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Re: Enhancement requests: Scenario Editor
Posted: Sun Jun 22, 2014 11:38 am
by BiteNibbleChomp
One thing that I think would be useful is the ability to copy all Victory Conditions listed in the "Campaign Conditions" and make them duplicate into "Scenario Conditions" and Vice Versa. I find it slightly annoying when developing scenarios to have to do THE EXACT SAME THING in another section.
- BNC
Re: Enhancement requests: Scenario Editor
Posted: Fri Jul 18, 2014 5:04 pm
by bebro
For a possible update it would be cool to allow more than 5 transport types per side under "Scenario Params" > "Transports" in the editor. Before we had TP categories per units in the eqp file 5 per side seemed more than enough, but with those moddable TP categories we got later (which are a cool feature) modders might want to set up more than 5 specific air or naval TPs (like gliders being able to TP certain units only, different air or naval TP types etc.) in a given scn, esp. whith several nations per side.
Re: Enhancement requests: Scenario Editor
Posted: Thu Aug 14, 2014 1:48 am
by Razz1
Allow a designer to assign the player to a unit.
Example: Player = Human Player =AI
This way you can have the same map for a campaign, single scenario or multi player.
Re: Enhancement requests: Scenario Editor
Posted: Fri Sep 12, 2014 5:24 pm
by GaryChildress
It would be great to be able to have an alternate core for certain scenarios in a campaign. For example, when playing as Germans you might always have your German core but when the Italians are present in a battle you could have a special Italian core which you could build also, however, the Italian core would only be available in those battles in which the Italians are present and not in other battles.
Re: Enhancement requests: Scenario Editor
Posted: Sat Jun 20, 2015 2:47 pm
by Akkula
Ok, this is my wishlist based on my modding experience:
- Increase the zones limit. 32 is so few, especially for big scenarios, I think 64 could work but more will be welcome of course.
- Option to add descriptions or titles to the triggers, just like the old StarCraft map editor. Right now is a nightmare to find one if you are working in a big scripted scenario.
- Chance to add copy/edit options to edit triggers or content of the them.
- Ability to create "triggers condition groups" shortcut to units spawn. This would save A LOT of time and peace of mind for the modders in big scenarios.
- Option to add descriptions or titles to the tags.
- Undo option for terrain editing
That is all for now. I hope Slitherine could take note of them

Re: Enhancement requests: Scenario Editor
Posted: Fri Jan 06, 2017 7:38 pm
by Intenso82
In hex action, an opportunity to change a condition of a hex - to delete/add an AI zone number in scripts.
It can resolve an issue with restriction for quantity of AI zones. Maybe

Re: Enhancement requests: Scenario Editor
Posted: Wed Jan 11, 2017 12:30 pm
by Intenso82
- Change VP not only in zones, but in hex coordinates (X,Y) too.
PS. I understand that the project PZC is finished

Re: Enhancement requests: Scenario Editor
Posted: Fri Jan 13, 2017 5:57 pm
by tenshin111
Intenso82 wrote:
PS. I understand that the project PZC is finished

I'm no insider but I assume that this is the case....and I hope PzC 2 is somewhere on the horizon

Re: Enhancement requests: Scenario Editor
Posted: Thu Sep 28, 2017 10:09 am
by Molve
Let's hope the PC2 editor is built using this wish list
Of course, the change that would solve all issues once and for all is if the effort to create all these dialog boxes and UI elements are abandoned.
It is much faster and, for a programmer, much easier to work on something like XML code. Instead of this huge click-fest, you just load up notepad or your favorite text editor. All the issues regarding repetetive editing disappears like magic - instead you can simply copy-paste and edit the text to your fancy.
If you believe that creates an insurmountable obstacle for newbies, you really don't have to choose between one or the other. It would be a fairly small effort to implement an "export/import to XML" function, keeping all the myriad dialogs within dialogs for cautious people, and allowing powerusers to write their scenarios using a text editor.
