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Posted: Sun May 30, 2010 1:20 pm
by Obsolete
I had more than 10 games in my completed tab on the server, now I have less. Do they get removed after a certain period?

Ingame feedback from: Obsolete

Posted: Mon May 31, 2010 9:37 pm
by Obsolete
It seems once you deploy an AT into a building, you can't remove it anymore?

Posted: Tue Jun 01, 2010 9:56 am
by IainMcNeil
I think it is beacuse the Tiger was top dog when it first appeared in the desert. It was around 2 years before the Panther. By the time the Panther arrived it may have been a great tank but had reliability issues and was not that much better than what was already in service.

Completed games disappear after 2 weeks I think.

When you say rear armour was stronger are you sure the tank was not facing backwards with its turret so it appeared to be the front?

On the facing code it is extremely complex - it appears to work from what I have seen so I think you're just reading it slightly wrong. You have to keep in mind who is unit A & B in the script and its not always obvious. You have to get teh direction of the shooter from the target, not vice versa, which is what you think of instinctively.

Posted: Fri Jun 04, 2010 9:35 pm
by Obsolete
Using the new version, I can't seem to resume any of my Normandy PBEMs. I get:

Failed to fetch data from battle state: Sizes do not match: state:44! != call:48
(0)

Posted: Fri Jun 04, 2010 9:39 pm
by Obsolete
It seems to happen with all of them. I guess we just have to start the maps over? In that case, the existing ones should perhaps be deleted somehow.

Ingame feedback from: Obsolete

Posted: Fri Jun 04, 2010 10:00 pm
by Obsolete
I fired upon a Marder III, I surprssed it, but during its retreat it gave off a return-fire. Something wrong with that I think.

Posted: Fri Jun 04, 2010 10:09 pm
by pipfromslitherine
You shouldn't even be able to see your old games! I will kill off all the old games so as to remove the problem, and recheck the versioning code in the MP.

[Edit: it might be that it only looks at the versioning when showing challenges, which would explain it]

Thanks

Pip

Posted: Fri Jun 04, 2010 11:17 pm
by Obsolete
I can not play the final scenario in the game. I get a pop up error regarding 'an occupied tile' before I can even begin. This happens even if I purchase no units.

Ingame feedback from: Obsolete

Posted: Sat Jun 05, 2010 12:52 am
by Obsolete
Sometimes I can unload on a diagonal, and other times I can't. Not sure what's going on here, rounding errors?

Posted: Sat Jun 05, 2010 12:53 am
by pipfromslitherine
I'm going to guess that the script is doing something unpleasant, although it should just fail to put the unit down. I will check it out - I assume you mean the last bulge mission.

Thanks a lot

Pip

Posted: Sat Jun 05, 2010 1:02 am
by Obsolete
Yup the bulge mission (at least for now). I noticed the allied units seem to have really increased their strength now. Almost feels like the game will be too easy.

I suspect there will be other maps that also have this script problem, we shall see.

By the way, is there no way for a player to download his last submitted pbem? Sometimes while waiting for the next turn, I can see a lot of players wanting to examine the last position of the board for example.

Posted: Sat Jun 05, 2010 1:10 am
by pipfromslitherine
Hmm - I'm not sure whether the system allows for that. I will take a look if I get time.

Thanks

Pip

Ingame feedback from: Obsolete

Posted: Sat Jun 05, 2010 2:24 am
by Obsolete
Mortar units do not gain experience for kills, is that by design?

Ingame feedback from: Obsolete

Posted: Sat Jun 05, 2010 2:46 am
by Obsolete
In the Bulge1 scenario, one of the side-quests is to hold 3 victory points. Yet I was not awarded this at the end of the scenario.

Ingame feedback from: Obsolete

Posted: Sat Jun 05, 2010 12:07 pm
by Obsolete
Seems we still have some major movement bugs, I killed a Bazooka unit last turn in the online normany scenario. At the start of my next turn, it is alive again. Also, one of my scouts is dead despite he was in full health las turn. Also, some of my units which I had moved, are still starting in thier same place again, despite my trucks are moved. Hmmmmm!!! This is a priority bug issue.

Ingame feedback from: Obsolete

Posted: Sat Jun 05, 2010 12:20 pm
by Obsolete
Ok something is definitely way out of wack in this Normandy scenario. Do us engineers go from 0 moral to 125 in one turn just because they are in a bunker?

Ingame feedback from: Obsolete

Posted: Sat Jun 05, 2010 12:31 pm
by Obsolete
Is it normal for Waffen ss to start with 125 moral despite not having any promotions?

Ingame feedback from: Obsolete

Posted: Sat Jun 05, 2010 1:00 pm
by Obsolete
After units carry out a successful assault against my infantry in buildings, shouldn't those enemy units suffer a spotted penalty instead of remaining invisible in the tile they had just assaulted?

Ingame feedback from: Obsolete

Posted: Sat Jun 05, 2010 1:18 pm
by Obsolete
Units being transported still have immunity to damage when the transport is destroyed.

Ingame feedback from: Obsolete

Posted: Sat Jun 05, 2010 1:23 pm
by Obsolete
Over run isn't supposed tow work on diagonals? Perhaps another rounding bug. Seems Assault only works on diags somtimes as well. Seems it's never consistant.