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Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Posted: Fri Jan 22, 2021 8:31 am
by faos333
Turn 56 new AT unit offered to be upgraded later

- bev2-turn-56-new-unit.JPG (178.31 KiB) Viewed 1250 times
ps 15 turns later still not be able to upgrade it... I miss something

Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Posted: Fri Jan 22, 2021 8:34 am
by PeteMitchell
faos333 wrote: ↑Fri Jan 22, 2021 8:24 am
Turn 55 Tiger I joins the battle in Leningrad
bev2-turn-55-lenin.JPG
If you strat bomb the forts and/or tanks out of ammo, you can also use an 8.8 to break through... the trick is to be able to move the 8.8 into firing range, i.e. close enough without getting it heavily damaged by SU artillery fire though...
I still wonder if moving the Flammpanzer to Finland early on works better, i.e. to capture Leningrad from the north

Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Posted: Fri Jan 22, 2021 8:36 am
by PeteMitchell
faos333 wrote: ↑Fri Jan 22, 2021 8:31 am
Turn 56 new AT unit offered to be upgraded later
bev2-turn-56-new-unit.JPG
ps 15 turns later still not be able to upgrade it... I miss something
Are you saying it is not working? What exactly did you do (and how)?
Maybe best to ask McGuba
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Posted: Fri Jan 22, 2021 8:41 am
by faos333
Turn 56 N. Afrika Alexandria taken by Rommel DAK forces

- bev2-turn-56-alexandria.JPG (159.22 KiB) Viewed 1245 times
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Posted: Fri Jan 22, 2021 8:43 am
by PeteMitchell
Yes, all uprade places should be taken by Germany units
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Posted: Fri Jan 22, 2021 8:51 am
by faos333
Turn 56 North Italy allies advancing, hastily setting up a defense line

- bev2-turn-56-north-italy.JPG (181.26 KiB) Viewed 1243 times
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Posted: Fri Jan 22, 2021 8:58 am
by faos333
Turn 57 the taking of Grozny Oil Field, is this a win to late to solve the Oil Crisis?

- bev2-turn-57-grozny-message.JPG (186.65 KiB) Viewed 1241 times
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Posted: Fri Jan 22, 2021 9:02 am
by PeteMitchell
The Po river might be easier instead of Gustav Line (at least until winter)
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Posted: Fri Jan 22, 2021 9:06 am
by faos333
Turn 57 Ploesti oil fields under attack, this time we managed …

- bev2-turn-57-ploesti.JPG (173.73 KiB) Viewed 1239 times
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Posted: Fri Jan 22, 2021 9:18 am
by faos333
Turn 58 this is the craziest unit of the Mod, night harassment bi planes

- bev2-turn-58-night-mode-biplanes.JPG (173.11 KiB) Viewed 1236 times
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Posted: Fri Jan 22, 2021 9:25 am
by faos333
Turn 59 Leningrad is about to fall to axis

- bev2-turn-59-leningrad-falling.JPG (190.81 KiB) Viewed 1235 times
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Posted: Fri Jan 22, 2021 9:32 am
by faos333
Turn 59 DAK took Cairo

- bev2-turn-59-cairo.JPG (167.67 KiB) Viewed 1233 times
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Posted: Fri Jan 22, 2021 9:44 am
by faos333
Turn 59 Last minute rush to Baku Oil Fields before season weather change

- bev2-turn-59-rush-to-baku.JPG (198.51 KiB) Viewed 1231 times
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Posted: Fri Jan 22, 2021 9:51 am
by faos333
Turn 60 new U-Boats at Kiel for the Kreigsmarine

- bev2-turn-60-uboats.JPG (168.35 KiB) Viewed 1230 times
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Posted: Fri Jan 22, 2021 9:56 am
by faos333
Turn 61: Date 9/12/43 just in time with the arrival of snow, Leningrad great win

- bev2-turn-61-win-leningrad.JPG (181.9 KiB) Viewed 1227 times
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Posted: Fri Jan 22, 2021 10:07 am
by faos333
Turn 61: An attack to Stalingrad during winter solves the problem of crossing the Volga from two sides

- bev2-turn-61-stalingrad-plan-attack.JPG (183.13 KiB) Viewed 1225 times
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Posted: Fri Jan 22, 2021 10:13 am
by faos333
Turn 62 Merry XMAS message, time for pause to discuss 1944 plans and strategic objectives

- bev2-turn-62-xmas.JPG (185.91 KiB) Viewed 1223 times
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Posted: Fri Jan 22, 2021 10:22 am
by faos333
Uhu wrote: ↑Fri Jan 22, 2021 7:40 am
Great storytelling, please continue!
Pete is right about the xp loose system oof the airforce.
In previous screenshots I sill saw un-upgraded panzers like Pz35, Pz38. Why no upgrade? They would be much more potent even as PzIII (...and soon as Panther A). It is because not enough prestige?
I always rename my hero units already at the start, like 34. GebJäger +2A, and also the arty like 4. Arty (horse+), or 7. PzGren (Mot-7)
Not enough prestige, I dont think I will be able to upgrade shortly..
Situation is tough we are hanging between loss, draw or a difficult marginal.
Prestige lost in 1941 ! to much spending to strengthen naval units

Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Posted: Fri Jan 22, 2021 10:23 am
by Uhu
It was a bug in v2.0. You can do the Ferdinand upgrade only in Berlin and of course you need the extra 50 prestige to be existent.
faos333 wrote: ↑Fri Jan 22, 2021 8:31 am
Re: The most Realistic Experience Mod Battlefield: Europe v2.0
Posted: Fri Jan 22, 2021 10:25 am
by faos333
Uhu wrote: ↑Fri Jan 22, 2021 10:23 am
It was a bug in v2.0. You can do the Ferdinand upgrade only in Berlin and of course you need the extra 50 prestige to be existent.
faos333 wrote: ↑Fri Jan 22, 2021 8:31 am
Thanks for this, I was trying in vein..
