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Re: Erik's Multiplayer scenarios
Posted: Tue Jan 05, 2021 7:57 pm
by Erik2
JackoBongo wrote: ↑Tue Jan 05, 2021 1:48 pm
Hi Erik,
in the syrian scenario, playing as Vichy french, I'm stuck at turn 7. Although I manage to play, when I click the End turn button ... nothing happens. Apparently I'm not the only one with this issue.
That is odd since I've played this scenario a couple of times without issues.
The game itself was updated since this. Sometimes triggers get broken in an update.
I'll check Syria.
Re: Erik's Multiplayer scenarios
Posted: Thu Jan 07, 2021 9:36 pm
by Chema_cagi
The syrian problem might have been dued to update issues, we just got the same problem in two different games recently
Re: Erik's Multiplayer scenarios
Posted: Fri Jan 08, 2021 10:34 am
by Erik2
Chema_cagi wrote: ↑Thu Jan 07, 2021 9:36 pm
The syrian problem might have been dued to update issues, we just got the same problem in two different games recently
OK
Re: Erik's Multiplayer scenarios
Posted: Tue Jan 19, 2021 1:10 am
by KarisFraMauro
I think maybe the new four player operation olympic ought to be three player, with two allied commanders and one japanese. Japan is already in a serious pinch so adding the possibility of miscommunication and / or poor coordination to the mix for them might make it unbalanced. No offense intended to my current partner of course!

Re: Erik's Multiplayer scenarios
Posted: Tue Jan 19, 2021 9:06 am
by Erik2
KarisFraMauro wrote: ↑Tue Jan 19, 2021 1:10 am
I think maybe the new four player operation olympic ought to be three player, with two allied commanders and one japanese. Japan is already in a serious pinch so adding the possibility of miscommunication and / or poor coordination to the mix for them might make it unbalanced. No offense intended to my current partner of course!
It started as a 2v1 scenario, but I think the US have enough problems establishing beach-heads without a truly coordinated Japanese command making it harder.
The Jap factions make sense as one of the is regular army/air while the other is composed of mainly coastal, volunteer and suicide units.
Updates
Posted: Tue Jan 19, 2021 10:41 am
by Erik2
Updated scenario links in first post.
2v1 Operation Avalanche 1.2:
Added additional pri obj in the top right map corner.
Doubled resource income for all factions.
Added more UK commanders.
Replaced UK battleships with Queen Elisabeth type.
1v1 Watchtower 1942-43 v10.10:
Cleaned up core unit reinforcements.
Doubled resource income for all factions.
2v1 Luzon 1941-42 1.2:
Increased Allied supply in Manila.
Doubled Japanese and Filipino resource income.
Increased US resource income by factor 4.
Added additional US and Japanese commanders. Land arrives at start, air on turn-1 and naval on turn-2.
2v2 Operation Nordwind 1945 1.5:
Changed a few US units to core.
Moved US air from USMC to US Army faction.
Re: Erik's Multiplayer scenarios
Posted: Tue Jan 19, 2021 6:36 pm
by KarisFraMauro
Looking at it closer the allies do have a pretty tight turn limit, that probably makes it workable as 2 vs 2 after all. I'll see how I feel after the games have concluded

Re: Erik's Multiplayer scenarios
Posted: Tue Jan 19, 2021 6:48 pm
by Erik2
KarisFraMauro wrote: ↑Tue Jan 19, 2021 6:36 pm
Looking at it closer the allies do have a pretty tight turn limit, that probably makes it workable as 2 vs 2 after all. I'll see how I feel after the games have concluded
Yes, 30 turns may be a tad shorty, especially if the Allies are planning to go for the sec objs up north.
I chose 30 days as this was the original campaign goal reaching the pri objs.
Re: Erik's Multiplayer scenarios
Posted: Wed Jan 20, 2021 8:30 pm
by KarisFraMauro
I heard there's a new version of Operation Olympic 2 vs 2, but I don't see it anywhere. Maybe it was a misunderstanding? If there is one what are the changes, while it's early going it feels okay so far.
Re: Erik's Multiplayer scenarios
Posted: Thu Jan 21, 2021 9:38 am
by Erik2
Olympic is still on 1.0. No issues has been reported yet.
Re: Erik's Multiplayer scenarios
Posted: Thu Jan 21, 2021 12:27 pm
by Chema_cagi
KarisFraMauro wrote: ↑Wed Jan 20, 2021 8:30 pm
I heard there's a new version of Operation Olympic 2 vs 2, but I don't see it anywhere. Maybe it was a misunderstanding? If there is one what are the changes, while it's early going it feels okay so far.
It was a lapsus linguae coming from my deepest and darkest subconsciousness
Re: Erik's Multiplayer scenarios
Posted: Thu Jan 21, 2021 1:14 pm
by Erik2
Chema_cagi wrote: ↑Thu Jan 21, 2021 12:27 pm
KarisFraMauro wrote: ↑Wed Jan 20, 2021 8:30 pm
I heard there's a new version of Operation Olympic 2 vs 2, but I don't see it anywhere. Maybe it was a misunderstanding? If there is one what are the changes, while it's early going it feels okay so far.
It was a lapsus linguae coming from my deepest and darkest subconsciousness
Welcome back to the surface

