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Re: Bug Reports

Posted: Wed Apr 19, 2023 1:34 pm
by Grondel
Retributarr wrote: Wed Apr 19, 2023 1:32 pm Thank's for the "Reply!", i appreciate the tip... but i as yet have never noticed this button at the "top right corner of the screen"... i will try to find it, i hope i find it.
it´s a little arrow next to the next turn button. easy to spot.

ser,
Thomas

Re: Bug Reports

Posted: Wed Apr 19, 2023 1:41 pm
by Retributarr
Grondel wrote: Wed Apr 19, 2023 1:34 pm
Retributarr wrote: Wed Apr 19, 2023 1:32 pm Thank's for the "Reply!", i appreciate the tip... but i as yet have never noticed this button at the "top right corner of the screen"... i will try to find it, i hope i find it.
it´s a little arrow next to the next turn button. easy to spot.

ser,
Thomas
I found it!!!... the problem i had was that i had a GeForce Experience performance overlay "Dark-Grey-Shaded-Rectangle" in that exact spot... so it nearly completely camouflaged this activation icon for me. AnyWay!... "Thanks Again!-Grondel".

Re: Bug Reports

Posted: Sun Apr 30, 2023 2:08 pm
by QSertorius
Okay, so what is going on here? I told my artillery to shoot at the AAA underlined in red. Instead, he totally smoked the AT gun right in front of him. A similar thing happened in the first mission when I was trying to attack the easternmost bunker (he shot a minefield instead).
Screenshot 2023-04-30 100532.png
Screenshot 2023-04-30 100532.png (546.55 KiB) Viewed 2047 times
Bug? Or feature?

Edit - I figured it out. I am playing with the setting that assigns random heroes to the AI. The minefield and the AT gun had Provocator.

Re: Bug Reports

Posted: Sun Apr 30, 2023 2:22 pm
by Grondel
QSertorius wrote: Sun Apr 30, 2023 2:08 pm Okay, so what is going on here? I told my artillery to shoot at the AAA underlined in red. Instead, he totally smoked the AT gun right in front of him. A similar thing happened in the first mission when I was trying to attack the easternmost bunker (he shot a minefield instead).

Screenshot 2023-04-30 100532.png

Bug? Or feature?
there is a hero attached to that enemy ATgun, i would suspect it´s a provocator hero forcing ur artillerie to attack it instead of the wanted target.

sers,
Thomas

Re: Bug Reports

Posted: Sun Apr 30, 2023 3:22 pm
by QSertorius
Grondel wrote: Sun Apr 30, 2023 2:22 pm
QSertorius wrote: Sun Apr 30, 2023 2:08 pm Okay, so what is going on here? I told my artillery to shoot at the AAA underlined in red. Instead, he totally smoked the AT gun right in front of him. A similar thing happened in the first mission when I was trying to attack the easternmost bunker (he shot a minefield instead).

Screenshot 2023-04-30 100532.png

Bug? Or feature?
there is a hero attached to that enemy ATgun, i would suspect it´s a provocator hero forcing ur artillerie to attack it instead of the wanted target.

sers,
Thomas
Thanks! I just realized it when it happened a third time. Sneaky minefield with that Provocator trait in my first mission threw me off.

Re: Bug Reports

Posted: Mon May 01, 2023 9:04 pm
by CaptainRope1
Hi i was playing the second mission in panzer corp 2 1944 where the bonus objective is to Allies stockpile alive. There the purple special forces units that drop in and destory them. So for what every the reason the enemy green sturt move to were one of the guy were at and kill one of them and i don't know how the happen and arnt these guys on the same side or something.

Re: Bug Reports

Posted: Tue May 02, 2023 5:56 pm
by RandomAttack
CaptainRope1 wrote: Mon May 01, 2023 9:04 pm Hi i was playing the second mission in panzer corp 2 1944 where the bonus objective is to Allies stockpile alive. There the purple special forces units that drop in and destory them. So for what every the reason the enemy green sturt move to were one of the guy were at and kill one of them and i don't know how the happen and arnt these guys on the same side or something.
Not a bug. The SF guys that drop in have a sole purpose: to destroy the stockpiles. ANYONE that gets in their way is the enemy. So they will be attacked by the "local forces".

