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Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Mon Oct 24, 2022 8:56 am
by Nskap2
I did not expect that there could be problems with "zip" archives and used it for the convenience of placing a link :|

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Mon Nov 07, 2022 5:37 pm
by lordjani
Awesome mod! I have been playing the Krieg campaign like crazy. Better than the original campaign imho.

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Tue Nov 08, 2022 6:20 am
by Nskap2
lordjani wrote: Mon Nov 07, 2022 5:37 pm Awesome mod! I have been playing the Krieg campaign like crazy. Better than the original campaign imho.
Which version of MegaMerge did you play?There is a "classic" MegaMerge and several others that are quite far from the original in terms of balance.I am interested in 8.7 because it takes a lot of time to pass it.

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Sun Nov 27, 2022 9:29 pm
by MrBun
Is there a way to download this mod still? the link on the original post just brings me to a page that says "Sorry, the file you have requested does not exist." :(

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Tue Nov 29, 2022 4:35 pm
by Nskap2
MrBun wrote: Sun Nov 27, 2022 9:29 pm Is there a way to download this mod still? the link on the original post just brings me to a page that says "Sorry, the file you have requested does not exist." :(
It looks like this archive was in the original post.Or not :? https://drive.google.com/file/d/1ZqLZK- ... share_link

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Wed Nov 30, 2022 6:32 pm
by MrBun
Nskap2 wrote: Tue Nov 29, 2022 4:35 pm
MrBun wrote: Sun Nov 27, 2022 9:29 pm Is there a way to download this mod still? the link on the original post just brings me to a page that says "Sorry, the file you have requested does not exist." :(
It looks like this archive was in the original post.Or not :? https://drive.google.com/file/d/1ZqLZK- ... share_link
Thank you my man 8)

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Sat Dec 03, 2022 5:19 am
by sapphicmoon
Only mod i have is this with community update. Attacking with Imoteckh throws an "unknown vector" error which crashes the game. This was on the Moon scenario (Necron player vs Tau)

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Sat Dec 03, 2022 8:54 am
by Nskap2
sapphicmoon wrote: Sat Dec 03, 2022 5:19 am Only mod i have is this with community update. Attacking with Imoteckh throws an "unknown vector" error which crashes the game. This was on the Moon scenario (Necron player vs Tau)
The fractions that are absent in the company are not balanced yet and are not checked for errors.
In this scenario, I have an error with XV25 Stealth Suits, there are no errors with necrons.The error occurs when the cursor moves over the XV25 skin
XV25.jpg
XV25.jpg (404.88 KiB) Viewed 2804 times

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Sun Dec 04, 2022 1:40 pm
by MrBun
Nskap2 wrote: Tue Nov 29, 2022 4:35 pm
MrBun wrote: Sun Nov 27, 2022 9:29 pm Is there a way to download this mod still? the link on the original post just brings me to a page that says "Sorry, the file you have requested does not exist." :(
It looks like this archive was in the original post.Or not :? https://drive.google.com/file/d/1ZqLZK- ... share_link
So is that the latest version or do i need to install a new patch to this?

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Sun Dec 04, 2022 2:42 pm
by Nskap2
MrBun wrote: Sun Dec 04, 2022 1:40 pm
Nskap2 wrote: Tue Nov 29, 2022 4:35 pm
MrBun wrote: Sun Nov 27, 2022 9:29 pm Is there a way to download this mod still? the link on the original post just brings me to a page that says "Sorry, the file you have requested does not exist." :(
It looks like this archive was in the original post.Or not :? https://drive.google.com/file/d/1ZqLZK- ... share_link
So is that the latest version or do i need to install a new patch to this?
This is the latest version of the original version of the Mega Merge mod (Or not). The latest version of the modified Mega Merge in which a lot has been changed here: https://drive.google.com/file/d/1JBMTrP ... Kk4GM/view
Installation by simple copying with replacement of files. You can play the original and then install the modified mod, they are very different and interesting to go through twice.

