Re: Locarnus Addon 2025-08a, for Battlefield Europe, Afrika Korps and Grand Campaign East
Posted: Sat Aug 23, 2025 5:19 pm
How come the Fw200 C3 can't be upgraded to the C4?
Forum
https://forum.slitherine.com/
Hm, I just looked at the unit in the editor and it is defined to be under the "Red Team" flag, instead of "Germany".
Well, you get the Fw200 right from the start of the game. I haven't encountered any script relating to it yet. So I can't image it messing anything up. But, idk. Hope it works out. Still absolutely love this mod and your addon. It's the best hex based experience out there imo.Locarnus wrote: ↑Sat Aug 23, 2025 8:02 pmHm, I just looked at the unit in the editor and it is defined to be under the "Red Team" flag, instead of "Germany".
Same as the editor spawned german submarines.
I remember wondering about those some time ago, but I guess there is some script that depends on that flag designation. Though I could never find that script, which makes me hesitant to make adjustments (at least for the subs).
I'll change the Fw 200 unit flag to "Germany" in the next update, which will allow unit upgrades. Thank you for the bug report!
Thank you! McGuba already did a fantastic job with Battlefield Europe, on which I build upon.DONAR444 wrote: ↑Sun Aug 24, 2025 10:15 am Well, you get the Fw200 right from the start of the game. I haven't encountered any script relating to it yet. So I can't image it messing anything up. But, idk. Hope it works out. Still absolutely love this mod and your addon. It's the best hex based experience out there imo.
I was just thinking earlier that it would be interesting to have fuel be a value, a resource like Prestige is. So you get a certain income of fuel per turn, and instead of big ships receiving less fuel via script, you could make the active decision to move your ships as usual, but since you won't get enough fuel income over long period of time, you will eventually start to run out... So every time you move tanks, trucks, planes, ships, you lose fuel from your total amount, and you have to balance out which units to move and which not. Which could mean that, if you would not upgrade any of your infantry with trucks, then you would have more fuel available for ships, for example.
Not mentioning this as a suggestion, because probably not possible. Just rambling.
Ah, great spot. That tropical Brummbär has the wrong price when it is in arty mode (should be same as non-tropical version, like it has in tank mode). Will be corrected in next update, which is currently planned for coming Friday the 29th.DONAR444 wrote: ↑Sun Aug 24, 2025 2:19 pm Found something else..
Upgrading the 15cm sIG 33 to the Brummbär 43 costs 242PP, but upgrading to the tropical version of the Brummbär only costs 142PP. Then if you converted to the tropical version, converting the tropical Brummbär to the normal version, will again costs a bunch of PP, instead of being free as usual.