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Re: Vokt (axis) vs JimR (allies) 3.0 AAR
Posted: Fri Nov 22, 2013 11:32 pm
by Vokt
Cybvep wrote:This D-Day attempt looks lame. 3 transports and 1 PARA? Without access to a port? The clock is ticking...
I'm wondering how strong the Western Allies actually are. They are bogged down in Italy and it doesn't look like Rome will fall soon. I saw British STRATs. Considering that you sunk many British PPs and they suffered high casualties in the Med, I wouldn't be surprised if they didn't have many land units. The USA probably focused on naval and air units + some heavies. The problem with the US PPs is that in 1944-1945, moving land units to GB/France seems to take forever. And the clock is ticking...
Still expecting a strong landing operation anywhere in the coast from Brest to Denmark. May be these landings in Britanny are not the main landings and some other operation is planned in other place. Anyway, I do not agree that w-allies have few land units. I foresee many USA land units waiting to land in Europe and these landings in Britanny allow my opponent to test if I am willing to bring reserves inmediately to Britanny or not. Recently bought mechs could be the main german opposing force to the w-allies units. I will try to withdraw a tac bomber from the east and to use fighters in Germany to provide escort to tacs.
Turn 87. May 7, 1944
Posted: Sat Nov 23, 2013 2:59 pm
by Vokt
Re: Vokt (axis) vs JimR (allies) 3.0 AAR
Posted: Sat Nov 23, 2013 6:53 pm
by Cybvep
You should expect a landing near Groningen or in Denmark in 1944 or early 1945. If that doesn't happen, then I think that the Western Allies won't be a big threat to Hamburg.
Re: Vokt (axis) vs JimR (allies) 3.0 AAR
Posted: Sat Nov 23, 2013 8:22 pm
by GogTheMild
It will be interesting to see if the Russians attempt an amphibious landing to attack that weak GAR and put the fortress out of supply. (I would.)
Re: Vokt (axis) vs JimR (allies) 3.0 AAR
Posted: Sat Nov 23, 2013 9:57 pm
by Vokt
Cybvep wrote:You should expect a landing near Groningen or in Denmark in 1944 or early 1945. If that doesn't happen, then I think that the Western Allies won't be a big threat to Hamburg.
I expect the americans to have more land units awaiting for loading and disembarking in Europe. Given the large number of american tacs in UK there must not be so large number of american land units as I thought.
Re: Vokt (axis) vs JimR (allies) 3.0 AAR
Posted: Sat Nov 23, 2013 10:01 pm
by Vokt
GogTheMild wrote:It will be interesting to see if the Russians attempt an amphibious landing to attack that weak GAR and put the fortress out of supply. (I would.)
I have seen that move too. Only thing I could to about it is to rail another finnish unit to the coast so the hypothetical soviet amphibious unit would have to achieve a retreat first. Another possibility is to bring some u-boats to Baltic sea and to torpedo soviet BB so it could not provide supply to the landed soviet unit.
Re: Vokt (axis) vs JimR (allies) 3.0 AAR
Posted: Sat Nov 23, 2013 10:26 pm
by Cybvep
Vokt wrote:Cybvep wrote:You should expect a landing near Groningen or in Denmark in 1944 or early 1945. If that doesn't happen, then I think that the Western Allies won't be a big threat to Hamburg.
I expect the americans to have more land units awaiting for loading and disembarking in Europe. Given the large number of american tacs in UK there must not be as large number of american land units as I thought.
Maybe, but my point is that as long as the Allies land in France, this shouldn't be a big problem. Breaching the Siegfried Line is not that easy. It usually takes several turns. And Germany is not very weak here, in most games the Axis is in worse shape in 1944 than in this game. The Soviets are still far away and don't seem very strong. I don't think that they will have enough time to reach Berlin - again, there are many good defensive lines between your current position in the East and Germany. Of course, it would be foolish to underestimate the Allies in 1944-1945 and overestimate the Axis, but I think that you have good reasons to be optimistic. Just don't get overconfident and you should be fine.