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Tue Dec 06, 2022 5:19 pm
by MrBun
Nskap2 wrote: Sun Dec 04, 2022 2:42 pm
MrBun wrote: Sun Dec 04, 2022 1:40 pm
Nskap2 wrote: Tue Nov 29, 2022 4:35 pm

It looks like this archive was in the original post.Or not :? https://drive.google.com/file/d/1ZqLZK- ... share_link
So is that the latest version or do i need to install a new patch to this?
This is the latest version of the original version of the Mega Merge mod (Or not). The latest version of the modified Mega Merge in which a lot has been changed here: https://drive.google.com/file/d/1JBMTrP ... Kk4GM/view
Installation by simple copying with replacement of files. You can play the original and then install the modified mod, they are very different and interesting to go through twice.

Started up the original, played a bit then installed the latest version pasted over the files and tried the Krieg campaign but got an error on the first turn!

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Tue Dec 06, 2022 6:09 pm
by Nskap2
I need a screenshot of the error message.You played the Krieg campaign in the original Mega Merge mod, then installed the update and got an error right?

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Thu Dec 08, 2022 10:06 am
by Nskap2
I played Krieg campaign version 8.2, at a very hard difficulty level. And here's the thing, it wasn't difficult and didn't seem "very hard." By the 7th mission, a huge army of 40 units has accumulated, and the number of incoming requisition points allows you to repair this army. There is no hopelessness and tension WH40k. And it should be on the verge of defeat or even be a defeat. Mission #9 will be a defeat for Commander, but I will leave the goals for victory.

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Sat Dec 10, 2022 9:44 pm
by Stahl230
I'm a bit confused.
The original Download in the first post ist dead. Now I have two links:
https://drive.google.com/file/d/1JBMTrP ... Kk4GM/view -> 8.2.7.
https://drive.google.com/file/d/1ZqLZK- ... lb0Cp/view -> Armageddon 40k

Do i have to install both files? Or does the second link include both?
And what about the Community Patch? Do i have to install it too? Couldn't find any working link for it.

Sorry if i messed up and thanks in advance.

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Sat Dec 10, 2022 10:12 pm
by Nskap2
Stahl230 wrote: Sat Dec 10, 2022 9:44 pm I'm a bit confused.
The original Download in the first post ist dead. Now I have two links:
https://drive.google.com/file/d/1JBMTrP ... Kk4GM/view -> 8.2.7.
https://drive.google.com/file/d/1ZqLZK- ... lb0Cp/view -> Armageddon 40k

Do i have to install both files? Or does the second link include both?
And what about the Community Patch? Do i have to install it too? Couldn't find any working link for it.

Sorry if i messed up and thanks in advance.
The Mega Merge mod exists in 2 versions . The original one with a balance close to vanilla and the one that I changed(its version is currently 8.2). All versions of the Mega Merge Mod are powered by the Warhammer Armageddon Community version. To install the Mega Merge mod, you need installed Warhammer Armageddon game and installed community update https://www.slitherine.com/forum/viewtopic.php?t=79526
Then install Mega Merge play it, then install 8.2 and play it. All this is a simple copy of the file with a replacement, so save the original to roll back

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Sat Dec 10, 2022 10:28 pm
by Stahl230
Nskap2 wrote: Sat Dec 10, 2022 10:12 pm
Stahl230 wrote: Sat Dec 10, 2022 9:44 pm I'm a bit confused.
The original Download in the first post ist dead. Now I have two links:
https://drive.google.com/file/d/1JBMTrP ... Kk4GM/view -> 8.2.7.
https://drive.google.com/file/d/1ZqLZK- ... lb0Cp/view -> Armageddon 40k

Do i have to install both files? Or does the second link include both?
And what about the Community Patch? Do i have to install it too? Couldn't find any working link for it.

