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Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)

Posted: Sun Dec 09, 2012 11:27 am
by ThvN
The download works fine for me, no problems here.

Uhu, I must have overlooked your mod, but I made a ground-firing icon of the Italian 20mm Breda anti-aircraft gun, if you're interested. I don't know if you have a use for it, but I noticed some of guille's convertable units in your mod, so I'll plug mine here as well.

Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)

Posted: Sun Dec 09, 2012 1:26 pm
by huxl
|File owner's public traffic exhausted. (da3c7b74)

Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)

Posted: Sun Dec 09, 2012 2:56 pm
by Uhu
jfk2 wrote:Rapidshare link is not working, snif
Thanks
It is working, already 7 downloads happened. Please read the comments (from Flakenrohr) above about downloading from Rapidshare - maybe it helps for you too.
Anyway I hope in a few days there will be an another link at the DMP site but there has to be registration to able to download the content.

Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)

Posted: Sun Dec 09, 2012 3:47 pm
by huxl
"Download not available. File owner's public traffic exhausted". For me it's not working.

Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)

Posted: Sun Dec 09, 2012 9:59 pm
by Ballermann
It's not working...
2.PNG
2.PNG (18.42 KiB) Viewed 11722 times

Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)

Posted: Mon Dec 10, 2012 4:06 am
by Razz1
funny how it says Rapid share but it's as slow 14.4k modem!

Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)

Posted: Mon Dec 10, 2012 8:41 am
by Uhu
Interesting is that still another 15 downloads happened in the meantime. :roll:
I will try to contact rapidshare to ask what the .... is going on?

Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)

Posted: Mon Dec 10, 2012 4:37 pm
by nikivdd
Uhu wrote:Interesting is that still another 15 downloads happened in the meantime. :roll:
I will try to contact rapidshare to ask what the .... is going on?
As with gamefront, rapidshare might be blocked for certain countries.

Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)

Posted: Mon Dec 10, 2012 5:19 pm
by Uhu
It can also happen because of this:
https://rapidshare.com/#rsag_news
"Public Traffic
(download of your files without FolderShare e.g. through sending and publishing the download link) 1 GB / day"

If there any other good storage site where I can see the number of the downloads?

Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)

Posted: Mon Dec 10, 2012 5:35 pm
by bebro
I'd assume that to be the reason too. They slap a 1GB/day dl limit on you and if there are more dl attempts one day they just refuse them.

Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)

Posted: Mon Dec 10, 2012 5:42 pm
by Uhu
Idiotism is infectious...? :roll: (like Gamefront)
bebro wrote:I'd assume that to be the reason too. They slap a 1GB/day dl limit on you and if there are more dl attempts one day they just refuse them.

Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)

Posted: Tue Dec 18, 2012 10:44 am
by Uhu
New download location for version 1.4!
http://www.designmodproject.de/forum/do ... &df_id=170

Re: Italian Campaign 2.0 - (Released! v.1.4 on 9th Dec 2012)

Posted: Tue Dec 18, 2012 11:36 am
by Uhu
Thanks ThvN,

you are very kind but I don't plan to implement it in the campaign because I don't know how far would it modify the balance of the scenarios.
ThvN wrote:The download works fine for me, no problems here.

Uhu, I must have overlooked your mod, but I made a ground-firing icon of the Italian 20mm Breda anti-aircraft gun, if you're interested. I don't know if you have a use for it, but I noticed some of guille's convertable units in your mod, so I'll plug mine here as well.

Re: Italian Campaign 2.0 (v.1.4 on 9th Dec 2012)-New d.load

Posted: Mon Jan 07, 2013 1:27 pm
by McGuba
Hi Uhu, :wink:

I am very happy, that you keep the IC up-to date. I will check it as well, but I am still busy with some side projects. Keep up the good work. :)

Re: Italian Campaign 2.0 (v.1.4 on 9th Dec 2012)-New d.load

Posted: Sun Jan 13, 2013 12:47 pm
by Uhu
Thank you McGuba, hopefully we will see also the further development of your projects. :wink:
McGuba wrote:Hi Uhu, :wink:

I am very happy, that you keep the IC up-to date. I will check it as well, but I am still busy with some side projects. Keep up the good work. :)

Re: Italian Campaign 2.0 (v.1.4 on 9th Dec 2012)-New d.load

Posted: Sun Jan 27, 2013 12:29 pm
by Uhu
Hmm, interesting. I wanted to make an extra version of the campaign where the player has a light cruiser in his/her core force too. I replaced the same aux units in every scenario or put it in where see was presented. It worked very well until Malta where the program simply crashes and without any error message it quits to deskstop. But why? :?

Re: Italian Campaign 2.0 -Unicorne -non deployed units disap

Posted: Thu May 02, 2013 5:15 pm
by rohanwhitting
Hi Uhu/Nikivdd,

So impressed with the Italian campaign. It's well balanced and suitably challenging seeking to support and develop the Italian units to find a way to succeed.

