Posted: Sat Mar 06, 2010 4:46 am
and I cannot believe I am sat here defending swarm, I have never used one, but do not see them as a problem. They have more weak points.
Hooray! I'm with you, brother.philqw78 wrote:and I cannot believe I am sat here defending swarm, I have never used one, but do not see them as a problem. They have more weak points.
It seems to me that there are simply too many armies allowed to form "swarm". I've said previously that my Yorkists can form up to 10 or 11 units of 4 bill bases, they in effect become Roman cohorts with bills rather than pila. Sure you can play them like that but it's just out and out WRONG, look at how Wars of the Roses armies deployed if you don't believe me. I actually field my billmen in 3 blocks of 8 because I want it to LOOK LIKE a Yorkist army, not a "tournament tiger". Part of the reason I hardly go to tournaments now is I met too many people who had the "killer army" but who knew nothing about its history and couldn't even name one of its generals and who then went on to tell me where I went wrong after beating my correctly organised and deployed army with their "Shinga Shanga Men of Dinga Danga" who only ever existed on a coin and in a list writer's mind but have the latest super troop or are designed to be unbeatable in the time limit. Well that's fine but at least I know who fought who, when and why when it comes down to my guys, and at least they have some relevance to Macedonians / 15th century Yorkists!!!! (Rant over)NickW wrote:Is the swarm tactic a viable historical one? I can't think of too many examples of Dominate Romans or horse armies heavily outnumbering their opposition. More so, by having more battlegroups has the effect that armies are very difficult to break in a field battle, and I'm not sure if this is historical either.
Has anybody ever met this person? Even the man that designed and copywrote the first swarm plays it to win. He is also hard to defeat though.AlanYork wrote:there's nothing wrong with wanting to avoid defeat, but if that's the ENTIRE purpose of an army then why bother? Petrol costs horrendous amounts of money in Britain, why waste all that cash going to a competition just to play for draws? It doesn't matter if you lose, it's only a game. I'd rather lose a good game to somebody who knows about his army, somebody who you can have a friendly chat with about his troops between moves than win a bad game against some of the barely painted monstrosities that happen to be the "latest thing".
Some of this may be a hangover from DBM, but it was IMO very bad for DBM. In DBM I was "this guy", not that I played for a draw -- rather I was quite happy to use Ugaritics in an open comp with three commands of 18.5 -21.5EE (and a 12.5) each of which magically had 6 -7 (or 4) elements of "real" troops that I could afford to lose. If you beat all that you where then a good half a table away from all the Ps(I) that bulked out the army so good luck getting to it to win.philqw78 wrote:Has anybody ever met this person? Even thie man that designed and copywrote the first swarm plays it to win. He is aldo hard to defeat though. From what I have seen of swarm armies they are harder to finish off. But they aren't brought to competition to draw with. If you wanted to do that you could bring Spartans.
When I took an army of heavy foot and heavy chariots to Warfare, I noticed the "Benny Hill" "end game" started on the first turn in some cases.ethan wrote: I can see some of this in the swarm armies, which I have fought a couple of times. They make the big engagement which if they lose means they start running away with lost of drilled MF and those are not easy to catch with anything mounted or foot. There are two bad things going on here in FoG large BG armies and the "Benny Hill" end game. Neither is positive. I love the game, it has revitalized my interest in ancients but pretending there are no issues at all isn't helpful either.
So is that their fault for bringing an army that cannot cope with yours, or your fault for bringing an army that cannot cope with theirs?lawrenceg wrote:When I took an army of heavy foot and heavy chariots to Warfare, I noticed the "Benny Hill" "end game" started on the first turn in some cases.
Here here. Taking a 6' wide "pseudo-swarm" is the only half-decent answer I've come up with to try and avoid both a LH swarm and the Benny Hill end game, and right now I'm frankly not that enthused by the prospect of using similar pseudo-swarm armies again and again for the forseeable future.ethan wrote: There are two bad things going on here in FoG large BG armies and the "Benny Hill" end game. Neither is positive. I love the game, it has revitalized my interest in ancients but pretending there are no issues at all isn't helpful either.
Both thoseare normal and are not swarms in my book.dave_r wrote:Define "normal". I am quite confident of a Lydian army taking apart Shooty Cav types. Did it at the club last Monday, absolutely massacred a Sassanid Drilled Shooty Cav type thing.
My army was comprised of some spearmen, some Cavalry, some Light Horse, some Light Foot and some Medium Foot. So combined arms it was.
I didn't even know I was going to face a Sassanid army.
Sure? If I understood Peter Johnston right that was pretty much the idea of this army here viewtopic.php?t=14483philqw78 wrote:Has anybody ever met this person? Even the man that designed and copywrote the first swarm plays it to win. He is also hard to defeat though.AlanYork wrote:there's nothing wrong with wanting to avoid defeat, but if that's the ENTIRE purpose of an army then why bother? Petrol costs horrendous amounts of money in Britain, why waste all that cash going to a competition just to play for draws? It doesn't matter if you lose, it's only a game. I'd rather lose a good game to somebody who knows about his army, somebody who you can have a friendly chat with about his troops between moves than win a bad game against some of the barely painted monstrosities that happen to be the "latest thing".
From what I have seen of swarm armies they are harder to finish off. But they aren't brought to competitions to draw with. If you wanted to do that you could bring Spartans.
Exactly! You hit the nail on the head Ethan.ethan wrote:Some of this may be a hangover from DBM, but it was IMO very bad for DBM. In DBM I was "this guy", not that I played for a draw -- rather I was quite happy to use Ugaritics in an open comp with three commands of 18.5 -21.5EE (and a 12.5) each of which magically had 6 -7 (or 4) elements of "real" troops that I could afford to lose. If you beat all that you where then a good half a table away from all the Ps(I) that bulked out the army so good luck getting to it to win.philqw78 wrote:Has anybody ever met this person? Even thie man that designed and copywrote the first swarm plays it to win. He is aldo hard to defeat though. From what I have seen of swarm armies they are harder to finish off. But they aren't brought to competition to draw with. If you wanted to do that you could bring Spartans.
This was "good play" and Ugaritics were quite a common army (and there were many other similar themes using Ottomans, Bedouins, etc) but it was certainly a bad thing for the game. If you committ your army to fighting and "lose" you should lose the game, not being able to run about for the last hour of the game trying ot avoid defeat with a "cleverly" designed army.
I can see some of this in the swarm armies, which I have fought a couple of times. They make the big engagement which if they lose means they start running away with lost of drilled MF and those are not easy to catch with anything mounted or foot. There are two bad things going on here in FoG large BG armies and the "Benny Hill" end game. Neither is positive. I love the game, it has revitalized my interest in ancients but pretending there are no issues at all isn't helpful either.
Tim, I honestly think you are making this up just to have something to whinge about.madaxeman wrote:I'm already choosing to do less competitions this year as a result of this sort of thing - I have to have something else to make up the time
Might be interesting/helpful if the authors would explicitly list this as "something we are interested in seeing tested." I think the limits suggested (10 attription points at 650AP, 13 @ 800, 15 @ 900) are pretty good choices.nikgaukroger wrote:IMO a scoring system as Richard suggested would be a good thing to give a go over a number of goodly sized comps, especially in GB. IMO it won't disadvantage those who use largish number of BG armies and who play to win (Mr Ruddock for example) as they win or lose anyway, and will quite possibly reduce the Benny hill moments (as Ethan suggests) which are a known bad feature of FoG. It would really only disadvantge those who are using large numbers of BGs as an insurance against defeat - and that has to be a good thing.
ethan wrote:Might be interesting/helpful if the authors would explicitly list this as "something we are interested in seeing tested." I think the limits suggested (10 attription points at 650AP, 13 @ 800, 15 @ 900) are pretty good choices.nikgaukroger wrote:IMO a scoring system as Richard suggested would be a good thing to give a go over a number of goodly sized comps, especially in GB. IMO it won't disadvantage those who use largish number of BG armies and who play to win (Mr Ruddock for example) as they win or lose anyway, and will quite possibly reduce the Benny hill moments (as Ethan suggests) which are a known bad feature of FoG. It would really only disadvantge those who are using large numbers of BGs as an insurance against defeat - and that has to be a good thing.
I would be very happy to run a 10 BG max for scoring purposes in the 650 point comp I am running at Birmingham. That said not many armies have more than 10 BG at 650 points. For that matter I rarely use more than 13 at 800 but that is beating a dead horse in this thread.nikgaukroger wrote:What has it got to do with the authors? IMO scoring systems are for comp organisers - is anyone using the one in the rules for example?ethan wrote:Might be interesting/helpful if the authors would explicitly list this as "something we are interested in seeing tested." I think the limits suggested (10 attription points at 650AP, 13 @ 800, 15 @ 900) are pretty good choices.
No, and I wish we did, because it seems eminently sensible as I already stated somewhere in the depths of this discussion. It rewards wins, with a second objective of minimising losses. Which is surely what winning battles was about.nikgaukroger wrote: What has it got to do with the authors? IMO scoring systems are for comp organisers - is anyone using the one in the rules for example?