Turn started with report of great General tech advance in both axis countries.
(By the way, why radar tech air attack increase don't apply to resources and oilfields? Makes no sence, in fact syth oil plants and Ruhr had better AA system, then common cyties)
During allied turn soviets done some strange maneur in the south, losing some entrenchment and effectiveness, aswell as breaking defencive formation. Probably Max still think, that my goal is Stalingrad and wants to close the breach.
Also noteable high AT of upgraded this turn T-34's , 2 levels higher them my panzers. I shall try to keep german armour away of them, and its not so hard to do - mechs are just as good to finish off armour after tactical bomber strike, while AT is absolutely useless against mechs. Most soviet troops still have default tech levels, I spotted only 1 level of dogfight on some fighters, but I didn't check systematically all soviet units, probably techs are already discovered and just not applied to red army.
AGS offensive continues, crushing 4 infantry corps and soviet line. Beaten near Moscow fighters are still here at low effectivenes and not full strength, getting more good casualties (My fighter got 6 : 0 or 6 : 1 result against one of them).
All possible reserves and airpower redeployed here, to take part in last big combat of '42 eastern campaign. I guess Max will counterattack and destroy panzer or two (or will he focus on infantry line, covering sector between Rostov and Voronezh?), but I have enough forces to punish him and destroy soviet units, which can be other way used in winter offencive agains me. Its better to face them now, at fair weather and high effectiveness, I expect to destroy more, then I will loose. All this panzers will be still useless during bad weather season, so casualties are acceptable.
Thing I really don't want is major soviet offencive somewhere else. I have only single line of entrenched 90+ effectiveness german units almost without reserves.
In Italy nothing happens, italians receiving their upgrades. Soon I will upgrade all Italian corps units (I have to rotate them for upgrades, since frontline upgrade is impossible), and Supermax will find his corps with only 2 levels of organisation facing italians with 2 organisation and 1 in every infantry tech.
Together with bad terrain and german aid, it will make italian campaign
difficult for allies... I hope at least.
One fighter was redeployed back to germany, because damaged RAF (8 steps yellow SAC and 6 steps TAC) attempted to bomb Ruhr, removing 1 PP.
Norther wolfpack guieds soviet convoy, to suddenly engage it. More yellow escort ships spotted at sea. New wolfpack orders - go for escorts. Loss of couple DDs (or capital ships) will probably teach allies to be more careful at sea.
Southern wolfpack guides another convoy (and spotted third, after LL phase). Again, many allied destroyers. Looks like my SUB warfare was quite effective, because I forced mass production of DDs and heavy investments in ASW (this is almost just as good, as direct thinking convoy, DD is sort of useless unit for anything but hunting subs, so as long as you don't expose your subs to DD, its almost wasted 60 PPs)
At the end of my turn I got partisan in Finland finally (reason, why I left all this hexes soviet in finland mainland - free garrisons, Max kindly provided me with during his '41 offensive )
German PPs were spent on 1 mech and 2 infantry corps. I would like to have more fighters, but I can't have new one ready before bad weather possibly starts on the east, and after this time I don't need it so much. But by spring I deffinetely want 1-3 more for my purposes.
Next turn I also will receive 6 level of sub tech and 5 (or 4, one which provides with +2 air attack and +1 oil consumption) dog fight. My fighters will have 8 air attack, while some soviets still have 4. It will be my edge over RAF (for a short time, sadly) which I will use.