Sorry if i messed up and thanks in advance.
The Mega Merge mod exists in 2 versions . The original one with a balance close to vanilla and the one that I changed(its version is currently 8.2). All versions of the Mega Merge Mod are powered by the Warhammer Armageddon Community version. To install the Mega Merge mod, you need installed Warhammer Armageddon game and installed community update https://www.slitherine.com/forum/viewtopic.php?t=79526
Then install Mega Merge play it, then install 8.2 and play it. All this is a simple copy of the file with a replacement, so save the original to roll back
Ah, thank you for your answer.
If i did understand it right:

1. Install base game
2. Install community Update -> https://www.slitherine.com/forum/viewtopic.php?t=79526
3. Install Mega-Merge -> https://drive.google.com/file/d/1ZqLZK- ... lb0Cp/view -> Armageddon 40k
4. Play
5. Install 8.2. -> https://drive.google.com/file/d/1JBMTrP ... Kk4GM/view -> 8.2.7.

These are also the correct Links?

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Sat Dec 10, 2022 11:04 pm
by Nskap2
Yes, everything should work. But keep in mind that for x64 systems, a dll may be required, and download not only the x64 library, but also the x86, this is not a modern game.

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Sun Dec 11, 2022 12:18 pm
by Shrike
As I'm sweating out my Covid quarantine, I picked up the latest version and got to the end of Transit Zone. Which is bugged unfortunately. No matter you put the right units in the designated positions, the game doesn't end. Also, when the turns eventually run out, you get a scenario loss without any hint as to why. I used console to cheat my way through, so there's a functional next scenario.

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Sun Dec 11, 2022 12:42 pm
by Nskap2
Shrike wrote: Sun Dec 11, 2022 12:18 pm As I'm sweating out my Covid quarantine, I picked up the latest version and got to the end of Transit Zone. Which is bugged unfortunately. No matter you put the right units in the designated positions, the game doesn't end. Also, when the turns eventually run out, you get a scenario loss without any hint as to why. I used console to cheat my way through, so there's a functional next scenario.
There's definitely a working version here, I played it a couple of days ago https://drive.google.com/file/d/1x1SKe8 ... share_link . In order for the changes to take effect, you need to start with a briefing and not just a restart

As you can see, I have simplified the victory conditions, the mission goal will be fulfilled even if the units are not in their places:
victory7.jpg
victory7.jpg (640.35 KiB) Viewed 2661 times

Re: New Mega Merge Mod (Campaign / factions / Scenarios etc..)

Posted: Tue Apr 04, 2023 3:50 pm
by mustv
Nskap2 wrote: Sun Dec 11, 2022 12:42 pm
Shrike wrote: Sun Dec 11, 2022 12:18 pm As I'm sweating out my Covid quarantine, I picked up the latest version and got to the end of Transit Zone. Which is bugged unfortunately. No matter you put the right units in the designated positions, the game doesn't end. Also, when the turns eventually run out, you get a scenario loss without any hint as to why. I used console to cheat my way through, so there's a functional next scenario.
There's definitely a working version here, I played it a couple of days ago https://drive.google.com/file/d/1x1SKe8 ... share_link . In order for the changes to take effect, you need to start with a briefing and not just a restart

As you can see, I have simplified the victory conditions, the mission goal will be fulfilled even if the units are not in their places:
victory7.jpg
hi there modder, i got some errors over here, could you help me?

Gui.cpp:29 (GuiPicture::GuiPicture)
Monkey failed texture loading: 'UI/gameview/unit images/traitorguardflam.png'
(0)

i tried to find this picture in the folder and it wasnt there

Struct exception with code 0x80000003
(0)

***Unhandled Exception! ExpCode: 0x80000003 ExpFlags: 0
ExpAddress: 0x00B2D478 Please report!

This happened in the 1st turn of krieg campaign, i tried to play with only the normal mega merge and no errors appeared