Re: Battlefield: Europe MOD v1.6
Posted: Fri Aug 28, 2015 11:44 am
Thanks for the quick answer!
It's funny, that a player fights hard to make circumstances more difficult, but still the gameplay refreshing new to me! Because I did not upgrade the Italians - because as I understood, what you said, after the armictice, all Italian units will dissappear and other ones will be available after - I have a lot of prestige (about 2000), what is a total new feeling for me.
Sure, with the Allied airpower growing, it will later much more harder, but without the stress to run for the British objectives in the Far East and England, I feel a lot more comfortable. 
I still feel terrible the lack of the in the earlier games existing fighters: the 2 extra core fighter and the missing Italian fighters, directed from the Mediterrean to the eastarn front.
I try to play as much historical, as possible, so I left many (mostly Romanian and Italian...
- but a few Germans too) units perish at the Stalingrad and Don area. Plus I had other - not planned
- casualties too, so in some far, the weakening of the Axis power is also simulated.
- The lower fuel capability of the fighters brought also a different gameplay too: it has to be more monitored, how to use them, plus their activities are now also limited.
- I like the style you placed the mines in the Atlantic. Since they do not attack, but still they make a lot of trouble this way. Not just blocking, but also "telling" the location of my units next to them.
It's funny, that a player fights hard to make circumstances more difficult, but still the gameplay refreshing new to me! Because I did not upgrade the Italians - because as I understood, what you said, after the armictice, all Italian units will dissappear and other ones will be available after - I have a lot of prestige (about 2000), what is a total new feeling for me.
I still feel terrible the lack of the in the earlier games existing fighters: the 2 extra core fighter and the missing Italian fighters, directed from the Mediterrean to the eastarn front.
I try to play as much historical, as possible, so I left many (mostly Romanian and Italian...
- The lower fuel capability of the fighters brought also a different gameplay too: it has to be more monitored, how to use them, plus their activities are now also limited.
- I like the style you placed the mines in the Atlantic. Since they do not attack, but still they make a lot of trouble this way. Not just blocking, but also "telling" the location of my units next to them.
McGuba wrote:They have to take not only the city of Kursk, but the few hexes to the West of it. I think a 2 hex radius west of Kursk has to contain at least 2-3 Soviet ground units. And it happens not early 1943 but a bit later, between May-June, I think, if the previous conditions are met. I think it happens from turn 45, or something like that.