Well, I have to make a cut somewhere and release the update.
Some late additions, like the "occupational forces rebalance" implementation as well as the 8.8cm BuFla are considered "experimental" for this update.
Imho they add quite a few interesting changes and gameplay opportunities and their experimental implementation allows future updates to draw from the experience of using them.
For Afrika Korps, all the scenarios of the "losing path" should now be compatible (including Malta).
A campaign tree can be found here:
https://steamcommunity.com/sharedfiles/ ... =244331746
I can't make any promises about making the "winning path" scenario compatible (at least not without a campaign restart in the future). There were so many unexpected issues already. Anyway, that will be something for the future.
2022-04 Download: https://bit.ly/3E40Q7p
Movement:
- "Countryside" terrain is now easily passable by "desert" units (only "clear" and "desert" terrain are affected by "desert" movement types)
- North-West Africa, Sicily, Italy, Greece/Balkans and the Caucasus now have mostly "countryside" terrain
- This provides some "interface" zone where both "normal" and "desert" movement units can operate without movement penalties
- Movement types adjusted, especially for some speed 2 unmotorized units (10.5cm LeG, 3.7cm Pak on roads)
Upgrades:
- Italian units now follow the same chassis based upgrade logic (eg cheap upgrades between Italian tanks and Semovente)
- All Pak are now in the same upgrade group (better "campaign" compatibility), much earlier 5cm Pak 38 availability
- Both of the Karl-Gerät types are now in the same upgrade group (for existing playthrough, use the cheat code to get the prestige difference back when upgrading)
- Some "available at" dates have been adjusted (usually earlier than in BE and closer to vanilla) to increase campaign compatibility and standardized treatment
- He 111 H-16 variant introduced as an in-family upgrade option for the He-111 (since He 177 is not in the same upgrade group anymore)
- 8.8cm BunkerFlak experimental implementation (no time to test properly, so for the time being I recommend house rules or waiting for next update)
- Corrected some in-game library information about upgrade groups (Pioniere, Brückenpioniere in same upgrade group with normal Wehrmacht and Grenadiere)
- A special thank you to guille1434 for even more of his icons (eg 2-figure Security inf, 8.8cm BuFla)!
Rebalancing:
- Panzerjäger I is now cheaper (thus more economical in the mobile anti-tank role), as are some Panzer III and IV variants
- 3.7cm and 5cm armed tanks (eg Panzer III) have better soft attack
- Short barreled 7.5cm vehicles have rebalanced HEAT rounds (StuG III E has weaker HEAT, others have HEAT rounds for the first time)
- Dual purpose fighter bombers can carry more fuel (thus higher range), when in fighter mode
- Italian fighters rebalanced with Afrika Korps campaign in mind (also including availability dates and upgrade groups), thanks to goose_2 for the feedback
- Lots of more minor bugs, omissions (eg unit pictures) and prices/stats corrected
Afrika Korps:
- AK: All scenarios on the "losing path" of AK now compatible and playable, including Malta (winning path will have to wait for future updates)
- AK: You can find the campaign tree (and thus the losing path scenario progression) here:
https://steamcommunity.com/sharedfiles/ ... =244331746
- AK: Additional core units given in the first scenarios (former aux units, core cap prevents any overuse)
- AK: Visually "clear" terrain is now functionally "countryside" terrain. This simply allows "desert" units to go over that terrain without penalties.
- AK: One of the Dash to the Wire (scenario 5) bonus units is now a Panzer IV instead of a Panzer III
- AK: Captured equipment starts at strength 5, reward and prize units (eg Dash to the Wire) start at strength ~7
- AK: Addon Advice messages at the start of several early scenarios
- A special thank you to goose_2 for his youtube feedback, which lead to several of the bug fixes and changes above
Battlefield Europe:
- Lots of units changed to aux, on the Battlefield Europe map (eg Finland and Hungary), increasing available core slots
- Experimental changes for Battlefield Europe scenario regarding occupational forces in mid 1941
- Fewer occupational units in France/BeNeLux at the start, they roughly appear at times when they were historically mobilized (eg for the Eastern Front)
- Another occupation unit in Norway, so there will probably still be some movement to the Eastern Front (from Norway and Denmark)
- Balkan/Greece occupational units and territories reworked (also including Jäger units and security infantry)
- Due to time constraints I'll have to revisit this in the future, hopefully based on feedback from this experimental implementation
- Thank you everyone who shared their ideas in the forum thread about this, especially McGuba who went into great detail!