Re: Free France Campaign
Posted: Mon Mar 29, 2021 12:45 am
Insignia of the 1st Brazilian Fighter Group.
Battalion-level? Fine!
Mascarenhas wrote: ↑Sun Mar 28, 2021 12:31 pm Is not this a perfect setting for the Brazilian Expeditionary Force show up?
Found. We've two options available now!
I'll do it, in honor of Mascarenhas the general, and Mascarenhas the game player and beta contributor! I will go with these visuals so far, a two-part popup campaign message:ColonelY wrote: ↑Mon Mar 29, 2021 7:45 am
Yesthis BEF can definitely be mentioned within this campaign using campaign events. I think that, since their history is also largely unknown despite the fact that they have well contributed too, they deserve it. Now we can't really mention them without making some links with the Free French whose campaign it is. So, I've made a little research and
I found two potential opportunities for saying nice and immersive words about this BEF:
1. (Passage translated from the French wiki page:) "The first operations of the Brazilian troops were reconnaissance operations carried out at the end of August. The Brazilians were to replace the French troops who had left to serve in Operation Dragoon (the Provence landings)."We'll have a scenario about Operation Dragoon, so a campaign event before this scenario, that's an option!
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2. (Idem:) "On 2nd May [1945], the Brazilians arrived at the gates of Turin and met the French troops who had crossed the border."Well, that may be relatively late in the campaign, but it's another opportunity anyway...
Mascarenhas wrote: ↑Sun Mar 28, 2021 12:31 pm Is not this a perfect setting for the Brazilian Expeditionary Force show up?Found. We've two options available now!![]()
1. I have a mental block when it comes to the Waffen SS faction in this game. You are right, of course, and I will make the switch but perhaps the mental block comes from knowing how despicable these units were; the officers, of course, and many of the men who followed them as they committed their atrocities. Like men everywhere and at all times, they were stupid people who wanted to feel significant and gain power and rewards and could not find any other way of doing so other than to obey demagogues and war criminals. Sure, there are barbarities on all sides in war — we are going to address the Monte Cassino abbey and the Marocchinate (Italian for "Moroccans' deeds") in Operation Diadem — but there was nothing, nothing done by the Allies that comes even close to the crimes committed in a SUSTAINED, SYSTEMATIC, and OFFICIALLY CONDONED manner by the Nazis and the IJA. World War II holds fascination for me in part because — and this point can be debated — it is the last one in which good was on one side and evil was on the other. But, for the sake of historical accuracy, I will insert the Waffen SS faction for Sturmbrigade Reichsführer SS.ColonelY wrote: ↑Mon Mar 29, 2021 2:51 pm Played Operation Vesuvius:![]()
(v0.32, lvl III, MV t 35 - 'waited a little to finish enemy aux boats)
Just excellent!![]()
And I've indeed recognized several of my ideas among the other changes made, as you said.Nice!
Two suggestions:
1. We'll face relatively soon the "Sturmbrigade Reichsführer SS"... SS... now you see where I'm going, right?Well, I haven't noticed this during my first playthrough (
), but actually these SS units
should appear under the corresponding SS faction/flag instead of the "regular" German one. (And watch out for enemy income then...)
2. When the new obj "Defend Ajaccio uprising" appear, there is still a change in hex ownership at Bastia and its surroundings (2 hexes away) without apparent reason.We don't have anymore the sec obj to avoid losing Bastia, that's fine.
But why this change in hex ownership already?!
![]()
So, I've taken a look into the triggers. Folder "Friuli Division + Italian DD".I suggest there to simply remove the "Friendly Friuli hexes" trigger and to don't change the "Spawn Friuli Division" trigger.
The first of these two triggers don't contain a "Trigger Timer" 0-6... and that's why we see these hexes changing ownership (with no apparent reason while playing)... several hexes (6) before this second Italian division is spawned. So one could add another "Trigger Timer" 0-6 as well for this "Friendly Friuli hexes" trigger... But we don't need it, because when you spawn the Friuli Division, all (land) hexes at 2 (hexes) max from Bastia will be occupied by an allied Italian unit and, thus, shall automatically change the hex ownership of the corresponding hexes (there is no recon unit involved).![]()
Congrats, keep up the good work.![]()
This campaign is about Free France and unless the Brazilians appeared on the same battlefield as the French, they are not going to be included here. The BEF arrived, and stayed, in Italy after Free French forces were withdrawn at the insistence of de Gaulle for the landings in France. The only time French and Brazilians met, ground or air, was at Susa, outside of Turin, in May 1945 at the end of the Italian campaign.Mascarenhas wrote: ↑Mon Mar 29, 2021 3:35 pm Maybe with a little history twitching, you could use the 1rst Brazilian Fighter Group.. They, in fact, only started combat operations by November 1944, but were operational before this time. So, they could have been employed...