Re: Erik's Multiplayer scenarios
Posted: Thu Jan 21, 2021 9:10 pm
by ulfSjolinder
Market-Garden and mines
If i want to save 1 turn for passing a river i can let the engineer/infantry discover the mines on the other side of the river then let recon/tank attack the mines and advance afterwards. Since US Army has the money there is no problem with repair. Saw one scenario 1vAI (Japan vs Chinese) where the minefield takes limited damage so the opponent cant advance.
Re: Erik's Multiplayer scenarios
Posted: Fri Jan 22, 2021 10:44 am
by Erik2
ulfSjolinder wrote: ↑Thu Jan 21, 2021 9:10 pm
Market-Garden and mines
If i want to save 1 turn for passing a river i can let the engineer/infantry discover the mines on the other side of the river then let recon/tank attack the mines and advance afterwards. Since US Army has the money there is no problem with repair. Saw one scenario 1vAI (Japan vs Chinese) where the minefield takes limited damage so the opponent cant advance.
This is a game mechanic, nothing that can be changed in the scenario to 'fix' this.
Personally, I think it should cost more (maybe 4-5 strength points) to move ninto a minefield. Or at least as many strength points as are cleared from the minefield (about 3?).
Re: Erik's Multiplayer scenarios
Posted: Sat Jan 23, 2021 6:44 am
by KarisFraMauro
Yeah I've never really encountered a situation where mines make much sense. You could say they slow down an enemy, but saving your resources for something capable of actually destroying an opponent slows them down a lot more in my experience

Re: Erik's Multiplayer scenarios
Posted: Sat Jan 23, 2021 9:39 am
by Erik2
I wonder it it would make a difference if experience and fortification level was added to mines...
Re: Erik's Multiplayer scenarios
Posted: Fri Jan 29, 2021 9:23 am
by GeneralKostas
Good morning.
I am playing the Race for Tunis 1.3 MP Scenario and i have noticed, that i can't attach the two Italian Commanders into the units.
Re: Erik's Multiplayer scenarios
Posted: Fri Jan 29, 2021 2:08 pm
by Erik2
GeneralKostas wrote: ↑Fri Jan 29, 2021 9:23 am
Good morning.
I am playing the Race for Tunis 1.3 MP Scenario and i have noticed, that i can't attach the two Italian Commanders into the units.
The current 2v2 is 1.4 and the Italian commanders are ok there.
Re: Erik's Multiplayer scenarios
Posted: Sat Jan 30, 2021 9:23 am
by KarisFraMauro
I was wondering if anyone else had encountered an issue with the cost of reforming units. Namely if it's a unit with transport, like infantry with trucks, hovering over the unit to be reformed displays an incorrect cost that doesn't take into account the extra expense of the transport. I'm in the middle of a seriously desperate multiplayer game and think I just wrecked myself...
Re: Erik's Multiplayer scenarios
Posted: Sat Jan 30, 2021 9:45 am
by GeneralKostas
Erik2 wrote: ↑Fri Jan 29, 2021 2:08 pm
GeneralKostas wrote: ↑Fri Jan 29, 2021 9:23 am
Good morning.
I am playing the Race for Tunis 1.3 MP Scenario and i have noticed, that i can't attach the two Italian Commanders into the units.
The current 2v2 is 1.4 and the Italian commanders are ok there.
I have downloaded the version 1.3 from the community content inside the game. Is there a plan to upgrade it in a future game update?