Re: The Rally Point (discussion and questions)
Posted: Tue Sep 10, 2019 10:27 pm
I'm not sure because the proposed army lists still has it moving to later antiquity.
I'm not sure because the proposed army lists still has it moving to later antiquity.
Mike I've read the posts now and see it is staying in Classical Antiquity.
There are army list preview buttons in the Custom Battles setup screen.MikeMarchant wrote: ↑Sun Sep 15, 2019 7:58 pm Does anyone know of a quick way to look at which units are available in a particular army list?
To have to load a battle just to see which untis are available is impractical when trying to examine lots of different lists.
Best Wishes
Mike
1200.GeneralKostas wrote: ↑Mon Sep 16, 2019 9:00 am Good morning,
How many points do we have for the Classical and Late Antiquity armies?
I don't play the game now so I am not sure what the answer is. Richard will know for sure, but I think you may be able to pick an army without any allied units if you wish to.MikeMarchant wrote: ↑Mon Sep 16, 2019 9:27 am Pete, if I specifiy an ally for the army I select, am I obligated to use allied units in every battle I fight with them, or can I sometimes select units from that ally and sometimes not?
Best Wishes
Mike
Thanks, Pete, I think that's answered the question, since I was concerned about what was permissible under the rules, rather than what was possible in the game.stockwellpete wrote: ↑Mon Sep 16, 2019 9:47 amI don't play the game now so I am not sure what the answer is. Richard will know for sure, but I think you may be able to pick an army without any allied units if you wish to.MikeMarchant wrote: ↑Mon Sep 16, 2019 9:27 am Pete, if I specifiy an ally for the army I select, am I obligated to use allied units in every battle I fight with them, or can I sometimes select units from that ally and sometimes not?
Best Wishes
Mike
There are likely to be some compulsory units. Also, your main army maxima are reduced.MikeMarchant wrote: ↑Mon Sep 16, 2019 9:27 am Pete, if I specifiy an ally for the army I select, am I obligated to use allied units in every battle I fight with them, or can I sometimes select units from that ally and sometimes not?
Best Wishes
Mike
I see. Thanks for the clarification, Richard.rbodleyscott wrote: ↑Mon Sep 16, 2019 12:27 pmThere are likely to be some compulsory units. Also, your main army maxima are reduced.MikeMarchant wrote: ↑Mon Sep 16, 2019 9:27 am Pete, if I specifiy an ally for the army I select, am I obligated to use allied units in every battle I fight with them, or can I sometimes select units from that ally and sometimes not?
Best Wishes
Mike
What you cannot do, I think, according to the tournament rules, is sometimes specify your army with the ally in your challenges and sometimes without. If only because that would mean that your opponent would not know how to set up the challenge if he was setting it up.
Therefore, if you specified an ally when you chose your 4 army options, you cannot avoid having those compulsory units and having the maxima of your main army list reduced.
I think the larger armies remove a lot of the spikes in luck. The trade-off is an occasional 'beige' game that needs a bit more work to turn a flank or get a breakthru. But it suits what I prefer to play.stockwellpete wrote: ↑Sat Aug 10, 2019 7:46 amNo, it is a subjective truth. In my opinion the game would be improved by a tweaking of some of the rules (double-drops and rallies for starters, automatic cohesion drops for infantry flank attacks for laters) and the RNG. I feel that I contribute enough to the game through beta-testing, scenario-designing and tournament-running to be entitled to periodically raise these issue, or in this particular sequence to support other players who feel similarly.
Btw 1600pt matches do not seem to take that much longer than 1200pt ones to complete according to the match completion rates of the Biblical section over the past 2 seasons. The argument is that with slightly bigger armies the effect of a calamitous double-drop early on in the battle can be more easily mitigated. I think this argument is probably correct.
absolutely agree, the whining going on about a good defensive set up was patheticstockwellpete wrote: ↑Thu Oct 17, 2019 8:30 am With regards to the debate that is going on about the FOG2DL in the main forum here . . .
viewtopic.php?f=477&t=94560
I would just like to make it absolutely clear that all players are entitled to conduct their battles in any way they feel is appropriate for their army and the terrain that has been allocated to them. Defensive tactics, including the building of ambushes, are a legitimate way of approaching the game in the FOG2DL. The rules also provide a mechanism for restarting games within the first 3 turns should both players agree that the terrain is likely to lead to a drawn outcome.
paulmcneil wrote: ↑Thu Oct 17, 2019 11:15 amabsolutely agree, the whining going on about a good defensive set up was patheticstockwellpete wrote: ↑Thu Oct 17, 2019 8:30 am With regards to the debate that is going on about the FOG2DL in the main forum here . . .
viewtopic.php?f=477&t=94560
I would just like to make it absolutely clear that all players are entitled to conduct their battles in any way they feel is appropriate for their army and the terrain that has been allocated to them. Defensive tactics, including the building of ambushes, are a legitimate way of approaching the game in the FOG2DL. The rules also provide a mechanism for restarting games within the first 3 turns should both players agree that the terrain is likely to lead to a drawn outcome.
To misquote a well known half-Amercian, half-Englishman: