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Re: Estonia Suicidal [No Custom AI] detailed Walkthrough
Posted: Tue Jun 17, 2025 11:18 am
by SuitedQueens
Re: Estonia Suicidal [No Custom AI] detailed Walkthrough
Posted: Wed Jun 18, 2025 2:58 pm
by SuitedQueens
Re: Estonia Suicidal [No Custom AI] detailed Walkthrough
Posted: Wed Jun 18, 2025 3:26 pm
by SuitedQueens
Re: Estonia Suicidal [No Custom AI] detailed Walkthrough
Posted: Wed Jun 18, 2025 4:02 pm
by SuitedQueens
2 funny thing happen during turn resolution. First is that random Poland army that somehow perused the whole Hungary territory slides in on the region my Peasant Abandoned, so it becomes theirs. Since they are not in war with Byzantines in 9 turns they will receive a Permanent control.

2nd thing is Dioclea arrives to the mountainous region faster because their stack capped at 4 Moves compared to mine at 6.. Now lets see if they go for the Ultimate troll move and capture the region I want but can't get right now cuz it strapped Byzantine. If thats the case I will have to exchange it

Byzantines pulled up strong frontile stack, which means with AutoGarrison supports will be hard to deal with on their territory.
3rd Negative token. I have to deal with Descent from the Releligious zealots in our conquered lands. I can't Pillage them away for 4 more turns due to reinstated Just Conquered status. Pechenegs got a claim on us. Given -99 Relationship they are likely to start draining Authority by Hostile Claims, so I 'm gonna Insult Prussia from now on, which is another target of Crusaders.
Our Governor becomes Corrupt in the same region 3rd time in a row, but its only 3 turns malus. Boosted region Infrastructure inflow allows us to queue up Pastoral Council. Peasant Roundup appears and Fortification boosted by 5 points, which stands for 15 for AntiRaid. Province 3 edicts for Traders Borough. Province 1 and 2 continue to grow.

Re: Estonia Suicidal [No Custom AI] detailed Walkthrough
Posted: Wed Jun 18, 2025 5:14 pm
by SuitedQueens
Re: Estonia Suicidal [No Custom AI] detailed Walkthrough
Posted: Thu Jun 19, 2025 10:53 am
by SuitedQueens
Re: Estonia Suicidal [No Custom AI] detailed Walkthrough
Posted: Thu Jun 19, 2025 11:13 am
by SuitedQueens
Re: Estonia Suicidal [No Custom AI] detailed Walkthrough
Posted: Thu Jun 19, 2025 5:59 pm
by SuitedQueens
Re: Estonia Suicidal [No Custom AI] detailed Walkthrough
Posted: Thu Jun 19, 2025 6:38 pm
by SuitedQueens
Re: Estonia Suicidal [No Custom AI] detailed Walkthrough
Posted: Thu Jun 19, 2025 7:06 pm
by SuitedQueens
Re: Estonia Suicidal [No Custom AI] detailed Walkthrough
Posted: Thu Jun 19, 2025 7:34 pm
by SuitedQueens
Re: Estonia Suicidal [No Custom AI] detailed Walkthrough
Posted: Fri Jun 20, 2025 10:21 am
by SuitedQueens
Re: Estonia Suicidal [No Custom AI] detailed Walkthrough
Posted: Fri Jun 20, 2025 11:11 am
by SuitedQueens
Re: Estonia Suicidal [No Custom AI] detailed Walkthrough
Posted: Fri Jun 20, 2025 11:29 am
by SuitedQueens
Re: Estonia Suicidal [No Custom AI] detailed Walkthrough
Posted: Fri Jun 20, 2025 12:00 pm
by SuitedQueens
Ok. Hungary predictably got their region back faster than me. But I notice that they let off Pechenges regions, so I instantly Declare War on them and my stacks move to the border. I want to unite them for war with Byzantines anyway since we gonna be fighting mostly on Plains and Hills.
I start Specializng my initial Province. I tear down all non-Horse non-Livestock food and health. Noble Houses since we don't care about Freeman production. Manpower generators like Hamlets and Warrior Assemblies to free up as many slots as possible. I played Ennoble Landowner on Byzantines territory to speed up Ethnical Conversion. Low POP Mountain regions establish food and infra before focusing Piety.
Vassal doesn't land his troops this time. We have 50% every turn, so sooner or later they will cede.
Re: Estonia Suicidal [No Custom AI] detailed Walkthrough
Posted: Fri Jun 20, 2025 1:02 pm
by SuitedQueens
Turn 120. World Affairs review paper at the end of the post.
Pechenegz will be a quick elimination. I will their territories to Tripoli in case Byzantines gonna kill their distant regions. Crusade ends btw, but Crusaders are in war with Byzantines. I wont DOW them before 10 turns for temporary ownership passes. I cast Recruit NonStandard RGD on Byzantines territory to get some Heavy Troops. Court Expenses gradually reduce after we given up extra lands that were bearing down on Authority and gold.
Tripoli declines sending troops again. But we get our first batch of Heavy Cavalry sent for laundering. I send them to all 3 Vassals because i can use them later to protect my original homeland. Manpower excess allow me to get better gold deals, but I still Extort. I send Coop to Novgorod and Hungary. Alliance is 0% chance because we have too many Allies already.
Cult Site spawns in my Mountaneous province. I cast Remove Hostiles trying to remove Thief lvl 2 hideout that drains Authority. We receive 1st Sneak attack which isn't all that great against AI. It would be more powerful if it could bypass the Peace deal.
Here's the example of original province further renovations. We don't dismantle Horses because Warrior Contests Need them. I want this structure in every region. Our Province 2 and Province 3 need 2 more turns to grow because of Food redistribution..
NEWS REPORT:
1) Byzantines and Crusaders start fighting after Crusade has been proclaimed a success after taking Jerusalem and lasting for 45 turns. Fatimids lost some territory in Alexandria as well.
2) We hold down Constantinople, so neither Religion has 3 Holy Cities. We as Pagans don't gain any bonuses from Holy Cities, but their Religious Supremacy suffer to negative or became 0.1 instead of 1.0
3) Papal States lose Authority, but they conquered vast chunks of territory. Apulia almost finished, Capua gone, many small Dutchies and Marquisates absorbed. Only my Ally Spoletto holds on. Veron cleaned up North Italy, but Venice still alive.
4) Seljuks turn into Grand Caliphate. They defeated rebirthed Ghazanavids and expanded into India a little. They absorbed most of their Vassals, while Byzantiens created some, which makes their conquest easier since you can kill vasslas for territories without Peace Deal.
5) The last place with major changes is steppes. Cumans signed Peace deal which left them on a brink of collapse. Kipchaks pushed badly as well. In the other parts no big events since the last report.

Re: Estonia Suicidal [No Custom AI] detailed Walkthrough
Posted: Sat Jun 21, 2025 11:10 am
by SuitedQueens
Re: Estonia Suicidal [No Custom AI] detailed Walkthrough
Posted: Sat Jun 21, 2025 1:20 pm
by SuitedQueens
Re: Estonia Suicidal [No Custom AI] detailed Walkthrough
Posted: Sat Jun 21, 2025 1:37 pm
by SuitedQueens
Re: Estonia Suicidal [No Custom AI] detailed Walkthrough
Posted: Sat Jun 21, 2025 5:27 pm
by SuitedQueens