Turn 88. June 6, 1944
Posted: Sun Nov 24, 2013 3:54 pm
by Vokt
Turn 89. June 26, 1944
Posted: Tue Nov 26, 2013 4:55 pm
by Vokt
Turn 90. July 16, 1944
Posted: Wed Nov 27, 2013 4:06 pm
by Vokt
Turn 90. July 16, 1944
Gomel, Kiev and Kherson liberated by Red army in last allied turn. There were many attacks in Pskov-Rzhev with Malinovsky's guard corps advancing a little SW headed Velikiye Luki. Furthermore, finnish corps stationed in the fortress was reduced to 5 steps and partisan garrison reduced to 3 steps. Anyway, these mentioned attacks, in overall, were not fully satisfactory for the soviets because of the high losses taken. Shots below are at the start of axis turn.
Axis retreated a little bit more in the south making repairs and upgrades to units waiting for the soviets around Vinnitsa and Zhitomir. Dniester river line, then Carpathian mountains and then Bug river seems like a good choice for making a stand. It will have to be decided when is the right moment for the withdrawal from Pskov-Rzhev front. For the moment, axis hold the line in Dnepr (repaired hungarian corps in the southernmost part of this defensive line) and in Pskov-Rzhev things keep on the same, that is, more axis counterattacks to battered soviet units. This way I planned the attack and destruction of Malinovsky's guard corps unit at 6 steps. Firstly, tac in Eastern Prussia took 1 step from the soviet inf and then it was needed the attack of 3 german units (1 mech, Rundstedt corps and another german corps) to finnish off the guard unit. Finnish finally retreated in the northernmost part of the front once battered garrison at 3 steps (not repaired since it will be destroyed anyway) did not allow to hold that position anymore. Images below are at the end of axis turn.
Italy. German corps in the fortress reduced to 8 steps and garrisons in the mountains depleted by air strikes were last allied turn main events here. It does not seem that my opponent is going to try further landing operations in this scenario. Below, allied moves.
I only repaired corps in Gustav line, battered garrisons were swapped, so below is how axis ended its turn.
France. Patton entered emptied Paris and new partisan units joined the advancing allies. Cherbourg garrison reduced to 5 steps and many bombings made both strategic (reducing PP's in Germany) and tactical (retreating german units). Shots below are at the start of axis turn.
In axis turn, I was finally able to rail a corps unit to Antwerp (recently spawned Charlemagne SS renamed for deception purposes) and to man Siegfried line almost completely (only 2 fortress hexes left). I did not repair Cherbourg garrison nor any other one in french territory since it will be Low Countries and Alsace where the germans intend to make their stand against w-allies. Shots below, at the end of axis turn.
I purchased 2 corps units.
Turn 91. August 5, 1944
Posted: Thu Nov 28, 2013 12:28 pm
by Vokt
Re: Vokt (axis) vs JimR (allies) 3.0 AAR
Posted: Thu Nov 28, 2013 6:44 pm
by Kragdob
I would evacuate part or all heavy units from Eastern front and make counterattack reserve in Northern Germany. With proper screening Russians will not be able to reach Berlin in time and you could counter Allied troops storming positions behind Albert Canal in the autumn. If you hold Antwerp when fair turns are over then it will be much harder for Allies to get it and they will not reach Hamburg in time.
Your Western front could use a good commander to boost the morale of the troops.
Re: Vokt (axis) vs JimR (allies) 3.0 AAR
Posted: Thu Nov 28, 2013 10:09 pm
by Vokt
Kragdob wrote:I would evacuate part or all heavy units from Eastern front and make counterattack reserve in Northern Germany. With proper screening Russians will not be able to reach Berlin in time and you could counter Allied troops storming positions behind Albert Canal in the autumn. If you hold Antwerp when fair turns are over then it will be much harder for Allies to get it and they will not reach Hamburg in time.
Your Western front could use a good commander to boost the morale of the troops.
