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Re: Brummbar's Challenge - Vital supply battle at Clervaux!
Posted: Wed Dec 19, 2012 3:53 pm
by Brummbar44
Was hoping to get some results today...have to move forward...any chance of getting those Morge? No worries if not.
Re: Brummbar's Challenge - Vital supply battle at Clervaux!
Posted: Wed Dec 19, 2012 6:53 pm
by k9mike
Mac, any hint on what your Strat moves might be next?? I know that we need to know outcome of this battle, but must be other areas of interest on Strat map...an what you were thinking about doing...

Mike
Re: Brummbar's Challenge - Vital supply battle at Clervaux!
Posted: Wed Dec 19, 2012 6:57 pm
by Brummbar44
The good news is, I have thought ahead and have set up a couple potential maps where I suspect battles may occur...so we'll be good to go once results are in...I'll be going with what we have soon but I'll give it a little more time since Morge and jcb989 sound so close to the end of theirs.
Regardless of what happens, the next battles will be better with the improvements (ie. artillery, force selection, oh, and I've given recon vehicles better recon abilities as well)...should be fun.
Re: Brummbar's Challenge - Vital supply battle at Clervaux!
Posted: Wed Dec 19, 2012 7:05 pm
by k9mike
Cool...Sounds fun. Good work Mac

Can't wait to play another round...
Saw that you posted something on the webpage...

Really like your page..great work there. Did you so it yourself??
Re: Brummbar's Challenge - Vital supply battle at Clervaux!
Posted: Wed Dec 19, 2012 7:18 pm
by Brummbar44
Thanks Mike, yep, have had that website for a few years now...have been meaning to upgrade it, just haven't got around to it. Maybe in the new year.
Re: Brummbar's Challenge - Vital supply battle at Clervaux!
Posted: Wed Dec 19, 2012 9:00 pm
by k9mike
I have seen you mention about playing other games...I played memoir44 online also..Havent played in while. Not much content has been added. They are missing the boat on that one...and they charge to play(stupid) If you pay...49-59 bucks for a game...you should own it. please...
Did you ever play "Blitzkrieg" RTS?? Used to play that alot back in the day. Now that I have gotten older...I tend to like the turnbased...easier to play then click fest...lol
I play PCO...but, havent in a while. Used to play alot with "JMASS"...but, he has been busy play testing some game.
Cant wait for the Eastern Front BA...That is my favorite Theatre...and am pretty stoked about this one.

Just wanted to say thanks again for letting me be a part of this neat idea you are doing.
Mike
Re: Brummbar's Challenge - Vital supply battle at Clervaux!
Posted: Wed Dec 19, 2012 9:04 pm
by morge4
JCB as Allies has held the flag and defeated the German advance ( ihad 2 mortars left and a truck)
JCB as Germans has taken the vital supply flag from the US and in so doing took most of the US units also. + one last Sherman on the last turn not in the list below...

Re: Brummbar's Challenge - Vital supply battle at Clervaux!
Posted: Wed Dec 19, 2012 10:02 pm
by Brummbar44
Great! Thanks guys.
So here are the potentials for the random results roll...
1,6 = KingT v B'44
2,7 = B'44 v k9mike
3,8 = k9mike v KingT
4,9 = morge4 v jcb989
5,10 = jcb989 v morge4
11,12 will be a re-roll
Off to check the results and will post the turn shortly...thanks guys!
Re: Brummbar's Challenge - Vital supply battle at Clervaux!
Posted: Wed Dec 19, 2012 10:51 pm
by k9mike
Please not my results...lol
Re: Brummbar's Challenge - Vital supply battle at Clervaux!
Posted: Wed Dec 19, 2012 10:58 pm
by Brummbar44
Ok, so it was quite an unexpected result that the Allies held out in Clervaux (k9mike v. KingT)
Being the last battle for the turn, the campaign progressed into the next turn and to the first attack.
Here is the
Vassal log file (download then open from within Vassal to click through the steps).
Or for those who just want the latest situation map...
So the next battle should be a doozy! Remember though, the Allies have nothing to lose so even though they are going up against 4 SS Panzer Divisions, they will want to do as much damage as possible without losing too much...because those panzers will likely strike back!
Battle intel to follow...good luck and thanks for playing!
Re: Brummbar's Challenge - Vital supply battle at Clervaux!
Posted: Wed Dec 19, 2012 11:15 pm
by kingt
Very nice development, that one was a very tough battle. I had a very tough time canceling out Sherman 76 losses with Panther kills and got those only very late in the game.
Looking forward to the next one!
Re: Brummbar's Challenge - Vital supply battle at Clervaux!
Posted: Wed Dec 19, 2012 11:23 pm
by k9mike
kingt wrote:Very nice development, that one was a very tough battle. I had a very tough time canceling out Sherman 76 losses with Panther kills and got those only very late in the game.
Looking forward to the next one!
Yes...and I was foolish to even try an push that one Panther into middle of town. Should have just saved him..That was a toughie. You did really good at defense KT.