Re: Bug Reports

Posted: Thu May 11, 2023 2:08 pm
by QSertorius
In SCW, Battle of the Ebro, it appears that enemy air reinforcements are spawning with two fighter units in the same hex. This makes the second unit invisible. I attacked and shot down the visible unit, leaving an apparently empty hex. Then I attacked a ground unit in an adjacent hex. To my surprise, a fighter intercepted my attack. I have tested this several times now with different spawn points on that map. Once they rebase, on the following turn, everything works just fine.

Re: Bug Reports

Posted: Thu May 11, 2023 6:08 pm
by DefiantXYX
This often happens when you attack units just when they spawned. The game is not designed for that, just wait one turn and everything is fine.

Re: Bug Reports

Posted: Sun May 14, 2023 8:40 pm
by QSertorius
Playing AO-39. Any idea why my 37mm AT guns will both provide AT support to the infantry unit next to them, but not to each other? Is this intentional?
Screenshot 2023-05-14 163840.png
Screenshot 2023-05-14 163840.png (228.52 KiB) Viewed 1862 times
Screenshot 2023-05-14 163812.png
Screenshot 2023-05-14 163812.png (226.34 KiB) Viewed 1862 times

Re: Bug Reports

Posted: Sun May 14, 2023 9:27 pm
by Grondel
QSertorius wrote: Sun May 14, 2023 8:40 pm Playing AO-39. Any idea why my 37mm AT guns will both provide AT support to the infantry unit next to them, but not to each other? Is this intentional?

Screenshot 2023-05-14 163840.png

Screenshot 2023-05-14 163812.png
AT-guns do not get supported when attacked by hard targets to prevent snowbaling with highdef AT guns late game.

sers,
Thomas

Re: Bug Reports

Posted: Mon May 15, 2023 12:44 am
by QSertorius
Grondel wrote: Sun May 14, 2023 9:27 pm
QSertorius wrote: Sun May 14, 2023 8:40 pm Playing AO-39. Any idea why my 37mm AT guns will both provide AT support to the infantry unit next to them, but not to each other? Is this intentional?

Screenshot 2023-05-14 163840.png

Screenshot 2023-05-14 163812.png
AT-guns do not get supported when attacked by hard targets to prevent snowbaling with highdef AT guns late game.

sers,
Thomas
Thank you.

Re: Bug Reports

Posted: Mon May 22, 2023 1:58 pm
by SirAllan
Hi
I play AO 44 and I have just updated to vers. 1.6.2 (multiplayer) via steam update, but now my game crashes evrytime when I finish a mission. I have tryed several different missions. Same result evry time, the game crashes evry time a new mission starts to load.
Have anyone else experienced that after the update and is there a solution to fix that?

Re: Bug Reports

Posted: Mon May 22, 2023 2:01 pm
by Grondel
SirAllan wrote: Mon May 22, 2023 1:58 pm Hi
I play AO 44 and I have just updated to vers. 1.6.2 (multiplayer) via steam update, but now my game crashes evrytime when I finish a mission. I have tryed several different missions. Same result evry time, the game crashes evry time a new mission starts to load.
Have anyone else experienced that after the update and is there a solution to fix that?
If u had a mod active that adds a new unit to the game and turned that mod off but an added unit is in ur core that is exactly what u will see.

Might that be the case?

If u remove said unit from ur core by upgrading it to a vanilla one or disbanding it this should solve ur issue.
Re-enabling the mod will work as well.


sers,
Thomas

Re: Bug Reports

Posted: Mon May 22, 2023 2:39 pm
by SirAllan
Grondel wrote: Mon May 22, 2023 2:01 pm
SirAllan wrote: Mon May 22, 2023 1:58 pm Hi
I play AO 44 and I have just updated to vers. 1.6.2 (multiplayer) via steam update, but now my game crashes evrytime when I finish a mission. I have tryed several different missions. Same result evry time, the game crashes evry time a new mission starts to load.
Have anyone else experienced that after the update and is there a solution to fix that?
If u had a mod active that adds a new unit to the game and turned that mod off but an added unit is in ur core that is exactly what u will see.

Might that be the case?

