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Re: Real Sound Mod Redux - 1.10 !!!

Posted: Sat Aug 18, 2012 6:59 pm
by VPaulus
4kEY wrote:The transport sdkfz 251 is spelled Sdkfz _251 with a space between. Does this have anything to do with why it is still available as heavy flak transport?
I don't think so. That's only a typo error. And I can't correct, because I would also have to correct the unit filename and the equipment file.
This error exists since Panzer Corps first version.

Re: Real Sound Mod Redux - 1.10 !!!

Posted: Sun Aug 19, 2012 5:28 pm
by 4kEY
I figured it out, VP. The EQP Editor converted the new EQP file into the old format, therefore getting rid of every new trait except for minekiller, for some reason.

I will learn to use the columns instead of the Editor...until a new one is released.

Re: Real Sound Mod Redux - 1.10 !!!

Posted: Wed Aug 22, 2012 2:15 am
by Jelinobas
Moin,

the animation for pioniere.png fits better with offsets: (31,-0) (31,-0) (,) (,) :)
in the original file it was "wrong" too. :roll:

Re: Real Sound Mod Redux - 1.10 !!!

Posted: Wed Aug 22, 2012 4:20 am
by VPaulus
Jelinobas wrote:Moin,

the animation for pioniere.png fits better with offsets: (31,-0) (31,-0) (,) (,) :)
in the original file it was "wrong" too. :roll:
Thanks. I'll check. :)

Re: Real Sound Mod Redux - 1.10 !!!

Posted: Wed Aug 22, 2012 5:19 pm
by Jelinobas
:oops:
Jelinobas wrote:Moin,

the animation for pioniere.png fits better with offsets: (31,-0) (31,-0) (,) (,) :)
in the original file it was "wrong" too. :roll:
Arghs, sorry mistake! :oops:

(31,-0) (-31,-0) of course :wink:

Re: Real Sound Mod Redux - 1.10 !!!

Posted: Tue Aug 28, 2012 4:05 pm
by Kamerer
So, another "Name that lied" question:

What is the one now attached to the SE GJ? The one that sounds a bit like a Swedish soap commercial? :) "Fide ola" or something phonetically similar is the relevant vocal bit.

Re: Real Sound Mod Redux - 1.10 !!!

Posted: Tue Aug 28, 2012 4:33 pm
by VPaulus
Kamerer wrote:So, another "Name that lied" question:

What is the one now attached to the SE GJ? The one that sounds a bit like a Swedish soap commercial? :) "Fide ola" or something phonetically similar is the relevant vocal bit.
Unfortunately, I've erased all the lieder from the hardisk. I think it's one Fallschirmjäger lied.
But maybe airbornemongo can help me with that one.

Re: Real Sound Mod Redux - 1.10 !!!

Posted: Fri Aug 31, 2012 6:46 am
by RobertCL
I have written on this forum to Ian (Slitherine boss) (AK part for beta testers) that your mod should be included in the next version of the game if creators agreed and were duly credited for that (I mean presence of their names in credit section in game).
Sadly I have never received any answer...

It is clear that your mod is mandatory, I cannot use the original sounds anymore!

I am not joking, the added-value is so high that it deserves a direct integration in the official game.

Of course if you tell me you plan to update the sounds each quarter then it is better it stays a separate mod so that players can benefit from new additions, but if your mod will not have major modifications for a long period of time then it might be added in official game release. Just an idea.

Re: Real Sound Mod Redux - 1.10 !!!

Posted: Fri Aug 31, 2012 11:31 am
by VPaulus
Thanks Robert, it always feels good to see that people appreciate our own work. :D
I'm always updating the mod, and still planning to continue. :)

Re: Real Sound Mod Redux - 1.10 !!!

Posted: Sun Sep 02, 2012 1:40 am
by AugustinMalar
Lost many of my Slovak sounds that you had inserted in a previous version. :(
Do you still have this previous version ? I would like to have it back for my mod. :)

Re: Real Sound Mod Redux - 1.10 !!!

Posted: Sun Sep 02, 2012 2:46 am
by VPaulus
No, sorry I've erased it. However I can make a sound mod based on the new version, for you to add to your mod, that is if you want. But I'll need a couple of weeks because now I'm in the middle of another project.

Re: Real Sound Mod Redux - 1.10 !!!

Posted: Sun Sep 02, 2012 2:56 am
by AugustinMalar
Yes please. :) I'm now working again full time on my mod. I can send you my efx file that was based on your previous version.

Re: Real Sound Mod Redux - 1.10 !!!

Posted: Sun Sep 02, 2012 3:24 am
by VPaulus
AugustinMalar wrote:Yes please. :) I'm now working again full time on my mod. I can send you my efx file that was based on your previous version.
OK.

Re: Real Sound Mod Redux - 1.10 !!!

Posted: Thu Sep 20, 2012 4:13 am
by AugustinMalar
Why are there so many attack animations missing ? Ex: BomberLight_1 and LG_105mm_1
To get those AttackSfx sounds in the game, I had to use BomberAttack and ArtLight1 animations from the original game and rename them to BomberLight_1 and LG_105mm_1

Re: Real Sound Mod Redux - 1.10 !!!

Posted: Thu Sep 20, 2012 10:41 am
by VPaulus
Are you using the efx file from Redux 1.10? Or you're editing it or making a new one?
I've just tested and don't have those issues with Redux 1.10.
Besides, in my Redux 1.10 efx, none of my units file are even using Bomberlight_1 sound. That's an entry from a different efx file.

I've told you that I would adapt it to your mod. But you would had to wait until I've finished my other project.
I still pretend to do so, but you've to wait a little longer.
Have you done what I've asked? The efx file you sent has more than 1000 units and it's based ion the old efx file. I cannot work with it.
You could use my efx Redux 1.10 as the base file and add your units to it. It would make the things much more easier for me when adapting it.

Re: Real Sound Mod Redux - 1.10 !!!

Posted: Thu Sep 20, 2012 3:21 pm
by AugustinMalar
Call me crazy but I've just dowloaded again your RSM_Redux_V1.10. :oops:
You are right. :) They're not edited on your efx file, but BomberLight_1 and LG_105mm_1 are present sounds (wav.) into the AttackSfx file from your Audio file that comes with your download.
It got me confused. :?

Re: Real Sound Mod Redux - 1.10 !!!

Posted: Thu Sep 20, 2012 3:30 pm
by VPaulus
I use the LG_105mm_1 in four units. That sound is present and working. BomberLight_1 is present but I'm not using it.

Now about my question... couldn't you add the units that you mod use (besides the vanilla ones) to my Redux 1.10 efx file?
It would help enormously the adaptation of Redux 1.10 to your mod.

Re: Real Sound Mod Redux - 1.10 !!!

Posted: Thu Sep 20, 2012 3:49 pm
by AugustinMalar
You could use my efx Redux 1.10 as the base file and add your units to it. It would make the things much more easier for me when adapting it.
I'm gonna take your advices and restart my efx file from scratch using your efx Redux 1.10. When It's done, I'll send it to you. Thanks for your help. :)
I'm still no pro at modding this game. Sorry. :oops:

Re: Real Sound Mod Redux - 1.10 !!!

Posted: Thu Sep 20, 2012 4:05 pm
by VPaulus
No problem.
You just have to add your custom units that you use in your mod and then I'll do the rest. :)

Re: Real Sound Mod Redux - 1.10 !!!

Posted: Tue Oct 09, 2012 4:14 pm
by columba555
Thanks for all job, is wonderfull.