Rail capability is much reduced because of the allied bombings so it is almost better to buy 1 or 2 mechs units and to deploy them in western Germany than to rail them from the east. I have already thought about sending a commander to the western front and it will be likely Schorner actually in Romania.
Turn 92. August 25, 1944
Posted: Fri Nov 29, 2013 4:18 pm
by Vokt
Turn 92. August 25, 1944
Red army continued to assault axis positions on the west bank of Dnepr river near Gomel. Hungarian corps that was repaired to 4 steps was destroyed and the other one at full strength was reduced to 2 steps. German garrison forced to retreat and reduced to 1 step. Soviet attacks in Pskov-Rzhev went mostly without air support from VVS and that explains the high losses that they soviet inf units are still suffering there. Soviet corps in Rzhev that in last turn was 5-steps strengthened was reduced to 1 steps when attacking adjacent german corps. In Ukraine, things go way better for the soviets with Zhitomir and Vinnitsa liberated and Chisinau attacked. Anyway, the shifting that soviet heavy units have made, with a group going after axis units in west bank of Dnepr near Gomel and the other group advancing through empty territory left by retreating axis, makes that the latter group might not be strong enough to face Wehrmacht heavy units awaiting for them in Poland. We will see. In other things, finnish surrender is getting closer after soviets guard units reduced a full strength finnish corps to 1 step and Ploesti oilfields started to be bombed by soviet air force. Shots below are at the start of axis turn.
A total of 3 soviet corps were destroyed as a result of axis counterattacks in Pskov-Rzhev front with the germans even regaining terrain lost in previous turns. I did not advance into Rzhev since doing that would have extended the front line now that number of available units is beginning to be scarce. Wehrmacht and hungarian army left Dniester river line for focussing in defending in Carpathian mountains and Bug river. Now that Ploesti is going to be reduced to no oil production to keep Romania in axis side is not that important. Anyway, I repaired german defending corps in Chisinau and attacked romanian corps. Finland is now closer to be kicked out of the war after a finnish army counterattack in Kuopio failed completely with the finnish unit losing 4 steps for 1 step lost in the guard unit. Shots below are at the end of axis turn.
Italy. As I foresaw, Gustav line was breached in last allied turn with XIII british mech corps advancing into emptied location. An american landing ship appeared south of Rome. The other german corps in Gustav line was reduced to 8 steps. Shots below are at the start of axis turn.
I swapped units in Gustav line with the aim that german corps unit have an increased chance of making its way to Ancona and may be to retreat to northern Italy, although given how powerful are allied land units in southern Italy that might be a very difficult mission to accomplish. I repaired paratrooper unit to 10 steps. Shot below is at the end of axis turn.
France. Patton continued its unopposed advance reaching Strasbourgh with the garrison there reduced to 5 steps. Rouen, Lille and Brussels were liberated and Liege attacked by Montgomery's canadian mech unit. You can check in the images below how allies are bringing more air units to France. Shots below are at the start of axis turn.
I withdrew garrison in Strasbourg since it will be destroyed anyway. Also, repaired garrison in Liege, garrisoned last Siegfried line fortress hex and also all the german cities at range of allied paratroooper units. Actually, 11-hex range of 82nd Airborne in Brussels will allow the allies to drop this unit into Hamburg if british carrier unit in Chatham is sailed to Heligoland Bight to provide spotting range. Shots below are at the end of axis turn.
Bought a corps unit.
Turn 93. September 14, 1944
Posted: Sat Nov 30, 2013 2:26 pm
by Vokt
Re: Vokt (axis) vs JimR (allies) 3.0 AAR
Posted: Sun Dec 01, 2013 12:39 am
by Peter Stauffenberg
I don't see how the Allies can win this game. They are stuck near Antwerp and soon bad weather will appear.
The Russian steamroller has started, but it's a long way to Berlin and Hamburg.
