Re: Erik's campaigns
Posted: Mon Mar 23, 2020 10:54 am
US Corps 44-45
(Testing it the hard way, so without using a pre-existing core force.)
I've played the first three scenarios. This campaign seems really awesome!
Here are few comments:
01Omaha:
-> A red arrow is missing over "Louvières"
, once checking the first primary objective (there are the 6 locations to capture, but only 5 red arrows). All the rest works fine.
A hell of a fight, good landing challenge.
02Pointe:
-> Name on map: "Cartigny-l'èpinay" -> "Cartigny-l'Épinay"
-> Text for sec. obj. "cap. all 5 objectives" -> 1 spec. point pr town captured: Write maybe "per" instead of "pr"...
-> Counter issue!
Capture all 3 obj.: at the beginning and for the first few turns, the counter shows 1/3 whereas the three locations starts clearly in German hands...
It stays a problem because later it shows 2/3 when a single objective flies the US flag... and with the capture of the second location, it's written 3/3 which triggers the victory (a minor one if the player isn't carefull enough)...
And by taking all these 3 main town (so 2 within the same turn), the counter stays at 3/3 (instead of showing 4/3... the virtual 1 + the 3 actual captured places).
As it is now, these poor Rangers have only a (very) small chance to survive...
And if they die, then the text for Major Victory (very nice with the picture, by the way!) may seem a little incoherent...
03Carentan:
Another great scenario, but it may be a little tough to handle the incoming of these 7 armoured units, plus, like this, it may give a little the impression that they "come out from nowhere", if I may say so...
Of course, we know that they should already start around the town or that they should come at some point (thanks to the secondary objective of destroying 8 armoured units)...
-> I've made a little research:
Actually, it was the 17th SS Panzergrenadier Division "Götz von Berlichingen" which came to reinforce the German defenders of Carentan...
But on its way, it was deladey by transport shortages AND attacks by Allied aircrafts.
So, to stick even closer to the history, here are my suggestions:
1. It was known that they were coming thanks to the aircrafts that have attacked this column...
-> So, what about adding an event when they spawn or maybe just one or two turns before their actual spawning on the map (thanks to some "advanced recon", "advanced bombing" or something)?
Highlighting roughly the area where they are coming from, with few words about it, including the name of this division and about this double delaying factor...
As picture, maybe simply this: https://en.wikipedia.org/wiki/17th_SS_P ... n_Logo.svg
2. It was an SS division...
-> So, what about really making them SS ?
It shouldn't be a problem anyway, because there are already few SS units (2 units of regular infantry) helping defending the town...
And then, just don't forget to check
that the counter will count these 7 SS tanks AND the German armored unit (Marder III) present from the beginning, to avoid an (almost) immediate issue...
If this last point is somehow problematic, then maybe the Marder III could simply join as well the SS-ranks.
3. It had been attacked on its way towards Carentan...
-> So, what about making at least few of these tanks spawning NOT at completely full strengh?
The IA can partly replenish them later, of course, but at the cost of some RP - which won't be used elsewhere... This may as well be a little bonus for the player.
And, because it is known that the US 101st Airborne Division has played its role in the capture of this town, maybe a last suggestion related to this scenario:
What about either adding from the beginning two or three aux Paratroopers, already named and "airborned" in the East (I like paratroopers!
), or instead just increasing the player income when the SS tanks spawn (thus helping to replenish some of our units and allowing us to be a little better prepared for the incoming clash)?
(Anyway, extra RP is always welcome.)
Otherwise, no issue found within this one.
(Testing it the hard way, so without using a pre-existing core force.)
I've played the first three scenarios. This campaign seems really awesome!

01Omaha:
-> A red arrow is missing over "Louvières"

A hell of a fight, good landing challenge.

02Pointe:
-> Name on map: "Cartigny-l'èpinay" -> "Cartigny-l'Épinay"
-> Text for sec. obj. "cap. all 5 objectives" -> 1 spec. point pr town captured: Write maybe "per" instead of "pr"...
-> Counter issue!
Capture all 3 obj.: at the beginning and for the first few turns, the counter shows 1/3 whereas the three locations starts clearly in German hands...
It stays a problem because later it shows 2/3 when a single objective flies the US flag... and with the capture of the second location, it's written 3/3 which triggers the victory (a minor one if the player isn't carefull enough)...
And by taking all these 3 main town (so 2 within the same turn), the counter stays at 3/3 (instead of showing 4/3... the virtual 1 + the 3 actual captured places).
As it is now, these poor Rangers have only a (very) small chance to survive...

And if they die, then the text for Major Victory (very nice with the picture, by the way!) may seem a little incoherent...

03Carentan:
Another great scenario, but it may be a little tough to handle the incoming of these 7 armoured units, plus, like this, it may give a little the impression that they "come out from nowhere", if I may say so...
Of course, we know that they should already start around the town or that they should come at some point (thanks to the secondary objective of destroying 8 armoured units)...
-> I've made a little research:

Actually, it was the 17th SS Panzergrenadier Division "Götz von Berlichingen" which came to reinforce the German defenders of Carentan...
But on its way, it was deladey by transport shortages AND attacks by Allied aircrafts.
So, to stick even closer to the history, here are my suggestions:
1. It was known that they were coming thanks to the aircrafts that have attacked this column...

Highlighting roughly the area where they are coming from, with few words about it, including the name of this division and about this double delaying factor...
As picture, maybe simply this: https://en.wikipedia.org/wiki/17th_SS_P ... n_Logo.svg
2. It was an SS division...

It shouldn't be a problem anyway, because there are already few SS units (2 units of regular infantry) helping defending the town...
And then, just don't forget to check

If this last point is somehow problematic, then maybe the Marder III could simply join as well the SS-ranks.
3. It had been attacked on its way towards Carentan...

The IA can partly replenish them later, of course, but at the cost of some RP - which won't be used elsewhere... This may as well be a little bonus for the player.
And, because it is known that the US 101st Airborne Division has played its role in the capture of this town, maybe a last suggestion related to this scenario:


(Anyway, extra RP is always welcome.)
Otherwise, no issue found within this one.