If u remove said unit from ur core by upgrading it to a vanilla one or disbanding it this should solve ur issue.
Re-enabling the mod will work as well.


sers,
Thomas
Yes I have several mods installed, which both ad new units and scenaries etc.
But l it have never been a problem before. Does the game automatic reset/remove any installed mod when it updates?

Re: Bug Reports

Posted: Mon May 22, 2023 2:46 pm
by Grondel
SirAllan wrote: Mon May 22, 2023 2:39 pm
Grondel wrote: Mon May 22, 2023 2:01 pm
SirAllan wrote: Mon May 22, 2023 1:58 pm Hi
I play AO 44 and I have just updated to vers. 1.6.2 (multiplayer) via steam update, but now my game crashes evrytime when I finish a mission. I have tryed several different missions. Same result evry time, the game crashes evry time a new mission starts to load.
Have anyone else experienced that after the update and is there a solution to fix that?
If u had a mod active that adds a new unit to the game and turned that mod off but an added unit is in ur core that is exactly what u will see.

Might that be the case?

If u remove said unit from ur core by upgrading it to a vanilla one or disbanding it this should solve ur issue.
Re-enabling the mod will work as well.


sers,
Thomas
Yes I have several mods installed, which both ad new units and scenaries etc.
But l it have never been a problem before. Does the game automatic reset/remove any installed mod when it updates?
i don´t think it does on purpose.

Are the mods u had active when making those savegames still active?
Did the mod get an update?

Only way i can think of to solve this without further speculations is to switch all ur units to vanilla type ones before continuing to the next map.
If u have limited stock active ur stock needs to be cleaned up as well.

hope this helps.

sers,
Thomas

Re: Bug Reports

Posted: Mon May 22, 2023 2:52 pm
by SirAllan
Grondel wrote: Mon May 22, 2023 2:46 pm
SirAllan wrote: Mon May 22, 2023 2:39 pm
Grondel wrote: Mon May 22, 2023 2:01 pm

If u had a mod active that adds a new unit to the game and turned that mod off but an added unit is in ur core that is exactly what u will see.

Might that be the case?

If u remove said unit from ur core by upgrading it to a vanilla one or disbanding it this should solve ur issue.
Re-enabling the mod will work as well.


sers,
Thomas
Yes I have several mods installed, which both ad new units and scenaries etc.
But l it have never been a problem before. Does the game automatic reset/remove any installed mod when it updates?
i don´t think it does on purpose.

Are the mods u had active when making those savegames still active?
Did the mod get an update?

Only way i can think of to solve this without further speculations is to switch all ur units to vanilla type ones before continuing to the next map.
If u have limited stock active ur stock needs to be cleaned up as well.

hope this helps.

sers,
Thomas
You were right, thx for reminding me of checking the "mod sector".
That was the issue - so evrything runs fine again after a reinstall of all the mods I was using.
Thx again :roll:

Re: Bug Reports

Posted: Mon May 22, 2023 3:01 pm
by Grondel
SirAllan wrote: Mon May 22, 2023 2:52 pm You were right, thx for reminding me of checking the "mod sector".
That was the issue - so evrything runs fine again after a reinstall of all the mods I was using.
Thx again :roll:
you´re welcome :) glad i could help.

sers,
Thomas

Re: Bug Reports

Posted: Mon Jun 05, 2023 6:12 pm
by tabarmiche
Hey everyone !

I have encountered something weird in AO 44 : Lvov 44
we need to destroy 6 units of polish brigade but when I start the scenario, only 3 of them are here

I've checked in the scenario editor and the 6 tanks are present ...
ingame
ingame
image (5).png (463.53 KiB) Viewed 1568 times
ineditor
ineditor
image (6).png (161.98 KiB) Viewed 1568 times
integrity of the game's files is good according to Steam.

Re: Bug Reports

Posted: Mon Jun 05, 2023 6:53 pm
by Grondel
tabarmiche wrote: Mon Jun 05, 2023 6:12 pm Hey everyone !

I have encountered something weird in AO 44 : Lvov 44
we need to destroy 6 units of polish brigade but when I start the scenario, only 3 of them are here

I've checked in the scenario editor and the 6 tanks are present ...

image (5).png
image (6).png

integrity of the game's files is good according to Steam.
some of them have camouflage, u can´t see them unless u have a groundunit next to them, a ground-recon near or an air-recon directly above them.

sers,
Thomas