removed this with v1.1 as it wasn't working, but have figured out how to make it run
- cities now have labels underneath them, so you can see what they are without mousing over them (like in Strategic Command)
- There will be a new opening screen, like I added in WWI v1.1
- stronger Afrikakorps
- Less mobility in China (with invisible rivers)
- France now stronger
- Automatic paratroop drops will occur over Narvik in April 1940.
- British won't be able to get into the Baltic without capturing Kiel
- More Polish units (very weak)

- BNC

Re: War of the World v1.1

Posted: Mon May 05, 2014 6:54 am
by Wellingham
BiteNibbleChomp wrote:Why would I delete the files? That would just make everyone sad (and worried by the stormtroopers)

- BNC
Well, that is definitely true. You made me sad because I THOUGHT you were gonna!

~Ulisses Montagna

Re: War of the World v1.1

Posted: Mon May 05, 2014 6:57 am
by BiteNibbleChomp
Wellingham wrote:
BiteNibbleChomp wrote:Why would I delete the files? That would just make everyone sad (and worried by the stormtroopers)

- BNC
Well, that is definitely true. You made me sad because I THOUGHT you were gonna!

~Ulisses Montagna
Well, I'll take down v1.1 when the new version is ready (maybe a week?)

- BNC

Re: War of the World v1.1

Posted: Mon May 05, 2014 7:10 am
by Wellingham
BiteNibbleChomp wrote:
Wellingham wrote:
BiteNibbleChomp wrote:Why would I delete the files? That would just make everyone sad (and worried by the stormtroopers)

- BNC
Well, that is definitely true. You made me sad because I THOUGHT you were gonna!

~Ulisses Montagna
Well, I'll take down v1.1 when the new version is ready (maybe a week?)

- BNC
I guess I better get downloading then.

Re: War of the World v1.1

Posted: Mon May 05, 2014 12:15 pm
by BiteNibbleChomp
I will be "rebuilding" Conquestor (where I stored stuff for Panzer Fury) after taking a whole heap of trash off it, and replacing it with stuff about this mod and WWI-GC'14.
So I was hoping that some of you would be able to supply some cool screenshots that you've got from it (I don't have time to play the whole scenario for 5 screens - WWI needs attention as well). These can be uploaded onto the forum, or a PM can be sent to somewhere like mediafire.

If you're wondering why, I want to make Conquestor into a "product page" similar to that of the official Slitherine games (eg. http://www.slitherine.com/games/panzer_corps_ak) - only with mods! Otherwise, this is a bit pointless, but might get some more downloaders.

- BNC

Re: War of the World v1.1

Posted: Wed May 07, 2014 10:37 am
by Wellingham
BiteNibbleChomp wrote:I will be "rebuilding" Conquestor (where I stored stuff for Panzer Fury) after taking a whole heap of trash off it, and replacing it with stuff about this mod and WWI-GC'14.
So I was hoping that some of you would be able to supply some cool screenshots that you've got from it (I don't have time to play the whole scenario for 5 screens - WWI needs attention as well). These can be uploaded onto the forum, or a PM can be sent to somewhere like mediafire.

If you're wondering why, I want to make Conquestor into a "product page" similar to that of the official Slitherine games (eg. http://www.slitherine.com/games/panzer_corps_ak) - only with mods! Otherwise, this is a bit pointless, but might get some more downloaders.

- BNC
What's Conquestor? A mod for Panzer Corps?

Re: War of the World v1.1

Posted: Wed May 07, 2014 11:33 am
by BiteNibbleChomp
It's my wiki that I used to upload Panzer Fury. Mostly it has been abandoned, but I will add a link to it when it has been updated.

- BNC

Re: War of the World v1.1

Posted: Thu May 08, 2014 6:41 am
by Wellingham
BiteNibbleChomp wrote:It's my wiki that I used to upload Panzer Fury. Mostly it has been abandoned, but I will add a link to it when it has been updated.

- BNC
Thanks!

Re: War of the World v1.1

Posted: Mon May 12, 2014 11:37 am
by BiteNibbleChomp
The one thing that has pretty much been ignored since WWI was released - the flags. What version do people prefer? The ones currently in the v1.1, or the new style being used in The Path to Rearmament.

- BNC

Re: War of the World v1.1

Posted: Tue May 13, 2014 6:45 am
by Wellingham
BiteNibbleChomp wrote:The one thing that has pretty much been ignored since WWI was released - the flags. What version do people prefer? The ones currently in the v1.1, or the new style being used in The Path to Rearmament.

- BNC
v1.1 were the best. I should probably also add that The Graphics for whatever-the-name-is are almost done! :D

Re: War of the World v1.1

Posted: Tue May 13, 2014 7:28 am
by BiteNibbleChomp
Wellingham wrote:I should probably also add that The Graphics for whatever-the-name-is are almost done! :D

I haven't named it yet. At this stage I just call it "The 18th Century Mod" or "Project VI"

(I - Panzer Fury, Jul 2013 / II - War of the World / III - Kaiserschlacht / IV - Rearmament / V - GC '14-'18)

- BNC

Re: War of the World v1.1

Posted: Wed May 21, 2014 12:25 pm
by BiteNibbleChomp
BiteNibbleChomp wrote:Following Kaisershclacht's patch, I have decided to make a patch for this mod as well (v1.2).