Re: Brummbar's Challenge - Vital supply battle at Clervaux!
Posted: Wed Dec 19, 2012 11:45 pm
by kingt
k9mike wrote:kingt wrote:Very nice development, that one was a very tough battle. I had a very tough time canceling out Sherman 76 losses with Panther kills and got those only very late in the game.
Looking forward to the next one!
Yes...and I was foolish to even try an push that one Panther into middle of town. Should have just saved him..That was a toughie. You did really good at defense KT.

Thanks, Mike! I did have a lot of infantry units in the town waiting for tanks. Well, you know, for anyone willing to drop by.

Re: Brummbar's Challenge - Vital supply battle at Clervaux!
Posted: Thu Dec 20, 2012 12:47 am
by k9mike
Lol...Yah, I thought would come by an spend the holidays with ya.

*Damn...Just looked through the Vassal movement phase, and man...this is going to be a doozie...
When you going to have it loaded and ready Mac?? Cant wait.

Re: Brummbar's Challenge - Allies counter-attack the SS
Posted: Thu Dec 20, 2012 6:12 am
by Brummbar44
Should be ready to go tomorrow...will be an interesting one!
Re: Brummbar's Challenge - Allies counter-attack the SS
Posted: Thu Dec 20, 2012 2:43 pm
by jcb989
I had a suggestion Brummbar to consider, or maybe you already considered it.
What if you did totalizing from the results? # of Allied victories versus # of German victories
to determine the result. Would that put the game into a rut you think?
Re: Brummbar's Challenge - Allies counter-attack the SS
Posted: Thu Dec 20, 2012 3:06 pm
by Brummbar44
Good suggestion jcb989...I had considered something similar. The concern there is that we would get average results which would eliminate any chance for unique results. For example, in the last battle there were three results that were almost exactly the same (which saw pretty much the elimination of the Allies) and two in which the allies did better...one in fact that saw the allies not even damaged (rare). It turned out to be a 1 in 5 chance that this was the result but with an average, it would've never have come to light.
I'm not sure that's the best method...but it does cover off the random element that the boardgame represents by rolling dice. Suggestions are always welcome. Thanks.
Re: Brummbar's Challenge - Allies counter-attack the SS
Posted: Thu Dec 20, 2012 5:45 pm
by Brummbar44
Aerial recon of sector Nine Charlie
Situation:
Four SS Panzer Divisions are massing for an attack, US forces launch a pre-emptive strike in hopes to disrupt the German formations
Mission:
Part of the US 106 Infantry Division with artillery and armoured support from the 7th and part of the 9th Armoured make a daring counter attack against 2 full strength SS Divisions in the hopes of disrupting their attack to come. The American forces have nothing to lose and are intent on destroying as many of the SS as possible. The SS in turn, wish to minimize their losses.
This is a Medium battle with a 16 turn duration. The Americans will be the Attackers in this battle.
TO&E
Axis
- 3 FJ = 3x Para, 1x Marder III, 1x MG42, 1x 251/1
I/1 SS Pz = 1x Waffen SS, 1x 251/9, 1x Panther, 1x Pz IV, 1x Puma
II/1 SS Pz = 1x Waffen SS, 1x 251/9, 1x Panther, 1x Pz IV, 1x Wirbelwind
I/12 SS Pz = 1x Waffen SS, 1x 251/9, 1x Panther, 1x Pz IV, 1x Puma
II/12 SS Pz = 1x Waffen SS, 1x 251/9, 1x Panther, 1x Pz IV, 1x Wirbelwind
Artillery Support = 1x 251/9, Off-board Nebelwerfer
Allies +200 pts.
- II/106 Inf = 3x Infantry, 1x Scout
I/9 Armd = 1x Inf, 1x M3, 2x Sherman, 1x 76
I/7 Armd = 1x Infantry, 1x M3, 2x Sherman, 1x 76
II/7 Armd = 1x Eng, 1x M3, 2x Sherman, 1x Jumbo
Artillery Support = 1x M8, Off-Board US Artillery
Battle is ready to download!
For instructions click here
Re: Brummbar's Challenge - Allies counter-attack the SS
Posted: Thu Dec 20, 2012 9:08 pm
by morge4
grabbed one from you BB and created another one...
Re: Brummbar's Challenge - Allies counter-attack the SS
Posted: Thu Dec 20, 2012 9:09 pm
by k9mike
Mac, this is a night scenario...what is the LOS like? Its been so long since played at night...I cant remember...lol