14Kemijarvi:
Definitely a very interessant scenario, for sure!
Although there, these poor Russians lack some manpower, I think.

In my playtest, only one of their tanks barely got anywhere near a Roadblock (
the C) and it was already fully red and out of supply... Ski troops and partisans can do wonders within this scenario; that’s just great!
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1.
What about offering the possibility to highlight the 3 main objectives/bunkers to defend?
So, as usual, I mean. It would be nice for someone who must continue its battle another day or something.
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2.
Aerial perspective:
Like this, it may be very, very difficult to shot down the two enemy bombers… The map is big, our two fighters must fly far away before seeing any action, there is only a single air-exit for two fighters…
Indeed, during my playtest, none of the bombers has gone enough westward to even reach a “vertical” line passing by the Roadblock C (the most eastern one)…
Maybe the delaying actions of my partisans and ski troops have delayed not only land troops?

Well, as it is, important fuel issues and/or secondary objective failed almost guaranteed!
So, what about
changing the way our fighters reach the battlefield? As in a previous scenario,
what about just spawning two airstrips instead of those two air entry points?
I think a perfect place would be just “behind” the Roadblock B (
by behind, I mean of course, westward from this bunker).

Like this, our fighters will spare themselves at least 2 turns in terms of fuel and thus will actually become efficient!
Or, alternatively, what about keeping those air-entry (and exit) as they are and just spawn a SINGLE airstrip behind the Roadblock B? 
Like this, the player will have to manage a little more the fuelling aspect than with my first suggestion, but the fighters will still become more efficient than now!
And a last thing about aircrafts, about the counter of enemy bombers... so finally I haven't shoot them down. It was always question of 2 enemy bombers (
Tupolev or something) -
if I'm not mistaken - but having failed to shot down any of them leaves the final count at FOUR bombers!?

Is there another issue?
It's as if, having left the map but without coming back, they were counted twice...
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3. Oh, and by the way...
the name "Kemijarvi", which appears three times (
1x in scenario name, then 2x in scenario descr), shouldn't it be more like "
Kemijärvi"? This kind of names appears always with the " ¨ " at the end, I believe...

At least it was so everywhere else within this campaign (so far, at least).
No, no, I'm not learning Finnish! 