Right, it would be similar with what you already explained with air XP...
ColonelY wrote: ↑Mon Mar 29, 2021 6:43 pmThe very first time that this is applied, then it would be nice if
it comes together with an event (with some cool picture and a short but immersive text!)...
[...](It's historical, by the way, that they've gained a lot of useful experience in Tunisia, experience in mountain combat that will help them later in Corsica and Italy.)
ColonelY wrote: ↑Fri Mar 26, 2021 11:05 amWell, instead of adding more roadblocks at the risk of unbalancing the scenariobru888 wrote: ↑Fri Mar 26, 2021 1:33 am You are not meant to take a train ride into Dakar. You could do so, I suppose, by boarding in Rufisque, but come on. "Righto, chaps. Everybody got their ticket? All aboard, now. Next stop, Dakar! (If the Vichy don't blow up our train, that is.)"
If anything, the Railroad Yard prevents such nonsense until at least it is cleared. Then you have to go back to Rufisque if you want to take a train. Until the next roadblock; I may put more in now that you have pointed this out.
Everybody and his brother has WHEELS to help cover the distance. When you play these scenarios, do you want to play them historically and realistically, or are you looking for a way to game them?![]()
(the timer keeps running), we may have another way to neutralize the railway... and, I would argue, in a way that might even enhance the immersion:
Let's blow up some bridges!
![]()
![]()
Look:
There is one NW of the Railroad Yard...
There is another W of Tiaroye (village)...
The first one can be blown up as soon as the sec obj "Destroy the stalled troop train" is achieved!
So simply complete your "Destroy troop trigger train" [trigger] by first blowing this bridge, ovbiously![]()
, AND second
adding another short and cool event saying few words about the Vichy's French doing their best to delay us on the road or, rather, rails to Dakar. (To enhance more immersion, make it explicit!)
Perhaps something like "The partisans of the Vichy regime, well aware of the strategic importance of the Dakar-Niger Railway, are trying to prevent its use by the partisans of the Cross of Lorraine. In short, instead of putting obstacles in their way, they cut the bridges... literally!"![]()
The second one can be blown up (no event poping-up required this time, I would say) as soon as the "Tiaroye Station" has been captured!
The two times, one could wait until our troops are closing in near these bridges, but then I think it would be a little unfair, because the player may already have put some troops on train and, well, as some of them may be a little tricky to disembark...![]()
The (very) good point about this is that these two bridges are "only" railway bridges, i.e. blowing them won't delay our land troops still able to use the regular bridges...
![]()
And, well, if the player really wants to, I think that the Engineers will be able to repair these railway bridges, but it will require some time and organization... So, more complicated but doable if the player really wants to...So, from that point of view, I think it would also be better.
![]()
bru888 wrote: ↑Wed Mar 24, 2021 7:25 pm[...] Yes, there are two French Infantry units representing Bataillon de Choc (with enhanced experience to adjust for 1942 quality). I preferred that because metropolitan French seemed a bit under-represented versus 26 colonial units. As far as representing them as paratroopers or commandos, two things: 1) Yes, "U.S. Paratroopers" being visible would irritate me (we are trying to keep this as "Frenchy" as possible), and 2) those British SAS units are too weak in combat. I want to portray Bataillon de Choc as combat fighters, not as raiders. We had enough raiders earlier in the scenario. [...]ColonelY wrote: ↑Wed Mar 24, 2021 11:51 am [...] Now, with which unit to represent the famous “Bataillon de Choc”?Well, first of all, they were paratroopers and commandos ( https://fr.wikipedia.org/wiki/1er_batai ... te_de_choc - to be translated using online Tools as this time it hasn't even some sort of equivalent in English...
Well, see next post about them!), but we’ve a problem there as the French don’t have any commando unit within OoB…
Anyway, it just can’t be represented by regular French infantry ’42 (yes, I know there is no French infantry ’43 yet either in OoB, but picking some “basic” unit to depict some elite formation…).
What to choose?