Question at Unicorne? The non deployed units are lost after completing Unicorne (including some favourite heroes) and I was seeking to keep these core units for the next step, Causcasus. I noted the comment in the Install and readme 1.4 file that we're forced to deploy all our troops. Was it intentional to delete the non deployed units? (have more than the slots available). Any way to keep the units? I couldn't open the save file to try and move them.

Minor bug also at Unicorne. 13 cities give a DV but 14 or 15 results in Axis surrendered. I found the cheat key (endscn 0) to force a DV prior to ending turn on 30.

Again, a really great campaign that I've enjoyed even more than the standard Panzercorps.

Rohan

Re: Italian Campaign 2.0 -Unicorne -non deployed units disap

Posted: Thu May 02, 2013 8:51 pm
by Uhu
Hi Rohan,

thank you the kind words, I'm really happy that you enjoy the IC 2.0! And that you also write this to us. :)
"The non deployed units are lost after completing Unicorne"
Huhh? That's really a shock! :shock: It is than a huge a bug of the game: I don't think that the developers wanted to work this option in that way...
Well, the only thing that I can make now to edit the scenario and make additional deploying hexes for the other units. It was no way intended that the player lost any of his units - the goal was that at the certain "defense zones" only a handful units can be deployed thus making the scenario harder.

"Minor bug also at Unicorne. 13 cities give a DV but 14 or 15 results in Axis surrendered. I found the cheat key (endscn 0) to force a DV prior to ending turn on 30."
Thanks for mentioning, yes that is a known bug of this scenario. With the next update I will fix it. And because of the first issue which is a really hard one I can promise that this fix will be soon released!



rohanwhitting wrote:Hi Uhu/Nikivdd,

So impressed with the Italian campaign. It's well balanced and suitably challenging seeking to support and develop the Italian units to find a way to succeed.

Question at Unicorne? The non deployed units are lost after completing Unicorne (including some favourite heroes) and I was seeking to keep these core units for the next step, Causcasus. I noted the comment in the Install and readme 1.4 file that we're forced to deploy all our troops. Was it intentional to delete the non deployed units? (have more than the slots available). Any way to keep the units? I couldn't open the save file to try and move them.

Minor bug also at Unicorne. 13 cities give a DV but 14 or 15 results in Axis surrendered. I found the cheat key (endscn 0) to force a DV prior to ending turn on 30.

Again, a really great campaign that I've enjoyed even more than the standard Panzercorps.

Rohan

Re: Italian Campaign 2.0 -Unicorne -non deployed units disap

Posted: Thu May 02, 2013 9:39 pm
by Uhu
Here is the fix which solves both problem:
http://panzercorpsmods.wordpress.com/20 ... arios-fix/

You have to load the last turn of the Alexandria scenario to let the new Unicorne files to be loaded and play the whole Unicorne scenario again if you have already started it.


Uhu wrote:Hi Rohan,

thank you the kind words, I'm really happy that you enjoy the IC 2.0! And that you also write this to us. :)
"The non deployed units are lost after completing Unicorne"
Huhh? That's really a shock! :shock: It is than a huge a bug of the game: I don't think that the developers wanted to work this option in that way...
Well, the only thing that I can make now to edit the scenario and make additional deploying hexes for the other units. It was no way intended that the player lost any of his units - the goal was that at the certain "defense zones" only a handful units can be deployed thus making the scenario harder.

"Minor bug also at Unicorne. 13 cities give a DV but 14 or 15 results in Axis surrendered. I found the cheat key (endscn 0) to force a DV prior to ending turn on 30."
Thanks for mentioning, yes that is a known bug of this scenario. With the next update I will fix it. And because of the first issue which is a really hard one I can promise that this fix will be soon released!



rohanwhitting wrote:Hi Uhu/Nikivdd,

So impressed with the Italian campaign. It's well balanced and suitably challenging seeking to support and develop the Italian units to find a way to succeed.

Question at Unicorne? The non deployed units are lost after completing Unicorne (including some favourite heroes) and I was seeking to keep these core units for the next step, Causcasus. I noted the comment in the Install and readme 1.4 file that we're forced to deploy all our troops. Was it intentional to delete the non deployed units? (have more than the slots available). Any way to keep the units? I couldn't open the save file to try and move them.

Minor bug also at Unicorne. 13 cities give a DV but 14 or 15 results in Axis surrendered. I found the cheat key (endscn 0) to force a DV prior to ending turn on 30.

Again, a really great campaign that I've enjoyed even more than the standard Panzercorps.

Rohan

Re: Italian Campaign 2.0 (v.1.4 on 9th Dec 2012)-New d.load

Posted: Thu May 09, 2013 7:49 pm
by Uhu
Testing to add my signature....