Things that will be done:

- Map Loop rebuilt - I removed this with v1.1 as it wasn't working, but have figured out how to make it run
- cities now have labels underneath them, so you can see what they are without mousing over them (like in Strategic Command)
- There will be a new opening screen, like I added in WWI v1.1
- stronger Afrikakorps
- Less mobility in China (with invisible rivers)
- France now stronger
- Automatic paratroop drops will occur over Narvik in April 1940.
- British won't be able to get into the Baltic without capturing Kiel
- More Polish units (very weak)

- BNC
This patch is hoping to be released around 11 June... if I get the new graphics for the towns.

- BNC

Re: War of the World v1.1 - Update due June 11

Posted: Sat May 24, 2014 12:30 pm
by BiteNibbleChomp
More to add to the changelog for v1.2:

- Axis AI - IJA units never bust out of Manchuria early on to invade Russia with 1 unit
- Axis AI - Fixed issue where Axis units would move through Romania to invade Russia weakly in late 1940
- Atlantic Wall will now be built in mid-1943 if France is still fully occupied
- Siegfried Line extends to the Ruhr town around 1942
- Fixed railroads in India
- Added railroad between Basra and New Delhi
- Mini map no longer has pictures on it, just a blank map of the world (no cities/units/victory markers)
- Fixed missing border near Anchorage (was still using "A" markers in v1.1 there)

- BNC

Re: War of the World v1.1 - Update due June 11

Posted: Thu May 29, 2014 11:46 am
by BiteNibbleChomp
BiteNibbleChomp wrote:More to add to the changelog for v1.2:
...
- Mini map no longer has pictures on it, just a blank map of the world (no cities/units/victory markers)

...

This is how that ends up looking:
WotW12 minimap.JPG
WotW12 minimap.JPG (13.36 KiB) Viewed 5161 times
Hope you like it!

- BNC

Re: War of the World v1.1 - Update due June 11

Posted: Fri May 30, 2014 10:07 am
by BiteNibbleChomp
The patch is still growing:

New units will be added-

P-80 Shooting Star
IS-3
Panzer 35 (t)
Panzer III Flamm
Schwimmpanzer II (A PzIId that can change into a naval unit and cross oceans - 2 fuel max!)
Atomic Bomb Unit!!!!!!! (US only)

Also, V1s and V2s will become purchaseable (Tac Bombers)

Revamped Victory Conditions:

Axis Global Domination: All objectives on the globe captured.
Axis Victory: All objectives in Europe, South East Asia, China and the Pacific captured.
Allied Victory: All objectives captured/owned. This is only achieved as an Axis player vs AI, or if extension of game is denied
NATO Victory: All objectives owned by NATO countries following Allied player's choice to extend game
USSR Victory: All objectives owned by USSR or Communist China following game extension

The most massive change ever done in a mod is coming: The "Hybrid Scenario" - following the end of World War II, a choice panel will appear on the map, allowing the Allied player to either:

A - End game with an Allied Victory
B - Continue game into the early 1950s as the NATO powers (primarily Nationalist China, USA and Great Britain)
C - Continue game into the early 1950s as the USSR.

To make this change work, certain zones will flip from their original locations to the choice panel (Most likely China and France) - and the changes brought about by the Yalta conference (in terms of occupation zones etc.) will always take effect.

Furthermore, the South American countries will now be represented, and can be triggered by moving a unit (of either side) near the continent.

Scenario length will increase from 107 Turns (Oct 1947 end) to 180 Turns (May 1953 end), should the game extension take effect.

Old Changes:
BiteNibbleChomp wrote: - Axis AI - IJA units never bust out of Manchuria early on to invade Russia with 1 unit
- Axis AI - Fixed issue where Axis units would move through Romania to invade Russia weakly in late 1940
- Atlantic Wall will now be built in mid-1943 if France is still fully occupied
- Siegfried Line extends to the Ruhr town around 1942
- Fixed railroads in India
- Added railroad between Basra and New Delhi
- Mini map no longer has pictures on it, just a blank map of the world (no cities/units/victory markers)
- Fixed missing border near Anchorage (was still using "A" markers in v1.1 there)

- BNC
BiteNibbleChomp wrote: - cities now have labels underneath them, so you can see what they are without mousing over them (like in Strategic Command)
- There will be a new opening screen, like I added in WWI v1.1
- stronger Afrikakorps
- Less mobility in China (with invisible rivers)
- France now stronger
- Automatic paratroop drops will occur over Narvik in April 1940.
- British won't be able to get into the Baltic without capturing Kiel
- More Polish units (very weak)

- BNC
As a result of all this, I'm thinking of renaming the patch to v2.0.

Now post, before my stormtroopers use their cruise missiles (surely you have something to say about this mega-patch) - even if you are asking me how the hell I will make this work.

- BNC

Re: War of the World v1.1 - Update due June 11

Posted: Fri May 30, 2014 5:09 pm
by Cataphract88
Hi BNC,

It all sounds very impressive - good luck with this ambitious project.

By the way, I think it is a good idea and much more appropriate to change the name to 'War of the World 2', as this is such a departure from the original.

8) :D :D :D 8)