![]()
“US Airborne ‘43” (to put the emphasis on their paratrooper aspect – BUT the “US” is probably much too visible here) or
“Special Air Service ‘43”(to put the emphasis on their commando aspect…)
The later is the more discrete one, the less obviously non-French unit… besides, we know that commando units in OoB have difficulties to hold a frontline (it’s not their job anyway)… but that shouldn’t be an issue at all as now we should have a 6th unit of Goumiers (represented by the excellent model of Gurkhas within this campaign), an unit perfectly able to hold some frontline. So this shouldn't unbalance the scenario at all.
![]()
So,these 2 units of “Bataillon de Choc” (like “Shock Battalion”) represented by the SAS model? Does that sounds good enough?
![]()
Perhaps this unit does deserve an short but cool and immersive event, by the way?!
Yes, you will see all campaign variables, as applicable, return in Diadem and from now on. Reason: I don't intend to spawn any more Free French units from now on. There will be a "land_experience_2" in Operation Diadem, by the way. This will round out the experience variables; no more after this. Both air and land will have two levels of experience boosters at that point. As I have done with air experience, I will let the pins on the campaign map announce the land experience.ColonelY wrote: ↑Mon Mar 29, 2021 9:03 pmRight, it would be similar with what you already explained with air XP...![]()
But I think the following holds still... now for Operation Diadem (instead of Operation Vesuvius):![]()
ColonelY wrote: ↑Mon Mar 29, 2021 6:43 pmThe very first time that this is applied, then it would be nice if
it comes together with an event (with some cool picture and a short but immersive text!)...
[...](It's historical, by the way, that they've gained a lot of useful experience in Tunisia, experience in mountain combat that will help them later in Corsica and Italy.)
In my ire over "British Babe," I overlooked this but now that you mention it, yes, I will take steps along these lines in Dakar to damage the railway.ColonelY wrote: ↑Mon Mar 29, 2021 9:09 pmColonelY wrote: ↑Fri Mar 26, 2021 11:05 amWell, instead of adding more roadblocks at the risk of unbalancing the scenariobru888 wrote: ↑Fri Mar 26, 2021 1:33 am You are not meant to take a train ride into Dakar. You could do so, I suppose, by boarding in Rufisque, but come on. "Righto, chaps. Everybody got their ticket? All aboard, now. Next stop, Dakar! (If the Vichy don't blow up our train, that is.)"
If anything, the Railroad Yard prevents such nonsense until at least it is cleared. Then you have to go back to Rufisque if you want to take a train. Until the next roadblock; I may put more in now that you have pointed this out.
Everybody and his brother has WHEELS to help cover the distance. When you play these scenarios, do you want to play them historically and realistically, or are you looking for a way to game them?![]()
(the timer keeps running), we may have another way to neutralize the railway... and, I would argue, in a way that might even enhance the immersion:
Let's blow up some bridges!
![]()
![]()
Look:
There is one NW of the Railroad Yard...
There is another W of Tiaroye (village)...
The first one can be blown up as soon as the sec obj "Destroy the stalled troop train" is achieved!
So simply complete your "Destroy troop trigger train" [trigger] by first blowing this bridge, ovbiously![]()
, AND second
adding another short and cool event saying few words about the Vichy's French doing their best to delay us on the road or, rather, rails to Dakar. (To enhance more immersion, make it explicit!)
Perhaps something like "The partisans of the Vichy regime, well aware of the strategic importance of the Dakar-Niger Railway, are trying to prevent its use by the partisans of the Cross of Lorraine. In short, instead of putting obstacles in their way, they cut the bridges... literally!"![]()
The second one can be blown up (no event poping-up required this time, I would say) as soon as the "Tiaroye Station" has been captured!
The two times, one could wait until our troops are closing in near these bridges, but then I think it would be a little unfair, because the player may already have put some troops on train and, well, as some of them may be a little tricky to disembark...![]()
The (very) good point about this is that these two bridges are "only" railway bridges, i.e. blowing them won't delay our land troops still able to use the regular bridges...
![]()
And, well, if the player really wants to, I think that the Engineers will be able to repair these railway bridges, but it will require some time and organization... So, more complicated but doable if the player really wants to...So, from that point of view, I think it would also be better.
![]()
And what about this?