Re: Vokt (axis) vs JimR (allies) 3.0 AAR
Posted: Sun Dec 01, 2013 2:37 am
by Kragdob
Stauffenberg wrote:I don't see how the Allies can win this game. They are stuck near Antwerp and soon bad weather will appear.
The Russian steamroller has started, but it's a long way to Berlin and Hamburg.
I agree. Soviets only blocked will not reach Berlin in time. In winter/mud they will be able to make only 2 hex per turn and there is still defense line that needs to be breached.
Re: Vokt (axis) vs JimR (allies) 3.0 AAR
Posted: Sun Dec 01, 2013 9:31 am
by richardsd
it will need a massive invasion from the west along the German/Danish coast to have any chance
Turn 94. October 4, 1944
Posted: Sun Dec 01, 2013 2:56 pm
by Vokt
Turn 94. October 4, 1944
Red army destroyed 2 Wehrmacht corps as a result of its offensive in Pskov-Rzhev front. A bulgarian corps near Mogilev was reduced to 2 steps either. In Gomel front a german corps and a garrison were destroyed. Soviet armoured spearheads entered Cernauti, in Romania and a garrison and a corps from this axis minor were destroyed. Furthermore, romanian mech was reduced to 3 steps. In Finland, a finnish corps at 2 steps was destroyed but corps in Kuopio successfully defended this city with the attacking soviet guards corps losing 2 steps. Shots below are at the start of axis turn.
As mentioned, I started withdrawal from Dnepr river too. Romanian corps in Pskov front performed a little counterattack that was not successful at all with the axis minor unit losing 4 steps for 1 step lost in soviet guard unit. Retreating to Wisla river was almost completed and hungarian and some german units splitted from main group in order to form the planned defensive line in the west bank of Tisza river. Romania will fall into soviet hands soon but I will try to bring an axis unit to Timisoara so Red army cannot rail units to this city. This way, soviet heavy units that are tearing the romanians, will have to make all the way through the Carpathian mountains if the want to enter hungarian plain. In other things, the finns successfully counterattacked Cherniakovsky guard corps forcing it to retreat. Romanian tac performed air missions that caused no damage to soviet units. Shots below are at the end of axis turn.
France. In last allied turn attacks along Albert canal continued with a garrison reduced to 5 steps and SS corps in Antwerp losing 1 step. Attacks in Siegfried line continued with a garrison reduced to 4 steps.
I made only repairs this time, no counterattacks in this scenario. I replaced a garrison unit in Siegfried line by a corps unit. It will a little threat for Patton's armoured if this unit is unlucky doing an attack. Tacs in Prague and these german corps units in Siegfried line might succeed in putting in problems american armoured unit. Shots below are at the end of axis turn.
Italy. More attacks to Rome and an american landing ship appearing in the Adriatic were main last allied turn events here. Shot below with last allied turn moves:
I mobilised a significant part of Luftwaffe forces for trying to sink or greatly reduced the strength of that land ship. First I used fighters in Genoa and Venice to engage allied fighters, then I used strat in Nuremberg and finally used tacs in Prague. Outcome of this operation was 1 fighter and 1 strat lost by the germans and the land ship only reduced to 6 steps. Shots below with axis moves:
I bought a corps unit.
Re: Vokt (axis) vs JimR (allies) 3.0 AAR
Posted: Sun Dec 01, 2013 4:47 pm
by Peter Stauffenberg
To break lines like this the Allied player needs to attack units so he can get 3 units against a good defender. Otherwise they will be banging against the head. There are 2 Siegfried line hexes that can be attacked from 3 sides. Those should be the prime targets. Landing paratroops behind the line to crack the defense is also important.
I wonder why the Allied player doesn't enter the Luxembourg hex and the hex north of it.
When I'm faced with such a defense line I use my bombers to terror bomb every unit at the front line (and behind) so they lose efficiency and will retreat more easily. If they're down on efficiency they can't easily counter attack. Strategic bombers can actually do some good against such defenders. At this stage is seems most German cities are bombed down to red.