It will be quick to be implemented... much quicker than writing all this!![]()
![]()
But for this, I am going to revert back to my policy of not answering stuff twice. I already answered this. Don't take it personally.ColonelY wrote: ↑Mon Mar 29, 2021 9:42 pmNow, on a subject that is more important to me personally than the railway bridges on the Dakar side (even if I believe that there is a good card to play there too):
bru888 wrote: ↑Wed Mar 24, 2021 7:25 pm[...] Yes, there are two French Infantry units representing Bataillon de Choc (with enhanced experience to adjust for 1942 quality). I preferred that because metropolitan French seemed a bit under-represented versus 26 colonial units. As far as representing them as paratroopers or commandos, two things: 1) Yes, "U.S. Paratroopers" being visible would irritate me (we are trying to keep this as "Frenchy" as possible), and 2) those British SAS units are too weak in combat. I want to portray Bataillon de Choc as combat fighters, not as raiders. We had enough raiders earlier in the scenario. [...]ColonelY wrote: ↑Wed Mar 24, 2021 11:51 am [...] Now, with which unit to represent the famous “Bataillon de Choc”?Well, first of all, they were paratroopers and commandos ( https://fr.wikipedia.org/wiki/1er_batai ... te_de_choc - to be translated using online Tools as this time it hasn't even some sort of equivalent in English...
Well, see next post about them!), but we’ve a problem there as the French don’t have any commando unit within OoB…
Anyway, it just can’t be represented by regular French infantry ’42 (yes, I know there is no French infantry ’43 yet either in OoB, but picking some “basic” unit to depict some elite formation…).
What to choose?
![]()
“US Airborne ‘43” (to put the emphasis on their paratrooper aspect – BUT the “US” is probably much too visible here) or
“Special Air Service ‘43”(to put the emphasis on their commando aspect…)
The later is the more discrete one, the less obviously non-French unit… besides, we know that commando units in OoB have difficulties to hold a frontline (it’s not their job anyway)… but that shouldn’t be an issue at all as now we should have a 6th unit of Goumiers (represented by the excellent model of Gurkhas within this campaign), an unit perfectly able to hold some frontline. So this shouldn't unbalance the scenario at all.
![]()
So,these 2 units of “Bataillon de Choc” (like “Shock Battalion”) represented by the SAS model? Does that sounds good enough?
![]()
Perhaps this unit does deserve an short but cool and immersive event, by the way?!
Well, well... I keep thinking about it because I’m not that fine with representing the (famous) “Bataillon de Choc” in Corsica by simple regular French Infantry (and moreover an outdated version, even with some XP boost)… like this, there is nothing “special” with them and this even prevent adding a small but immersive event introducing them…
![]()
Thinking about it, I took stock... We agree, British or US Paratroopers wouldn't do the trick because they are too explicitly non-French. True, the SAS would have been nice in their own right but are too weak in combat.
Moreover, there were already Raiders at the beginning of the scenario (even if the resources did not allow to use their famous "sneak attack" - anyway, we don't need at all this special ability in this scenario, but let's focus, shall we?)...
2 SAS units reinforced by another Gurkha/Tabor (to compensate for the relative lack of efficiency on a frontline) would have been an option, but not necessarily a very satisfactory one...
But wouldn't there be a plan B?Another unit that could do the job? I've then got an idea: why not use the "Chindits" as a model unit?
![]()
They are still "special" units, but they are not really raiders (they don't have the "sneak attack" trait and have fewer traits). They have better stats than Marines Raiders or SAS... they have a little "exotic" look (like Gurkhas) - anyway, they were NOT a standard unit, by any means... that's 2 guys instead of 3 per hex (like SAS for example)...
I thought: represent them with the Chindits model, why not?We already use the Gurkhas model for a similar purpose. Having Chindits to represent some shock troops... this is an option that has not been studied yet. So, I went back to look for information, first on wiki…
Translated passages from the Wiki webpage (only existing in French – and Italian!): https://fr.wikipedia.org/wiki/1er_batai ... te_de_choc
“The shock battalion is an elite unit of the French Army formed in May 1943 in Staoueli, Algeria. Trained in parachuting and commando methods [...] They were to be the French equivalent of the British SAS, the German Skorzeny commandos, and the Chindits units in Burma, and for this purpose they received parachute commando training.”
So there is an historical confirmation: this famous unit is somehow related to the SAS, but to the Chindits as well!!!![]()
And this little touch would add to the diversification of the units present in this campaign...![]()
Yes, "metropolitan French seemed a bit under-represented", or may seem so, within this scenario. Well yes, in this battle for Corsica, the French camp aligned almost only soldiers coming from Africa... well, if it was the case, we have to deal with it. Moreover, the men of this "Bataillon de Choc" were of various origins, some from metropolitan France, but not all either...
So, what about
representing in this scenario this “Bataillon de Choc” by 2 units of Chindits (with the same XP than all other Free French troops)?
![]()